@Flashman:
Can attacking ships retreat from a naval battle, or do they stay in what is now a contested SZ when they break off the attack?
There is no such thing as a ‘contested seazone,’ as naval battles are resolved in the traditional A&A style:
Unlike a land battle, a sea battle can go on for multiple rounds of combat for as long as the attacker wants to continue.
So I’m thinking the answer is yes, they can retreat.
@Flashman:
Can ships be built in Berlin even though, I think, it does not have a naval base?
I imagine he’ll either put a fictitious naval base in the Berlin tt, or put it in Kiel.
@Flashman:
What happens to mines adjacent to a naval base that is captured, or whose original owner is knocked out of the game?
I’m pretty sure the mines stay active, and “attack” any unit that’s an enemy to the original controlling power:
…all sea zones with a naval base symbol are considered mined by the power originally controlling the navy base…
@Flashman:
Are the Allies permitted to invade non-aligned neutrals? I foresee big problems for the CP if they can, particularly in regard to Persia and Norway being used to feed U.K. units into Russia (I assume the western Allies are allowed on Russian soil).
I have to assume strict neutrals behave like they did in Global 1940, basically turning all neutrals against the invading alliance.