Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)

  • '18 '17 '16 '12

    Sorry for the delay.  I am in the process of preparing tax returns for my very ill 84 year old fanter in law who has not filed a tax return since 2004 (very time consuming).  Also I am going out of town for a couple of days, so I am likely to be sporadic with moves over the next week.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 infantry and 1 mech_infantry moved from India to West India
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Philippines to Celebes
                1 fighter moved from Java to 44 Sea Zone
                2 fighters and 4 tactical_bombers moved from India to West India

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in West India
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Philippines to Caroline Islands
                2 fighters moved from Celebes to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from Java to Philippines
                1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from West India to Kweichow
                1 tactical_bomber moved from West India to Kweichow
                1 infantry moved from Hopei to Kweichow
                4 artilleries and 3 mech_infantrys moved from Yunnan to Kweichow
                1 tactical_bomber moved from West India to 42 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 42 Sea Zone to Java
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to Caroline Islands
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 bombers moved from Shan State to Caroline Islands
                4 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 aaGun moved from Manchuria to Amur
                7 infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Anhwe

    Place Units - Japanese
                1 aaGun and 2 infantry placed in India
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 carrier and 1 destroyer placed in 20 Sea Zone
                1 infantry placed in Kwangtung
                1 fighter placed in Japan
                1 harbour placed in Java

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs


  • wish you good luck with the tax returns… I am supposed to work on mine sometime this month also… I was just not sure whether you did not think it is my turn or something… as I saw you active in the other game. Now I will know what is going on if it takes a bit longer with a response. I am tempting to start another game in parallel… but am not sure if it is a good idea. How do you like playing multiple games at a time?

  • '18 '17 '16 '12

    Okay.  But a little more time consuming than I would like.  Sorry that the other game got a little more attention, I try to keep it balanced, but that game had a series of interrelated moves that I did not want to lose track of what I was trying to do.

  • '18 '17 '16 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 bombers moved from Queensland to 33 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                3 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East

  • '18 '17 '16 '12

    Well I think I am mostly past tax return preparation hell.

    Scramble orders for sz33? and sz 112 and/or 113?


  • Ok, I scramble all 3 fighters in SZ 33, kill destroyer first, then submarines, then fighters.


  • actually I don’t scramble SZ33, and normal OOL there, subs first, then destroyer.


  • One more request: I have realized only now that my surviving submarines in sz112 would not block British from going all the way to sz111 and land in empty Germany and simply take my capital.

    Could you please move my whole navy from sz112 to sz111? I believe US cannot clear the cruiser in sz112 and my West Germany fighters should defend against landing via SZ111.

    You could redo your whole US move of course then…. Thanks in advance.


  • Actually, please keep 1 of my subs in SZ 112. This way, I believe, you get 22% chance to land in Germany via SZ 111. (1 destroyer + 1 sub have to win or draw against 1 cruiser + 2 subs)

    I believe, in SZ 111, you would get as much as 33% chance to break into Germany if I were not to keep a sub there.

    Anyway, I screwed this up! Giving you 22% chance to get 138 (Germany -69, UK + 69) gain in PU is huge! You should definitely try it… in the worst case you will lose 24 (sub + destroyer) + transport + infantry) but potential gain of 138 is huge. I can only hope that my luck will hold


  • In a case you feel the edit is too much… then I scramble all 3 fighters to SZ112 hoping in a miracle that my cruiser would survive the attack (keep him as long as possible)


  • sorry for all the confusion, I was using wrong sea zone codes in Baltic Sea in all my previous posts!

    Here is what I am asking to edit:

    move 2 subs + cruiser form SZ113 to SZ114

    If this edit is too much to ask for, then:

    scramble 3 fighters to SZ113, keep my cruiser as long as you can in the battle.

  • '18 '17 '16 '12

    While I would like to accomodate the edit request, I think it moves outside the place for edits to be used.  As I see it, edits can be used to fix obvious things that weren’t done (forgot to land planes, didn’t move into an open territory before ending combat move, etc.) or things that triplea does not handle correctly (like the odd way it sometimes deals with transports that blocks you from making a legal move).  In instances where you realize you would like to change a move (i.e. move differently than you actually moved), I think those edits need to be communicated before your opponent moves, or at least makes any moves relating to the change.  That is why I withdrew my request for the change to the British move to protect the Russian tanks, I thought it set a bad precedent in that regard (even though I realized the problem before you moved, you had moved before I had a chance to say anything).  As it stands it is a 50/50 gamble on my part anyway, so given the dice roles it will probably turn out fine for you anyway (if not it gives me a shot in the arm, but probably does not alter your inevitable victory).  I will do the move later today, when I get home from work.  I am glad we are continuing the game, since we have some interesting action ahead.


  • I definitely agree that in a competitive play this no way to be edited… For me however losing this game this way would feel stupid… I mean, I would be much happier if I am defeated by a skilled play from your side where I can learn new strategies… not by a rule misinterpretation from my side.

    …here I would lose the game not because I had a bad strategy… but because I forgot a technical detail that subs don’t block ships.

    … my strategy actually was to make your landing in Germany impossible… the move I made however is not at all what my true intention was… If I remembered the rule properly I would definitely buy at least 1 extra sub to even not give you those 22% chance I was asking for now.

    Anyway… if you want to get a cheap victory go for it… To me this edit is pretty much of the same level as I asked you to replace a killed destroyer in SZ104 for a submarine from SZ109.

    In both situation I had a strategy plan… but I keep implementing it in a wrong way… mostly due to the fact that it is my first A&A game ever.

    Also, I don’t see in what way this change of my navy position would alter your Russian response.

    Also we had a similar edit with you already… where you fell into a trap of South Korea attack… I allowed you to edit it back even after you got scrambling orders from me. I simply don’t like much winning/losing a game due to stupid mistakes on either side

    As per your Russian tanks in N. Africa … you withdrew your request before I could respond to it…

    anyway it is your choice here… but it will be probably a game over if you kill the cruiser (45% chance) as there is no way Germany can do anything after 138 PU swing in the favor of UK. So from now on US can pretty much safely put all of its economy into Pacific and there is then simply no way Japan can get the 6th VP.

  • '18 '17 '16 '12

    If you feel that strongly about it, then I will do what you want.  I am not sure where that leaves us in terms of when moves become final, but so be it (btw I don’t view the Korea thing as analogous since that was done during my move, your scramble orders being inconsequential to the decision).  Nonetheless, I will proceed with your edit.

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser and 2 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 submarines moved from 54 Sea Zone to 33 Sea Zone
                3 bombers moved from Queensland to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer and 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    Americans win with 3 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in Norway
                Battle in Denmark
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Norway from Germans, taking Denmark from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                3 bombers moved from 33 Sea Zone to Hawaiian Islands
                2 transports moved from 62 Sea Zone to 30 Sea Zone
                1 submarine moved from 54 Sea Zone to 50 Sea Zone
                3 infantry moved from Queensland to New South Wales
                1 artillery, 4 fighters and 1 tactical_bomber moved from Queensland to New South Wales
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 2 fighters placed in Western United States
                1 artillery, 1 bomber and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Kansu
                1 artillery moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Kansu
                1 infantry moved from Shensi to Kansu
                3 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery moved from 94 Sea Zone to Tunisia
                1 infantry moved from 94 Sea Zone to Tunisia
                3 fighters moved from Gibraltar to Tunisia
                1 armour moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 tactical_bomber moved from Eastern Persia to Volgograd
                3 fighters moved from Eastern Persia to Volgograd
                1 tactical_bomber moved from Eastern Persia to West India
                3 fighters moved from Eastern Persia to West India
                2 infantry moved from Eastern Persia to West India

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    British attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 3 fighters and 1 submarine
                    1 transport owned by the British and 1 submarine owned by the British retreated to 112 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 destroyer and 2 fighters
                Battle in Tunisia
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 fighter; Italians defend with 1 bomber and 3 fighters
                    Italians win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 artillery, 3 fighters and 1 infantry
                    Casualties for Italians: 1 bomber and 2 fighters
                Battle in West India
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 armour and 1 factory_minor
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 armour and 1 mech_infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 tactical_bomber moved from Volgograd to Tambov
                3 fighters moved from Volgograd to Tambov
                3 fighters moved from West India to Eastern Persia
                1 tactical_bomber moved from West India to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia
                2 infantry moved from 112 Sea Zone to Norway

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery, 2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific


  • I sent you the Italian move in an email earlier today

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
                1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
                2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                3 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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