The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
1 armour, 2 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
5 artilleries and 2 infantry moved from Ukraine to Bessarabia
5 armour and 10 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
14 artilleries and 22 infantry moved from Belarus to Baltic States
1 artillery moved from Denmark to Western Germany
10 infantry moved from Denmark to Western Germany
1 bomber moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Finland from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Germany
1 bomber moved from Finland to Western Germany
1 aaGun moved from Denmark to Western Germany
4 aaGuns moved from Belarus to Baltic States
4 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,3,3,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
the carrier casualty was ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tsinghai to Samara
1 fighter moved from Tsinghai to Samara
4 aaGuns, 11 artilleries and 52 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
3 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
1 artillery moved from Vologda to Smolensk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 42 PUs
I need your scramble orders @ Hawaii, log file attached.
No scramble. OOL is max def.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Yunnan to Shensi
3 fighters and 4 tactical_bombers moved from India to Shensi
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Marshall Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 armour, 6 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 6 artilleries, 9 infantry and 8 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 6 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 13 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Marshall Islands to Hawaiian Islands
3 fighters moved from Japan to Jehol
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
3 artilleries moved from Anhwe to Kiangsu
Combat - Japanese
Battle in Shensi
Japanese attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 6 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 6 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 artillery, 1 bomber, 4 fighters and 3 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from 26 Sea Zone to Japan
3 fighters moved from Jehol to Kiangsu
3 fighters and 4 tactical_bombers moved from Shensi to Szechwan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 fighters placed in India
3 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Congrats on the win, well played game.
Thanks… I was not sure I got all the victory rules correctly as I did not understand why you moved your Indian forces back… and did not try to recapture India the last turn or in the following turn.
Lack of focus on my part
Toward the end, I thought you had the game won, so I was not as tenacious as I could/should have been
Still… I think I really screwed up European theater… I really need to figure out how to play there better… any feedback is welcome.
I don’t recall anything specific. It may have been a case of me putting more resources into that theater, with the resulting outcome being a loss in the Pacific theater. I would be game to try Allies again, since I certainly feel the same way about the Allies in total, as you feel about the Euro Theater. On the other hand I can also see you wanting to try your hand against a different opponent.
I would be up for a replay… you can take Allies again, just let me know how do you want to adjust the starting bid and how do you want to spend it.
We can stick with the 8 bid. Give me two artillery in Alexandria.
the new thread is here: http://www.axisandallies.org/forums/index.php?topic=30624.0
scramble there?