@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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Moving right away again
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 factory_minor, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
3 infantry moved from Quebec to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Spain to 92 Sea Zone
1 armour moved from Spain to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Portugal to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Portugal to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone -
Prodigious luck continues
London holds against 75% odds from USABritain should be able to get it tho
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 factory_minor, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
3 infantry moved from Quebec to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Spain to 92 Sea Zone
1 armour moved from Spain to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Portugal to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Portugal to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in Borneo
Battle in 109 Sea Zone
Americans attack with 2 destroyers, 2 submarines and 5 transports
Germans defend with 2 submarines
Americans win, taking Sumatra from Japanese, taking Borneo from Japanese, taking 109 Sea Zone from Germans with 2 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Battle in United Kingdom
Americans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Germans win with 3 artilleries remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries, 2 bombers and 7 infantry
Casualties for Americans: 2 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to Quebec
1 armour moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 mech_infantry moved from Libya to Algeria
1 carrier moved from 10 Sea Zone to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
3 fighters moved from Spain to Greece
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Peru to VenezuelaPlace Units - Americans
1 factory_minor placed in Spain
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 armour and 2 mech_infantrys placed in Central United States
1 carrier placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 4 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in United Kingdom
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans, taking Alexandria from French, taking Gibraltar from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleriesNon Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Libya to Tunisia
2 fighters moved from Yunnan to Philippines
2 aaGuns moved from Kweichow to Anhwe
1 fighter moved from India to Anhwe
1 aaGun moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to YunnanTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery placed in India
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 1 infantry
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 bomber and 1 tactical_bomber moved from Southern Italy to Spain
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in Spain
AA guns fire in Spain : 1/2 hits
1 tactical_bomber killed by AA guns
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Spain causes 6 damage total.Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Spain to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour and 7 infantry moved from Northern Italy to Yugoslavia
10 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 13 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Yugoslavia : 1 flag, 1 armour and 7 infantryProduction/PUs Summary :
Germans : 45 / 65
Russians : 34 / 39
Japanese : 24 / 40
Americans : 69 / 95
Chinese : 20 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
Well that was agrovating, AAA didn’t let me pick my target in Spain and sent both bombers after the air field. Â
Congratulations on retaking London, I held it alot longer than I expected to, that’s forsure.
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Yeah, I’ve heard TripleA doesn’t handle AA against multiple targets right at all. You have to do it manually or something.
Thanks for the congratulations - it was harder to take back than you might have thought. I probably should have let it go that round too, but the heavy bombers created a little urgency
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@PGMatt:
Well that was agrovating, AAA didn’t let me pick my target in Spain and sent both bombers after the air field. �
So…. did you send the strat bomber at the IC then? So we need to transfer the damage to the IC?
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in the big view, it wont matter. I didn’t see a way to add damage to facilities so, so be it. i’ll take the damage on the airfield and not sweat it
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There is a way.
I’ll move it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Spain to Romania
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Celebes
Battle in Java
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Java from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Romania
ANZAC attack with 1 bomber
Germans defend with 1 mech_infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
1 bomber moved from Romania to Greece
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Saudi Arabia
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Iraq
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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ANZAK in Saudi Arabia offends my game balance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
8 infantry moved from Poland to Eastern Poland
5 armour moved from Western Germany to Germany
1 infantry moved from Bulgaria to Romania
4 armour moved from Bulgaria to Slovakia Hungary
1 artillery and 7 infantry moved from France to Southern FranceCombat - Germans
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 3 infantry in Novgorod, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
1 artillery, 2 fighters and 7 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
2 fighters and 4 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,6,4
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 infantry
Southern France : 1 artillery and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 4 armour
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Romania : 1 infantry
Germany : 5 armour, 1 factory_major and 6 infantry
Northern Italy : 2 aaGuns and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 48 / 57
Russians : 31 / 39
Japanese : 17 / 40
Americans : 69 / 95
Chinese : 20 / 25
British : 27 / 27
UK_Pacific : 20 / 26
Italians : 15 / 17
ANZAC : 25 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Null / Other
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
@PGMatt:
ANZAK in Saudi Arabia offends my game balance.
ANZAC is WAAAAY overpowered in G40. It’s ridiculous.
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Uh oh - the Luftwaffe is back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Smolensk to Novgorod
1 bomber moved from Ukraine to Novgorod
5 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Manchuria to Korea
5 infantry moved from Manchuria to Amur
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Smolensk
1 bomber moved from Novgorod to NovosibirskPlace Units - Russians
4 infantry placed in Ukraine
1 bomber, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,4,5,2,6,5,1,4,1,2,3,2,3,4,4,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs





