Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to British Columbia
1 armour and 1 mech_infantry moved from Western United States to British Columbia
Combat - Americans
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in British Columbia, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from British Columbia to Western United States
2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Iceland
2 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 3 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Kweichow to Yunnan
2 armour and 1 fighter moved from India to Yunnan
1 infantry moved from West India to India
1 bomber moved from Egypt to India
2 tactical_bombers moved from 81 Sea Zone to West India
1 fighter moved from Egypt to Eastern Persia
1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour moved from Egypt to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Yugoslavia to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 fighters moved from Southern Italy to Alexandria
2 bombers moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Trans-Jordan
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Alexandria from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 3 infantry
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
big sea battle. Require your OOL. If round by round, so be it Let me know. Send back OOL to start and I will run combat at my end.
3 Hits in initial attack wave. Need casualties.
OOL: 1 hit to AC, AC, BB, DD, Tac, Tac, CR, 2nd hit to AC, then let me know if you need more than this
If you have not already proceeded let me revise the OOL as follows: 1 hit to AC, BB, DD, Tac, AC, Tac, CR, 2nd hit to AC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -30
Casualties for Japanese: 1 destroyer and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters and 1 submarine
2 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
followed revised OOL, 1 small deviation. My sub got a hit, forcing your 2nd A/C to take a hit prior to a Tactical bomber.
So I should edit the Tac back in?
No. Your Tac was lost. Your order said “plane” “boat” “plane.” And the hits came Sub – so skip the plane and take a hit on the “boat” then Hit, Hit which was kill the plane, kill the plane. In the end, same outcome, just slightly different order because the sub could only hit a boat. Please do NOT edit anything back in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
12 infantry moved from Romania to Bessarabia
4 artilleries moved from Romania to Bessarabia
3 armour, 8 artilleries, 13 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
8 armour and 5 mech_infantrys moved from Bulgaria to Eastern Poland
8 infantry moved from Finland to Karelia
4 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Karelia
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 4 artilleries and 12 infantry
Russians defend with 4 infantry
Germans win, taking Bessarabia from Russians with 4 artilleries and 12 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Karelia
Germans attack with 4 bombers, 3 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans win, taking Karelia from Russians with 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 6 infantry
Casualties for Russians: 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Battle in Eastern Poland
Germans attack with 11 armour, 8 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 11 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
5 aaGuns moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from United Kingdom to Scotland
3 artilleries and 4 infantry moved from Germany to 113 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
3 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 125 Sea Zone to 113 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Poland to Germany
4 bombers moved from Karelia to Norway
3 fighters and 2 tactical_bombers moved from Karelia to Finland
Place Units - Germans
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 1.
1 submarine placed in 112 Sea Zone
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
10 armour and 4 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
4 aaGuns and 12 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
2 fighters moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from 47 Sea Zone to New Britain
1 cruiser moved from 42 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in New Zealand
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking New Zealand from ANZAC, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
ANZAC defend with 1 transport
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in New Britain
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking New Britain from ANZAC with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Anhwe to Hopei
1 artillery moved from Kiangsi to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Kweichow to Hopei
2 fighters moved from Kweichow to Hopei
2 fighters moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Alaska to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Shantung
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 tactical_bombers placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to Eastern United States
1 armour and 1 mech_infantry moved from British Columbia to Alaska
3 fighters moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
Combat - Americans
Battle in Morocco
Battle in Alaska
Americans attack with 1 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Alaska, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Morocco from Italians, taking Alaska from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 fighters moved from Alaska to Western United States
1 fighter moved from Northern Territory to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Sikang
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Non Combat Move - British
1 carrier and 1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Eastern Persia to 41 Sea Zone
2 tactical_bombers moved from West India to Yunnan
3 artilleries and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from West India to India
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
2 artilleries and 3 infantry moved from India to Burma
1 bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Yunnan to Burma
1 aaGun moved from India to Burma
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Western United States to British Columbia
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Egypt to Ethiopia
Italians take Anglo Egyptian Sudan from British
Italians take Ethiopia from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery and 2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 bomber and 1 fighter moved from Tobruk to Southern Italy
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs