Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 aaGuns and 4 infantry moved from Queensland to New South Wales
3 fighters moved from Manchuria to ShantungPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Shantung : 3 fighters
Okinawa : 1 flag
Kwangtung : 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
33 Sea Zone : 2 submarines
36 Sea Zone : 1 destroyer
20 Sea Zone : 2 submarines and 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 37
Japanese : 35 / 44
Americans : 59 / 84
Chinese : 15 / 16
British : 38 / 48
UK_Pacific : 9 / 6
Italians : 11 / 11
ANZAC : 11 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tunisia to Algeria
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Algeria : 2 infantry
112 Sea Zone : 1 cruiser
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 37
Japanese : 35 / 44
Americans : 59 / 84
Chinese : 15 / 16
British : 38 / 48
UK_Pacific : 9 / 6
Italians : 11 / 11
ANZAC : 11 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Germany to Denmark
Germans take Denmark from British
1 armour moved from Northern Italy to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Romania to Holland Belgium
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Slovakia Hungary to Archangel
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 infantry moved from Baltic States to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Holland Belgium, round 2 : 3/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 3 armour, 7 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 aaGun, 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
3 artilleries and 3 infantry moved from Germany to Western Germany
1 artillery moved from Northern Italy to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Northern Italy to Denmark
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Holland Belgium to GermanyPlace Units - Germans
4 artilleries and 4 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Southern France
3 infantry placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Western Germany
Germans undo move 4.
3 artilleries placed in Western Germany
2 infantry placed in France
1 infantry placed in Germany
Germans undo move 6.
Germans undo move 5.
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Belarus
2 infantry moved from Tambov to Rostov
1 artillery moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
4 artilleries moved from Bryansk to Western Ukraine
11 infantry moved from Bryansk to Western Ukraine
2 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
12 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
4 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
11 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 1 : 0/3 hits
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries and 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Ukraine, round 1 : 1/9 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 23 infantry and 1 mech_infantry in Western Ukraine, round 1 : 11/32 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour, 4 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 armour moved from Russia to Western Ukraine
1 aaGun moved from Russia to Smolensk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Tsinghai to Shensi
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Kansu : 1 infantry
Amur : 2 aaGuns
Siberia : 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag, 11 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 4 artilleries and 1 mech_infantry
Belarus : 1 infantry
Rostov : 1 armour, 1 artillery and 2 infantry
Archangel : 1 armour
Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 6 infantry
Western Ukraine : 1 aaGun, 8 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 aaGun, 1 artillery and 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 55
Russians : 36 / 42
Japanese : 34 / 44
Americans : 59 / 84
Chinese : 15 / 16
British : 33 / 48
UK_Pacific : 9 / 6
Italians : 11 / 11
ANZAC : 11 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you have probably won, but I’m not caving yet. scramble?
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@ShrimpBoatChef:
you have probably won, but I’m not caving yet. scramble?
nah….no scrambling
whenever you already to start a league game, so am I my friend 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 20 Sea Zone
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from Hunan to India
4 fighters moved from 37 Sea Zone to India
3 fighters moved from Malaya to India
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 bomber and 7 tactical_bombers moved from Shan State to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 infantry moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 2 armour
British defend with 1 artillery
Japanese roll dice for 2 armour in Burma, round 1 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 1 : 0/1 hits
Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Burma, round 3 : 2/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Japanese retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 1 bomber, 8 fighters, 2 infantry and 9 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/9 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 1 cruiser in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery, 1 bomber, 8 fighters, 2 infantry and 8 tactical_bombers in India, round 1 : 9/20 hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter, 4 infantry and 1 mech_infantry in India, round 1 : 3/6 hits
4 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 1 fighter owned by the British and 3 aaGuns owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters moved from India to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from India to 38 Sea Zone
1 bomber moved from India to Malaya
2 fighters and 7 tactical_bombers moved from India to Shan State
1 fighter moved from 20 Sea Zone to HainanPlace Units - Japanese
1 armour and 2 artilleries placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,1,6,6,2,4,3,1,6,6,1,1,5,3,1,3,1,6,5,1,1,4,3,1,4,3
Japanese collect 31 PUs (10 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
Unknown:
I’m down for a League game, but need serious IPC bid and Allies. You kicked my butt in case you didn’t notice.
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Well, to tell you the truth, I credit it to us both being new to the game and me getting luckier. However, I have learned a lot.
What kind of bid would you like to start with as the Allies? Kind of funny seeing I won as Allies :wink:
I assume we are still playing this one…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Sakha to Soviet Far East
2 fighters moved from 7 Sea Zone to Soviet Far East
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to France
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from 110 Sea Zone to FranceCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 fighters in Soviet Far East, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in France
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in France, round 1 : 5/6 hits
Germans roll dice for 3 infantry in France, round 1 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 1 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kiangsu
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 1 : 4/6 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 armour, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 7 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 carrier and 1 destroyer placed in 10 Sea Zone
3 artilleries, 3 infantry and 3 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Kiangsu : 1 artillery
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 bomber
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 destroyer
17 Sea Zone : 1 flag
7 Sea Zone : 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
New Brunswick Nova Scotia : 2 aaGuns, 2 armour, 1 artillery and 3 infantry
Normandy Bordeaux : 2 armour, 2 fighters and 2 infantry
Southern France : 1 infantry and 1 mech_infantry
France : 1 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 1 armour and 1 infantry
106 Sea Zone : 3 transports
Brazil : 1 flag
107 Sea Zone : 2 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 32 / 55
Russians : 36 / 42
Japanese : 38 / 42
Americans : 60 / 90
Chinese : 15 / 16
British : 33 / 48
UK_Pacific : 5 / 0
Italians : 11 / 11
ANZAC : 11 / 17
French : 17 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to KweichowPlace Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 infantry
Kweichow : 4 infantry
Hunan : 6 infantry
Chahar : 2 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 32 / 55
Russians : 36 / 42
Japanese : 34 / 42
Americans : 60 / 90
Chinese : 19 / 20
British : 33 / 48
UK_Pacific : 5 / 0
Italians : 11 / 11
ANZAC : 11 / 17
French : 17 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 98 Sea Zone to Libya
2 tactical_bombers moved from 98 Sea Zone to Libya
2 artilleries moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
3 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
1 infantry moved from Alexandria to 98 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
3 artilleries moved from 99 Sea Zone to Greece
4 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Normandy Bordeaux to Northern ItalyCombat - British
Battle in Greece
Battle in Libya
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Libya, round 1 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 1 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win, taking Greece from Italians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Northern Italy
British attack with 1 mech_infantry
Italians defend with 1 aaGun and 1 factory_major
1 aaGun owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to France
2 carriers, 2 cruisers and 3 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Libya to 99 Sea Zone
2 fighters moved from Libya to 99 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Egypt
4 artilleries, 4 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kwangtung : 1 harbour
6 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
France : 1 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Ethiopia : 1 flag
Greece : 1 flag, 3 artilleries and 4 infantry
99 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 32 / 55
Russians : 36 / 42
Japanese : 34 / 42
Americans : 60 / 90
Chinese : 19 / 20
British : 39 / 38
UK_Pacific : 5 / 0
Italians : 5 / 11
ANZAC : 11 / 17
French : 17 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Greater Southern Germany to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 2/5 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northern Italy
Italians attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Northern Italy, round 1 : 0/4 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 artilleries and 1 fighter in Northern Italy, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Holland Belgium to GermanyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 4 submarines in 43 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shantung to Philippines
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Okinawa : 1 flag
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 3 fighters
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag, 1 destroyer and 3 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 cruiser and 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 35 / 55
Russians : 36 / 42
Japanese : 32 / 42
Americans : 57 / 90
Chinese : 21 / 20
British : 35 / 38
UK_Pacific : 5 / 0
Italians : 9 / 9
ANZAC : 15 / 20
French : 17 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Alexandria to Tobruk
2 infantry moved from Algeria to Tunisia
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 4 infantry
Tunisia : 2 infantry
Tobruk : 2 infantry
112 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 35 / 55
Russians : 36 / 42
Japanese : 32 / 42
Americans : 57 / 90
Chinese : 21 / 20
British : 35 / 38
UK_Pacific : 5 / 0
Italians : 9 / 9
ANZAC : 15 / 20
French : 17 / 17
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 2 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 armour and 2 mech_infantrys moved from Vyborg to Finland
Germans take Finland from Russians
2 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Novgorod to Archangel
7 artilleries and 8 infantry moved from Western Germany to France
1 armour moved from Denmark to France
1 bomber and 1 fighter moved from Germany to France
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Novgorod to FinlandCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 armour in Archangel, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in France
Germans attack with 1 armour, 7 artilleries, 1 bomber, 1 fighter and 8 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry; Americans defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter and 8 infantry in France, round 1 : 10/18 hits
French roll dice for 6 infantry and 2 mech_infantrys in France, round 1 : 2/8 hits
1 infantry owned by the British , 4 infantry owned by the French , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 1 armour, 7 artilleries, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for French: 4 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber and 1 fighter moved from France to Western Germany
4 artilleries and 2 infantry moved from Germany to Western Germany
2 artilleries and 1 infantry moved from Poland to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
2 artilleries moved from Novgorod to Karelia
1 armour moved from Novgorod to Finland
11 armour and 3 mech_infantrys moved from Novgorod to Poland
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Poland
1 aaGun and 1 artillery moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Novgorod to PolandPlace Units - Germans
1 fighter and 9 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 43 PUs; end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Belarus
8 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Buyant-Uhaa to Central Mongolia
Russians take Central Mongolia from Japanese
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Rostov to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 4/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 9 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 9 armour, 4 artilleries, 23 infantry and 1 mech_infantry in Eastern Poland, round 1 : 10/37 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 9 armour, 4 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 3/9 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Rostov to Caucasus
7 infantry moved from Russia to Smolensk
1 armour moved from Russia to Western Ukraine
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
5 infantry moved from Buyant-Uhaa to Manchuria
2 aaGuns moved from Amur to Korea
3 infantry moved from Siberia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Korea : 2 aaGuns
Manchuria : 5 infantry
Suiyuyan : 2 infantry
Soviet Far East : 1 infantry
Amur : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 6 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 4 artilleries and 1 mech_infantry
Belarus : 1 armour and 1 mech_infantry
Archangel : 1 artillery
Eastern Poland : 1 aaGun, 9 armour, 4 artilleries, 22 infantry and 1 mech_infantry
Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 6 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour
Volgograd : 1 factory_minor
Caucasus : 1 artillery and 2 infantry
Smolensk : 1 aaGun and 7 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 65
Russians : 36 / 39
Japanese : 30 / 42
Americans : 57 / 90
Chinese : 22 / 20
British : 35 / 38
UK_Pacific : 5 / 0
Italians : 9 / 9
ANZAC : 15 / 20
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
are you toying with me? (re: taking France.)? Or, did you want to liberate it or just forget what would happen? Also, looking at rules, are you about to win with capture of my last Mainland China city? Or do you need to take Japan?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Burma to India
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 bomber moved from Malaya to Java
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 armour and 1 artillery moved from Malaya to 37 Sea Zone
1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 fighters moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
3 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Hainan to KwangsiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tanganyika Territory
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 3 submarines
3 submarines owned by the ANZAC Submerged
Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Tanganyika Territory from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 3 tactical_bombers in Kwangsi, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Kwangsi
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Java, round 1 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from 39 Sea Zone to Malaya
1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Java to MalayaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,3,4,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,4,6,6,2,2,5,6,5,4,6,5,3,3,4,1,6,5,1,3,1,5,1,4,6,5,4,4,3,1,1,4,5
Japanese collect 26 PUs (12 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
@ShrimpBoatChef:
are you toying with me? (re: taking France.)? Or, did you want to liberate it or just forget what would happen? Also, looking at rules, are you about to win with capture of my last Mainland China city? Or do you need to take Japan?
I think the Axis need to capture all 3 Axis capitals…as far as France goes, not sure what I was thinking :oops:





