@Lil-Blue-Spider I understand what you mean. Just one thing to add on… the capital ship ability is clearly outlined in most A&A rule books. It states that this ship may take TWO hits. And on that note; technically you could negotiate whatever you want. I will edit House rules a bit for them to makes sense. Like wait three turns to use a territory if you ceded that territory, etc. Thanks for the comment!
Swap 1 unit rule
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Swap 1 unit.
At the beginning of the game, each power is allowed to swap 1 unit for a different unit of equal or lesser IPC value to be placed in the same territory or sea zone. Facilities other than AA guns cannot be swapped.
Some examples of swaps people might like to do could be:
Germany: swap 1 AA gun for 1 artillery in Berlin
Russia: swap 1 tac for 1 fighter in Moscow
Japan: swap 1 destroyer for 1 transport in z33
USA: swap 1 battleship for 1 carrier in z10
UK: swap 1 transport for 1 sub z98
Italy: swap 1 transport for 1 sub in z96 -
oooo I like the options the germans get with swapping the bat for an acc.
That’s got to come in handy!