@Screamer Yes, it’s possible. The only way the fighters could get out would be through Persia (if not still neutral), as they can’t fly over a neutral territory.
Has anyone found proper colors to use for custom units for 1914 for each power ? I’ve had no luck finding anything so I try to color match to the best of my abilities but if there was RGB or CMYK info out there it would be awesome for modders.
One thing I like to do as well is to have a transport or two in sea zone 8, then ferry forces from the US directly to Ireland (it only takes 1 turn for ships to move from there), then onwards to Picardy or Brest (the transports in sea zone 8 bridging). They can also move into sea zone 9 and desposit them in Belgium depending on the situation.
And we may also point out that some here are no longer interested in anything more than trolling and hijacking this thread. Arguments could still be brought up with proper links to support this thing about Italy and Austria joining up, but alas we are now dealing with typos and trolling.
There is no way to balance the game and have Italy be able to swing.
Sure there is. You just need to have the side it ends up on be determined by an investment of IPC, and whoever loses gets their IPC “invested” back.
Conceptually this would be along the lines of making promises to Italy and then if they don’t have Italy on their side, they don’t have to fulfill the promises.
Another way to do it would be to tie Italy’s entry as CP to preposterous, unlikely success against France, which would also be tied to an even earlier US entry.
Obviously it’s not easy, but to say their is “no way” is exaggerating just a bit too much.
How about no way to make the game historical and balance with an Italy that swings.
If we assume that thereis no way that Italy would have joined the CP, then I would agree with you.
Which is what we do looking at the political scene in Italy in 1915.