japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 12 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Northern Italy to Norway
1 artillery and 3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from France to Holland Belgium
1 battleship moved from 114 Sea Zone to 113 Sea Zone
2 armour moved from Caucasus to Volgograd
2 armour moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; British defend with 2 artilleries and 2 infantry; Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 artilleries, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 2 armour
Battle in Denmark
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 2 armour
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Norway
Germans attack with 4 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Norway to Finland
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Northern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
3 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
1 transport placed in 114 Sea Zone
Germans undo move 1.
3 artilleries placed in France
Germans undo move 1.
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries and 1 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 1.
2 artilleries and 1 infantry placed in France
1 transport placed in 114 Sea Zone
2 artilleries and 1 infantry placed in Southern France
3 artilleries and 3 infantry placed in Western Germany
2 artilleries, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Bryansk
2 armour moved from Russia to Volgograd
1 armour moved from Rostov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 armour and 1 artillery moved from Smolensk to Archangel
1 artillery moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Russians attack with 3 armour and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Novosibirsk to Vologda
1 armour moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Kansu to SuiyuyanPlace Units - Russians
1 armour, 3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour and 2 destroyers; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Malaya to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 46 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to Burma
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Japan to Kiangsu
1 artillery moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 5 fighters and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Casualties for British: 1 aaGun, 2 artilleries and 3 infantryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 tactical_bombers moved from Kiangsu to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Japanese collect 47 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from United Kingdom to 114 Sea Zone
2 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
2 armour and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea ZoneCombat - Americans
Battle in 114 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 113 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship and 2 transports
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 2 transports
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 2 armour and 4 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 114 Sea Zone to Archangel
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 carrier and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Midway to 54 Sea Zone
1 armour and 1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
4 infantry placed in Yunnan
2 infantry placed in Anhwe
1 infantry placed in Kiangsu
Chinese undo move 1.
3 infantry placed in Yunnan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
Non Combat Move - British
1 aaGun, 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3,3,3,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Libya to Tunisia
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in TobrukNon Combat Move - Italians
Place Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
1 fighter, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
2 bombers moved from Western Germany to Archangel
2 artilleries and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
2 artilleries and 1 infantry moved from Northern Italy to Southern France
3 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Denmark to Western Germany
4 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Western Germany to Northern Italy
7 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery; Americans defend with 1 bomber
Germans win, taking Archangel from Russians with 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 1 armour and 1 artillery
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Archangel to FinlandPlace Units - Germans
1 factory_minor placed in Romania
3 infantry placed in Southern France
Germans undo move 2.
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Northern Italy: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_minor; Remaining resources: 31 PUs;
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Rostov to Ukraine
3 armour moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Bessarabia
Russians take Western Ukraine from Germans
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 6 infantry
Russians win, taking Ukraine from Germans with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 aaGun moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 2 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Suiyuyan to ChaharPlace Units - Russians
4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
Japanese take Kwangtung from UK_Pacific
2 armour moved from French Indo China to Kiangsi
1 armour moved from Malaya to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour moved from Malaya to Burma
4 fighters moved from French Indo China to Burma -
Scramble in 54?
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yeah, scramble max and ROLL the dice baby.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
Japanese take Kwangtung from UK_Pacific
2 armour moved from French Indo China to Kiangsi
1 armour moved from Malaya to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour moved from Malaya to Burma
4 fighters moved from French Indo China to BurmaCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 fighter and 1 tactical_bomber; Americans defend with 1 carrier, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier and 1 cruiser remaining. Battle score for attacker is 41
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 tactical_bomber and 2 transports
Battle in Kiangsi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 armour and 4 fighters
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
4 fighters moved from Burma to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Japanese undo move 3.
2 artilleries placed in Japan
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from India to YunnanPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
3 armour, 1 bomber and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in Yunnan
1 infantry placed in Kiangsu
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
Non Combat Move - British
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 artillery moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy BordeauxPlace Units - British
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry