Even if you don’t qualify on first day you can typically re-enter for the second day. Or you can ask others about a game. Greg does a great job. He’s been running the A&A tournaments at Origins and GenCon for years. If you really like Global, please check out our group in Nashville. We host a few long weekend events per year. We’ve had guys come in from all over.
Not that I ever bid before but if we would I think your restrictions sound very good.
If I ever bid I think I bid Germany for +8 (destroyer in 113 or 114 and then go SL ;-)) or UK +7 (TRS in SA with the DD).
Our gaming group has come to the conclusion that some bid is needed to balance the game for the Allies. In reading through the posts it seems to me that the general consensus is that the Allies need a bid of about 9-12.
My questions are:
Is a bid of 9-12 the current and reasonable amount? As we will not want to bid for a particular side, we will set a certain bid point for each game and then let people choose which side they want to be as some Players enjoy playing particular Powers. So what is a fair bid?
My group usually goes 10-15, some where in the ball park of 8 to 14 is what everyone does.
Is this bid added as starting income to be spent on Turn 1?
What Siparo said.
Is this bid added as units and money such as the Revised FIDA bid?
Never played revised, and what is FIDA? Another government agency?
Is this bid added as units on the board with remainders as starting money?
Siparo doesn’t do it, but my group allows it.
For any units placed on the board are there any restrictions? For example:
a) Must have a unit already in the territory / sea zone?
b) May not place more than X number of units?
My group has 3 rules:
1. Must be one unit per territory/seazone.
2. Can only be placed in a territory/seazone where you already have units occupying it.
3. Can only be a unit that power has access to (china can be inf and art only).
I would appreciate your kind thoughts and comments. Thank you…
3 boats a turn on the Atlantic side or the pacific side?
Pacific. He was speaking of the type of Navy that could get built up between Anzac and US with a late DOW. Without pulling guys from the Atlantic, US can’t put a ton of guys on the Pacific in those first 3 turns. Just to match the Japan Navy the US needs 2 more carriers, 1 battleship, 1 destroyer. That’s 60 ipcs. In my opinion, US needs more navy since they need to be the attackers. That would require neglecting the atlantic almost entirely (which isn’t an awful idea depending on how good the German player is). That also doesn’t take into account that Japan buys a Carrier and can load it without spending the 20-21 ipcs for fighters. The Naval bases also allow for 3 more fighters to defend if used correctly.
Hi guys. I will be playing me first Global 1940 game this weekend and i was wondering how balanced Alpha 2 setup is when using global. Is it about a 50/50 win/loss ratio between the Axis and Allies or do the Allies have an advantage that needs to be balanced out with a bid? We are playing 2v2 and all players are about equal in skill and experience. Thanks.