Whackamatt (Axis) vs. ShrimpboatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Place Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
you get S. Africa for free. I attacked, NOT one hit. You defended, not one miss. That sucked.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Iraq to Caucasus
4 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
2 armour moved from Belgian Congo to French Central Africa
2 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from Egypt to 71 Sea Zone
1 mech_infantry moved from Slovakia Hungary to BessarabiaCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 4 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in 71 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win, taking 71 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 71 Sea Zone to Ethiopia
2 artilleries moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 39 PUs; end with 44 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs -
Well, it wasn’t an advisable attack to begin with. You had like a 6% chance of winning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from New Zealand to South AustraliaPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
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interesting game. I have a Plan. Will see if it works out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
2 armour moved from Denmark to Western GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 artilleries
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 2 artilleries
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 4 armour and 3 artilleries
Germans win, taking Eastern Poland from Russians with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour and 3 artilleriesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 8 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Romania
9 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Germans collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Evenkiyskiy to Timguska
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 armour moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 1 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Timguska, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Timguska, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Russia
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Tambov
2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Samara to Tambov
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 fighter placed in Novgorod
1 armour and 1 infantry placed in Russia
1 armour and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 carrier and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 11 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 carrier and 1 fighter
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Johnston Island
Battle in 11 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win, taking Johnston Island from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 64 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from Malaya to Shan StatePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 armour placed in Manchuria
2 artilleries and 1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 3 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 15 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea ZoneCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 11 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 2/2 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Denmark
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.Non Combat Move - Americans
2 infantry moved from Novgorod to Baltic States
3 armour moved from Karelia to Baltic States
2 armour moved from Finland to Novgorod
1 armour moved from Norway to 126 Sea Zone
1 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Finland
3 armour placed in Norway
1 harbour placed in Norway
2 artilleries and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to HunanPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
Non Combat Move - British
1 aaGun and 5 infantry moved from Norway to 112 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 5 infantry moved from 115 Sea Zone to Baltic States
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from United Kingdom to 115 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to West India
1 armour, 1 artillery, 2 fighters and 2 infantry moved from India to BurmaPlace Units - British
2 armour placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 3 infantry -
whack: I forgot to move my USA tank and Art to NZ capital.
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please use this file, with tank and artillery added to defend NZ. Thanks.
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You’re confusing me by calling it New Zealand. NZ is the island territory to the east and isn’t a capital. I think you mean New South Wales, which is the ANZAC capital.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Italians
Purchase Units - Italians
Italians buy 4 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 bomber moved from Ethiopia to Persia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Americans defend with 1 destroyer
Italians win with 1 battleship, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Algeria
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries moved from Southern France to France
2 aaGuns moved from Northern Italy to Western Germany
1 fighter moved from 93 Sea Zone to Western GermanyPlace Units - Italians
1 factory_minor placed in Caucasus
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 armour and 1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total