@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
G40 2nd DaddyK (axis) vs. ShrimpBoatChef (allies +8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Belarus, round 1 : 2/4 hits
Germans roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Belarus to Western Ukraine
2 aaGuns, 12 armour, 11 artilleries, 25 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
5 artilleries and 5 infantry moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Smolensk to Bryansk
1 aaGun moved from Yenisey to Timguska
1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 fighter moved from Kwangtung to 41 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
3 artilleries moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 63 Sea Zone to 47 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
2 mech_infantrys moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 fighters moved from Anhwe to Hunan -
Scramble in sz10 and/or sz 54?
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I would like to make one change to one of my walk-in combat moves. Instead of moving the tranny and artillery from NZ to the Solomons, I would like to move it to Central America. I will assume that is okay unless I hear otherwise.
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Based upon your decision to change your walk -in attack, NO scramble at either zone.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangtung to 41 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
3 artilleries moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 63 Sea Zone to 47 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
2 mech_infantrys moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 fighters moved from Anhwe to HunanCombat - Japanese
Battle in Solomon Islands
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 transports
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 2 fighters and 3 transports remaining. Battle score for attacker is 37
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
Japanese win, taking Queensland from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 10 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 10 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Solomon Islands: 1 artillery
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Adding units owned by Japanese to 64 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Central America: 1 artillery
EDIT: Changing ownership of Central America from Americans to Japanese
EDIT: Turning off Edit Mode
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 artillery moved from Kwangtung to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 1 cruiser and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 fighter moved from Western United States to Central America
1 fighter moved from Western United States to 64 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Central America, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Central America, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Central America, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Central America, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Central America to West Indies
2 infantry moved from Western United States to British Columbia
1 armour moved from Alaska to British Columbia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 64 Sea Zone to Central United StatesPlace Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
1 airfield placed in MoroccoTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,4,3,3,4,5,6,6,1
Americans collect 46 PUs (8 lost to blockades); end with 46 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs -
forgot to move my five transports, editing that move now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 armour and 2 tactical_bombers moved from Yunnan to Hunan
1 artillery moved from Yunnan to HunanCombat - British
Battle in Kweichow
British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
British attack with 1 armour, 1 artillery and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Hunan, round 1 : 4/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Kweichow to India
1 fighter moved from Burma to India
2 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Burma to India
1 artillery moved from Burma to India
4 artilleries moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
1 fighter moved from India to Burma
1 armour and 1 infantry moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from British Columbia to AlaskaPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Ethiopia to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
4 artilleries moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 5 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
3 fighters moved from Southern Italy to 92 Sea Zone -
Scramble in sz 92?
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no.
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I just realized I am about to win on the Europe map. Since I hold London, I don’t need to hold Moscow. So the Japanese tank walking into Stalingrad would provide the winning VC. It seems kind of cheesy to win that way, since you could have easily built a couple of units there on the Russian turn. If you would like to continue playing, I would be happy to edit the Jap tank to somewhere else and edit a couple of units into Stalingrad from Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Ethiopia to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
4 artilleries moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 5 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters and 5 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry; Americans defend with 1 aaGun, 3 armour, 5 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 armour, 3 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery, 1 fighter and 5 infantry
Casualties for Americans: 1 aaGun, 3 armour, 5 infantry and 1 mech_infantry
Battle in Belgian Congo
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 92 Sea Zone to Southern France
2 bombers moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
1 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Queensland, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to HunanPlace Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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game flashed a message: You won. Not sure you want to battle the pile (mostly figured you would skirt combat and that would be my end). But technically, you have won and damn good game on your part. Op Sea Lion and then killing my under defended fleet - should have called it right then. No recovery.
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The only reason I won at this stage is due to the Japanese tank that walked into Stalingrad, seemed like a cheesy way for me to win the game, since you could have prevented it with a couple of units built there instead of Moscow (an easy to make oversight). I would be happy to edit two units from Moscow to Stalingrad and put the tank somewhere else if you want to keep playing. Otherwise would you like to start another game (with you as axis)?
Yes Sea Lion ultimately worked pretty well, although at first I was beginning to wonder, the way you were pounding me with the Russians. For awhile I didn’t think I was ever going to be able to push them back into Russia.
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DaddyK: You won. Fair and square. It was a good game, you had awesome dice, you surprised me with your play and I was on the D the entire game. Rather than reset the board, I suggest we play again. How about giving me 10 IPC and we set up again? I will continue with Allies. My preferred usage this time will be: upgrade Mechs/Art that UK Euro is holding in Egypt area to Tanks @ 2 ipc apiece; similar moves elsewhere. What do you say?