TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
actually this OOL for SZ26: flip 2 BS, kill 2 dd and flip carrier. In the following round(s) kill carrier, kill tac. bomber, fighter, kill 2xBS.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 4 fighters and 3 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
4 fighters moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 113 Sea Zone
Americans attack with 1 bomber and 5 fighters
Germans defend with 1 transport
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
retreated to 26 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier and 2 destroyers
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 bomber moved from 113 Sea Zone to United Kingdom
3 fighters moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to Norway
Place Units - Americans
4 fighters and 3 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1
Americans collect 55 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
10 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
I am messed up the UK move and am restarting it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - British
Battle in Finland
British attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
British win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from Finland to 110 Sea Zone
3 fighters moved from Rostov to Bryansk
2 infantry moved from Northwest Persia to Caucasus
3 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Alexandria to Tobruk
1 aaGun moved from Alexandria to Tobruk
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 tactical_bomber moved from Rostov to Russia
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
2 artilleries and 5 infantry moved from Western Germany to Germany
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,3,3,6,1,4
Italians collect 7 PUs (10 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 50 Sea Zone to 26 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 armour moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships and 1 carrier
Japanese win with 2 battleships remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 29 Sea Zone to 11 Sea Zone
2 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
I killed the AC, if you want it to be the BB, feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
1 armour, 2 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
5 artilleries and 2 infantry moved from Ukraine to Bessarabia
5 armour and 10 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
14 artilleries and 22 infantry moved from Belarus to Baltic States
1 artillery moved from Denmark to Western Germany
10 infantry moved from Denmark to Western Germany
1 bomber moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Finland from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Germany
1 bomber moved from Finland to Western Germany
1 aaGun moved from Denmark to Western Germany
4 aaGuns moved from Belarus to Baltic States
4 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,3,3,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
the carrier casualty was ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tsinghai to Samara
1 fighter moved from Tsinghai to Samara
4 aaGuns, 11 artilleries and 52 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
3 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
1 artillery moved from Vologda to Smolensk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 42 PUs
I need your scramble orders @ Hawaii, log file attached.
No scramble. OOL is max def.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Yunnan to Shensi
3 fighters and 4 tactical_bombers moved from India to Shensi
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Marshall Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 armour, 6 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 6 artilleries, 9 infantry and 8 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 6 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 13 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Marshall Islands to Hawaiian Islands
3 fighters moved from Japan to Jehol
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
3 artilleries moved from Anhwe to Kiangsu
Combat - Japanese
Battle in Shensi
Japanese attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 6 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 6 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 artillery, 1 bomber, 4 fighters and 3 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from 26 Sea Zone to Japan
3 fighters moved from Jehol to Kiangsu
3 fighters and 4 tactical_bombers moved from Shensi to Szechwan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 fighters placed in India
3 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Congrats on the win, well played game.
Thanks… I was not sure I got all the victory rules correctly as I did not understand why you moved your Indian forces back… and did not try to recapture India the last turn or in the following turn.
Lack of focus on my part
Toward the end, I thought you had the game won, so I was not as tenacious as I could/should have been
Still… I think I really screwed up European theater… I really need to figure out how to play there better… any feedback is welcome.