TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Japanese
Japanese repair 3 damage on 3 harbours; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 armour moved from Shensi to Kansu
1 armour moved from Szechwan to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Shensi to Suiyuyan
1 bomber moved from Malaya to Hopei
1 bomber moved from Malaya to Suiyuyan
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 fighters
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Philippines, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Manchuria
1 infantry moved from Manchuria to Jehol
1 bomber moved from Hopei to Kiangsi
1 bomber moved from Suiyuyan to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kwangtung
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,2,2,5
Japanese collect 65 PUs (7 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs