Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Norway to Karelia
1 artillery and 7 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
2 aaGuns, 2 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
8 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 2 artilleries moved from Germany to Poland
2 artilleries and 9 infantry moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to FrancePlace Units - Germans
4 artilleries and 3 infantry placed in Germany
1 tactical_bomber placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
The Red Army must have worn pink to the fight in Karelia! :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Karelia
Russians attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 8 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Karelia, round 1 : 4/12 hits
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Karelia, round 1 : 5/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Karelia, round 2 : 4/6 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Karelia
retreated to Karelia
Germans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 3 artilleries and 6 infantryNon Combat Move - Russians
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 aaGun, 4 artilleries and 8 infantry moved from Belarus to Novgorod
2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
1 armour placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 armour and 1 factory_major
Ukraine : 2 aaGuns, 5 armour, 4 artilleries, 1 factory_minor, 19 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 49
Russians : 35 / 40
Japanese : 38 / 43
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 13 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 11 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Amur
1 fighter moved from French Indo China to 20 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Shensi to Suiyuyan
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Queensland : 1 bomber, 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 tactical_bombers
Midway : 1 airfield
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 4 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 1 carrier
16 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 46 / 46
Americans : 52 / 72
Chinese : 4 / 14
British : 32 / 32
UK_Pacific : 10 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Yunnan
4 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 7 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 43 / 46
Americans : 52 / 72
Chinese : 7 / 15
British : 32 / 32
UK_Pacific : 10 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 28 PUs;
British buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Kenya
3 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 battleship and 2 transports
British roll dice for 1 bomber in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers and 2 destroyers
Italians defend with 1 destroyer
British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 2/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 1 : 0/4 hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Alexandria
British attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/3 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to India
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 destroyer placed in 71 Sea Zone
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,1,6,1,4,4,4,4,3,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 armour and 3 mech_infantrys
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Trans-Jordan : 2 infantry
Alexandria : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 armour
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 destroyer and 1 submarine
Persia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 7 / 15
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 11 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to TunisiaCombat - Italians
Non Combat Move - Italians
2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Albania to Bulgaria
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
Italians undo move 2.
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 3 fighters and 2 infantry moved from Northern Territory to Queensland
1 aaGun moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
2 infantry moved from South Australia to Queensland
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 7 / 15
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 7 / 15
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 bomber and 1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
11 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 11 armour, 4 artilleries, 17 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 11 armour, 4 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Baltic States
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
4 artilleries and 3 infantry moved from Germany to Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Greater Southern GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 armour and 3 artilleries placed in Germany
1 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Novgorod to Karelia
3 artilleries moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to KareliaCombat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians retreated to Olgiy
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Karelia, round 1 : 4/9 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Karelia, round 1 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 4 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Baltic States to Russia
2 fighters moved from Baltic States to Russia
2 aaGuns, 5 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Ukraine to Rostov
4 infantry moved from Bryansk to Russia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Chahar : 1 infantry
Yakut S.S.R. : 2 aaGuns and 18 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Karelia : 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Baltic States : 2 infantry
Bryansk : 1 infantry
Rostov : 2 aaGuns, 5 armour, 4 artilleries, 19 infantry and 2 mech_infantrys
Archangel : 2 aaGuns and 4 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 13 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 51
Russians : 33 / 38
Japanese : 38 / 46
Americans : 52 / 72
Chinese : 11 / 15
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Hunan to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Suiyuyan to Yunnan
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Korea to Anhwe
1 infantry moved from Shantung to Anhwe
2 fighters moved from 20 Sea Zone to Yunnan
4 fighters moved from 37 Sea Zone to Yunnan
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
retreated to Yunnan
Chinese win with 3 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 2 fighters and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Manchuria
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Manchuria from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 4 infantry moved from Amur to Buyant-Uhaa
1 armour moved from Kiangsu to Hunan
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 carrier and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 bomber and 2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Yunnan to 36 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Shan State to Malaya
1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
3 armour placed in Malaya
2 armour and 1 artillery placed in Kiangsu
1 artillery placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Italians defend with 2 armour, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Gibraltar, round 1 : 1/8 hits
Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/7 hits
Italians roll dice for 2 armour in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 mech_infantrys moved from Central United States to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 18 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Queensland : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 4 transports
26 Sea Zone : 1 carrier, 1 submarine and 2 tactical_bombers
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Gibraltar : 2 artilleries and 2 infantry
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 38
Japanese : 50 / 52
Americans : 54 / 79
Chinese : 5 / 15
British : 33 / 33
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in Hopei
2 infantry placed in SikangTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,3,3,1
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Shensi : 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 38
Japanese : 46 / 52
Americans : 54 / 79
Chinese : 9 / 14
British : 33 / 33
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from India to 81 Sea Zone
1 tactical_bomber moved from India to 81 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter and 1 mech_infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor, 1 fighter and 1 mech_infantry
Gibraltar : 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 38
Japanese : 46 / 52
Americans : 54 / 79
Chinese : 9 / 14
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
One more noncom edit…moved my battleship…use this map
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Tobruk from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 3 fighters and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
33 Sea Zone : 2 submarines
35 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 38
Japanese : 46 / 52
Americans : 54 / 79
Chinese : 9 / 14
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 38
Japanese : 46 / 52
Americans : 54 / 79
Chinese : 9 / 14
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





