Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Yunnan to Burma

    Non Combat Move - Chinese
                8 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                8 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 14 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 16 infantry
        Burma : 1 flag, 29 infantry

    Production/PUs Summary :

    Germans : 18 / 27
        Russians : 51 / 74
        Japanese : 17 / 20
        Americans : 75 / 100
        Chinese : 24 / 24
        British : 35 / 40
        UK_Pacific : 3 / 0
        Italians : 7 / 13
        ANZAC : 26 / 34
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 3 mech_infantrys moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 3 armour and 3 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 3 armour and 3 mech_infantrys in West India, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery in West India, round 1 :  0/1 hits
                        British roll dice for 3 armour and 3 mech_infantrys in West India, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery in West India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 armour moved from Iraq to Eastern Persia
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                3 infantry moved from 99 Sea Zone to Greece
                1 armour moved from 99 Sea Zone to Greece
                1 artillery moved from 99 Sea Zone to Greece
                1 armour, 2 artilleries and 3 infantry moved from Greece to Albania
                1 armour moved from Albania to Yugoslavia
                6 infantry moved from United Kingdom to 109 Sea Zone
                6 infantry and 5 transports moved from 109 Sea Zone to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 armour placed in Iraq
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kwangtung : 1 harbour
        35 Sea Zone : 1 battleship
        West India : 3 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Normandy Bordeaux : 3 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Holland Belgium : 6 infantry
        Tobruk : 1 flag
        Albania : 2 artilleries and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        Greece : 1 flag, 1 armour, 1 artillery and 3 infantry
        99 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 armour and 1 factory_minor
        Eastern Persia : 1 flag, 3 armour
        Persia : 1 flag
        Yugoslavia : 1 armour
        98 Sea Zone : 1 flag
        110 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 18 / 27
        Russians : 51 / 74
        Japanese : 15 / 20
        Americans : 75 / 100
        Chinese : 24 / 24
        British : 35 / 40
        UK_Pacific : 5 / 0
        Italians : 7 / 13
        ANZAC : 26 / 34
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Western Germany to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 fighter moved from Germany to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 5 fighters and 1 infantry
                    Americans defend with 2 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 5 fighters and 1 infantry in Southern France, round 1 :  0/6 hits
                        Americans roll dice for 2 armour in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 5 fighters in Southern France, round 2 :  1/5 hits
                        Americans roll dice for 2 armour in Southern France, round 2 :  2/2 hits
                        2 fighters owned by the Italians and 1 armour owned by the Americans lost in Southern France
                        Italians roll dice for 3 fighters in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 3 fighters in Southern France, round 4 :  2/3 hits
                        Americans roll dice for 1 armour in Southern France, round 4 :  1/1 hits
                        1 fighter owned by the Italians and 1 armour owned by the Americans lost in Southern France
                    Italians win with 2 fighters remaining. Battle score for attacker is -21
                    Casualties for Italians: 3 fighters and 1 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 7 PUs; end with 7 PUs total


  • Hey Unknown.  I just blew 3 fighters over NOTHING.  I’m frustrated in this game.  You have clearly won and I surrender.  I think …Game was really over several rounds ago b4 the misstep into France.  We can rematch if you want, but I would need a bid for allies vs you.

  • 13

    So you would like to be the Allies with a bid? How much are you thinking?


  • low teens – 13, 14 plus to Allies.  U r good.  Game can be League.

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