@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech
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game flashed a message: You won. Not sure you want to battle the pile (mostly figured you would skirt combat and that would be my end). But technically, you have won and damn good game on your part. Op Sea Lion and then killing my under defended fleet - should have called it right then. No recovery.
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The only reason I won at this stage is due to the Japanese tank that walked into Stalingrad, seemed like a cheesy way for me to win the game, since you could have prevented it with a couple of units built there instead of Moscow (an easy to make oversight). I would be happy to edit two units from Moscow to Stalingrad and put the tank somewhere else if you want to keep playing. Otherwise would you like to start another game (with you as axis)?
Yes Sea Lion ultimately worked pretty well, although at first I was beginning to wonder, the way you were pounding me with the Russians. For awhile I didn’t think I was ever going to be able to push them back into Russia.
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DaddyK: You won. Fair and square. It was a good game, you had awesome dice, you surprised me with your play and I was on the D the entire game. Rather than reset the board, I suggest we play again. How about giving me 10 IPC and we set up again? I will continue with Allies. My preferred usage this time will be: upgrade Mechs/Art that UK Euro is holding in Egypt area to Tanks @ 2 ipc apiece; similar moves elsewhere. What do you say?
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Sounds good to me. Not sure exactly what you want to do when you say “similar moves elsewhere”
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Well, you seem a LOT better player than me. So I will take Allies + 10 ipc. I will use 4 IPC to upgrade my Mech and Artillery in Egypt to tanks. I will 2 IPC to upgrade an artillery in India to a Tank. I will use 2 IPC to upgrade a USA Mech @ W Coast to a Tank and final 2 IPC to upgraded Central USA Mech to tank. If that is acceptable, let’s play.
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Works for me. I will start the thread