A couple of years ago there were a few games like this but with the USSR starting with all the Chart 1 (land and production) techs. Played properly, this gave allies the advantage I would say, although the Axis still won a few.
Or how about Germany? In our game, it’s 1 battle and done. In reality it took the Allies on both sides from December 1944 to May 1945 to conquer all of that single country and that was with their main thrusts involved for the US/UK and USSR.
That was because the Americans dragged it out because of the good Food here in Germany.
Name one american who can resist Bratwurst and Sauerkraut or Schweinsbraten??
Oh and 'mericans love Castles so there you go, they got a lot of them here.
(Not to mention the good beer,though)
Well, I do like a good Bratwurst. Don’t care for Sauerkraut (although I loved it as a kid) and I don’t even know what a Schweinsbraten is.
I must admit, castles are pretty cool too. And who doesn’t love a good cold beer (especially if it’s served up by a lovely blond fraulein)?
I don’t play TripleA, but I imagine one can’t change the initial setup. However, in our table top games, players like to rotate different sides and nations fairly so everyone gets a chance to play something different. To achieve this, I think the Russians should trade their fighter in Moscow for a S. Bomber, the Americans should trade their destroyer in Hawaii for a Battleship, and the UK should trade their Mech Infantry in London for a Tank.
Maybe upgrade the cruiser instead
That should balance the game without the need to bid… What do you think.
A: 12
B: 11
A: 10
B: ok you get it, I get axis and you get allies at 10.
Going up
A: 8
B: OK, I take it at 8.
The difference with going up is you bid for what the other person will get as the allies. When you go down it is for what you want to take the allies with.