@mike64 if you can get to the triplea start page everything on the pbf should be filled out now. You’ll have to enter your password and maybe user name though…
Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
1 fighter and 1 infantry moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 2 infantry placed in Jehol
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Yunnan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
3 artilleries, 1 fighter and 6 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry
Japanese defend with 2 fighters and 7 infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Shan State, round 1 : 4/12 hits
Japanese roll dice for 2 fighters and 7 infantry in Shan State, round 1 : 4/9 hits
4 infantry owned by the British and 4 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 3 artilleries, 2 fighters and 2 infantry in Shan State, round 2 : 4/8 hits
Japanese roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 3/5 hits
2 infantry owned by the British , 3 infantry owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 artilleries and 2 fighters in Shan State, round 3 : 2/5 hits
Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 2 fighters and 7 infantry
Casualties for British: 2 artilleries and 6 infantryNon Combat Move - British
2 fighters moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tanganyika Territory to Rhodesia
1 transport moved from 72 Sea Zone to 81 Sea Zone
2 armour moved from Egypt to Belgian Congo
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from Persia to Northwest Persia
1 fighter moved from Romania to Northwest PersiaCombat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber placed in Egypt
1 destroyer placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Iraq
1 artillery placed in Egypt
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
Forgot to move my mech from Madigascar!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter moved from Queensland to New Zealand
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 12 damage on 12 factory_majors; Remaining resources: 38 PUs;
Germans buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Bessarabia
3 armour and 1 tactical_bomber moved from Western Germany to Denmark
4 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 3 armour and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Germans win, taking Denmark from Americans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from Bessarabia to Romania
2 aaGuns moved from Western Germany to Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Western Germany
4 armour moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from France to Western Germany
4 artilleries moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to France
1 aaGun moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Denmark to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Romania
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 armour, 2 artilleries and 5 infantry
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 8/15 hits
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Eastern Poland, round 1 : 4/11 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 6/11 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 1/3 hits
3 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 4 armour, 2 artilleries and 5 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Russians
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 aaGun and 1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 armour moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Manchuria to Siberia
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 battleships and 1 cruiser moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery and 4 infantry
British defend with 1 armour and 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Kiangsu
Battle in Siberia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 30 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Siberia to ManchuriaPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 fighter and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
2 artilleries and 4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
I might attack SZ 26; will you scramble? And what is your OOL for Round 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to Western Germany
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Battle in Morocco
Battle in Normandy Bordeaux
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Holland Belgium from Germans, taking Morocco from Italians, taking Normandy Bordeaux from Germans, taking Gibraltar from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
3 armour moved from Norway to Karelia
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Norway to Finland
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Yunnan to Jehol
2 transports moved from 102 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 64 Sea Zone to 11 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Norway to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Queensland to South AustraliaPlace Units - Americans
2 artilleries and 1 infantry placed in Finland
3 armour placed in Norway
Americans undo move 1.
Americans undo move 1.
1 armour and 2 mech_infantrys placed in Norway
2 armour and 1 artillery placed in Finland
1 fighter placed in Western United States
1 fighter placed in Western United States
5 infantry placed in Western United States
2 artilleries placed in Western United States
Americans undo move 6.
Americans undo move 5.
1 artillery and 4 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 6 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 6 infantry in Manchuria, round 1 : 1/8 hits
Japanese roll dice for 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 1 : 4/6 hits
1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits
2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 2 artilleries and 6 infantryNon Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Yunnan to Jehol
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
2 armour and 1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from India to Shan State
2 fighters moved from Yunnan to Shan StateCombat - British
Battle in Rhodesia
British attack with 2 armour, 1 artillery and 2 infantry
Italians defend with 3 armour, 2 infantry and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery and 2 infantry in Rhodesia, round 1 : 0/5 hits
Italians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Rhodesia, round 1 : 5/7 hits
2 infantry owned by the British , 2 armour owned by the British and 1 artillery owned by the British lost in Rhodesia
Italians win with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for British: 2 armour, 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 fighters in Shan State, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armourNon Combat Move - British
2 fighters moved from Shan State to India
1 aaGun moved from Yunnan to Burma
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Place Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
you get S. Africa for free. I attacked, NOT one hit. You defended, not one miss. That sucked.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Iraq to Caucasus
4 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
2 armour moved from Belgian Congo to French Central Africa
2 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from Egypt to 71 Sea Zone
1 mech_infantry moved from Slovakia Hungary to BessarabiaCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 4 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in 71 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win, taking 71 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 71 Sea Zone to Ethiopia
2 artilleries moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 39 PUs; end with 44 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs -
Well, it wasn’t an advisable attack to begin with. You had like a 6% chance of winning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from New Zealand to South AustraliaPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French