G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech

  • '18 '17 '16 '12

    I just realized I am about to win on the Europe map.  Since I hold London, I don’t need to hold Moscow.  So the Japanese tank walking into Stalingrad would provide the winning VC.  It seems kind of cheesy to win that way, since you could have easily built a couple of units there on the Russian turn.  If you would like to continue playing, I would be happy to edit the Jap tank to somewhere else and edit a couple of units into Stalingrad from Moscow.

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 armour moved from Ethiopia to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                4 artilleries moved from Northern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                5 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 5 transports moved from 95 Sea Zone to 92 Sea Zone
                4 artilleries moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                4 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Southern Italy to Gibraltar
                3 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters and 5 infantry
                    British defend with 1 aaGun, 1 harbour and 1 infantry; Americans defend with 1 aaGun, 3 armour, 5 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 1 armour, 3 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 21
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 artillery, 1 fighter and 5 infantry
                    Casualties for Americans: 1 aaGun, 3 armour, 5 infantry and 1 mech_infantry
                Battle in Belgian Congo
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Belgian Congo from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Iraq
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 92 Sea Zone to Southern France
                2 bombers moved from Gibraltar to Southern France
                1 fighter moved from Gibraltar to 92 Sea Zone

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 fighter placed in Southern Italy
                1 infantry placed in Southern France
                1 armour, 1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Queensland, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Queensland, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to South Australia
                1 armour moved from New South Wales to South Australia
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Hunan

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • game flashed a message: You won.  Not sure you want to battle the pile (mostly figured you would skirt combat and that would be my end).  But technically, you have won and damn good game on your part. Op Sea Lion and then killing my under defended fleet - should have called it right then. No recovery.

  • '18 '17 '16 '12

    The only reason I won at this stage is due to the Japanese tank that walked into Stalingrad, seemed like a cheesy way for me to win the game, since you could have prevented it with a couple of units built there instead of Moscow (an easy to make oversight).  I would be happy to edit two units from Moscow to Stalingrad and put the tank somewhere else if you want to keep playing.  Otherwise would you like to start another game (with you as axis)?

    Yes Sea Lion ultimately worked pretty well, although at first I was beginning to wonder, the way you were pounding me with the Russians.  For awhile I didn’t think I was ever going to be able to push them back into Russia.


  • DaddyK: You won. Fair and square. It was a good game, you had awesome dice, you surprised me with your play and I was on the D the entire game.  Rather than reset the board, I suggest we play again.  How about giving me 10 IPC and we set up again? I will continue with Allies.  My preferred usage this time will be: upgrade Mechs/Art that UK Euro is holding in Egypt area to Tanks @ 2 ipc apiece; similar moves elsewhere.  What do you say?

  • '18 '17 '16 '12

    Sounds good to me.  Not sure exactly what you want to do when you say “similar moves elsewhere”


  • Well, you seem a LOT better player than me. So I will take Allies + 10 ipc.  I will use 4 IPC to upgrade my Mech and Artillery in Egypt to tanks.  I will 2 IPC to upgrade an artillery in India to a Tank.  I will use 2 IPC to upgrade a USA Mech @ W Coast to a Tank and final 2 IPC to upgraded Central USA Mech to tank.  If that is acceptable, let’s play.

  • '18 '17 '16 '12

    Works for me.  I will start the thread

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