japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_majors; Remaining resources: 33 PUs;
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Eastern Poland
1 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Holland Belgium
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
4 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans win, taking Slovakia Hungary from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 4 armour, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 4 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to GermanyPlace Units - Germans
1 infantry placed in Romania
2 infantry placed in France
1 infantry placed in France
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 3 infantry moved from Rostov to Volgograd
3 fighters and 1 tactical_bomber moved from Novgorod to Volgograd
1 artillery and 1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 1 : 2/8 hits
Italians roll dice for 2 armour in Volgograd, round 1 : 0/2 hits
2 armour owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Samara
3 artilleries and 2 infantry moved from Russia to Samara
1 infantry moved from Nenetsia to Vologda
1 artillery and 1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour, 2 artilleries and 1 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from 85 Sea Zone to Brazil
1 fighter and 2 infantry moved from Shan State to French Indo China
2 artilleries and 7 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
2 armour moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 artilleries and 4 infantry moved from Manchuria to Amur
3 fighters moved from Manchuria to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain -
Scramble in SZ10?
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yes; OOL: 1/2 battle, carrier, carrier dead, destroyer, battleship then planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from 85 Sea Zone to Brazil
1 fighter and 2 infantry moved from Shan State to French Indo China
2 artilleries and 7 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
2 armour moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 artilleries and 4 infantry moved from Manchuria to Amur
3 fighters moved from Manchuria to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is -8
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 1 transport
Battle in Brazil
Battle in New Britain
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese win, taking Brazil from Americans, taking New Britain from ANZAC, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 2 artilleries and 7 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Yakut S.S.R. to Amur
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from French Indo China to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 bombers and 1 tactical_bomber placed in Malaya
3 infantry placed in Manchuria
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 bombers moved from Novgorod to Eastern Poland
1 artillery and 1 mech_infantry moved from Baltic States to Eastern Poland
1 artillery moved from Denmark to Western Germany
1 fighter moved from Finland to Eastern Poland
1 tactical_bomber moved from Finland to Eastern Poland
2 armour and 2 infantry moved from Norway to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 armour and 2 infantry moved from 114 Sea Zone to Poland
2 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Kwangsi to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 1 : 5/7 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
2 artilleries owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Americans attack with 2 armour and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 armour and 2 infantry in Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Americans win, taking Poland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 artillery
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Eastern Poland
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour and 2 artilleries
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 4 armour and 2 artilleries in Eastern Poland, round 1 : 2/6 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits
2 armour owned by the Germans lost in Eastern Poland
Americans win, taking Eastern Poland from Germans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour and 2 artilleries
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 armour moved from Finland to 115 Sea Zone
1 armour moved from 115 Sea Zone to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 armour, 1 bomber and 1 infantry placed in Finland
1 artillery and 2 bombers placed in Norway
Americans undo move 2.
Americans undo move 1.
1 armour and 1 bomber placed in Norway
1 bomber and 1 infantry placed in Finland
1 tactical_bomber placed in Norway
1 artillery placed in Finland
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
4 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
4 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 7 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 5 infantry in Burma, round 1 : 2/11 hits
Japanese roll dice for 2 artilleries and 7 infantry in Burma, round 1 : 3/9 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Burma
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Burma, round 2 : 2/8 hits
Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 1/7 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Burma, round 3 : 2/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 5 artilleries and 1 fighter in Burma, round 4 : 2/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Chinese roll dice for 4 artilleries and 1 fighter in Burma, round 5 : 3/5 hits
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for Chinese: 1 artillery and 5 infantryNon Combat Move - Chinese
5 infantry moved from Yunnan to Burma
1 fighter moved from Burma to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 5 infantry moved from Kwangsi to Hunan
3 artilleries and 7 infantry moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
3 infantry placed in Yunnan
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Denmark to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 artilleries and 1 infantry moved from India to West India
1 fighter moved from Yunnan to West IndiaCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 1 armour in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 2 artilleries, 1 fighter and 1 infantry in West India, round 1 : 1/4 hits
Italians roll dice for 1 armour in West India, round 1 : 0/1 hits
1 armour owned by the Italians lost in West India
British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from West India to India
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Baltic States to 115 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Italians
Italians buy 4 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
Italians take Rostov from Russians
1 armour moved from Caucasus to Tambov
Italians take Tambov from Russians
3 infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Bryansk
Italians take Bryansk from Russians
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 bomber moved from Caucasus to Russia
4 armour moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 5 armour
British defend with 1 aaGun and 3 infantry; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 4 armour remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun and 3 infantry
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Normandy Bordeaux
Italians attack with 3 armour
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 3 armour remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Volgograd
Italians attack with 4 armour, 3 infantry and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Italians win, taking Volgograd from Russians with 4 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Russia to Caucasus
1 destroyer moved from 85 Sea Zone to 87 Sea Zone
1 armour moved from Union of South Africa to Tanganyika TerritoryPlace Units - Italians
4 artilleries and 4 infantry placed in Northern Italy
3 infantry placed in Caucasus
3 infantry placed in Persia
2 armour placed in Northern Italy
2 armour placed in IraqTurn Complete - Italians
Italians collect 57 PUs; end with 57 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 68 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 73 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 47 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Kiangsi
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - French
1 destroyer moved from 91 Sea Zone to 85 Sea ZoneCombat - French
Battle in 85 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 85 Sea Zone
French win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Germany to Bessarabia
10 infantry moved from Germany to Poland
3 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 10 infantry
Americans defend with 2 armour and 2 infantry
Germans win, taking Poland from Americans with 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 armour
Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
3 infantry placed in Romania
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 25 PUs;
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 fighter moved from Samara to Tambov
1 fighter moved from Samara to Bryansk
1 artillery moved from Samara to Novosibirsk
Russians take Novosibirsk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 3/6 hits
Italians roll dice for 1 armour in Tambov, round 1 : 0/1 hits
1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 1 : 1/4 hits
Italians roll dice for 1 armour in Bryansk, round 1 : 0/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
2 artilleries moved from Samara to Russia
1 infantry moved from Vologda to Samara
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Baltic States to Eastern PolandPlace Units - Russians
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 armour, 5 artilleries and 8 infantry moved from Manchuria to Jehol
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 artilleries, 5 infantry and 1 tactical_bomber moved from Amur to SiberiaCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 5 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from Japan to Hawaiian Islands
2 fighters moved from Japan to Hawaiian IslandsPlace Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Baltic States to Poland
1 armour moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
2 armour and 2 transports moved from 113 Sea Zone to 114 Sea Zone
2 armour moved from 114 Sea Zone to Poland
1 bomber moved from Finland to Poland
1 bomber and 1 tactical_bomber moved from Norway to Poland
2 bombers moved from Novgorod to Germany
1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 artilleries and 1 infantry moved from 86 Sea Zone to Brazil
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 cruiser moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 87 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Battle in 87 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer in 87 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 87 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Brazil
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Brazil, round 1 : 0/1 hits
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Brazil, round 1 : 4/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Brazil, round 1 : 3/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Japanese , 1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Brazil
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Poland
Americans attack with 4 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 8 infantry
Americans roll dice for 4 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Poland, round 1 : 6/11 hits
Germans roll dice for 8 infantry in Poland, round 1 : 4/8 hits
1 artillery owned by the Americans , 6 infantry owned by the Germans , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Poland
Americans roll dice for 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Poland, round 2 : 5/7 hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Americans win, taking Poland from Germans with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 8 infantry
Casualties for Americans: 2 armour, 1 artillery and 1 infantry
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to Kiangsu
1 bomber moved from Brazil to French Guiana
1 fighter and 1 tactical_bomber moved from Brazil to French Guiana
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland
2 bombers moved from Poland to Novgorod
2 bombers moved from Germany to Novgorod
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 carrier and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Finland
1 armour and 1 infantry placed in Norway
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 115 Sea Zone
Americans undo move 5.
1 armour placed in Finland
Americans undo move 5.
1 armour placed in Finland
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from ItaliansCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
5 infantry moved from Kiangsu to Anhwe
4 artilleries and 12 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Shensi
4 artilleries and 5 infantry moved from Burma to Yunnan
1 fighter moved from Yunnan to Anhwe
3 infantry moved from Yunnan to KweichowPlace Units - Chinese
3 artilleries placed in Anhwe
3 infantry placed in Yunnan
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 3 armour, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 2/2 hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
Italians roll dice for 3 armour in Normandy Bordeaux, round 1 : 3/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 3 armour owned by the Italians lost in Normandy Bordeaux
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Novgorod to 113 Sea Zone
2 artilleries and 1 infantry moved from West India to India
1 aaGun moved from Burma to YunnanPlace Units - British
1 armour, 2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 14 PUs (1 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry