@SuperbattleshipYamato Did you quit or something you have not taken your turn.
Global 40 2e, nerquen (Axis) vs. DaddyK (Allies +8)
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Okay. But a little more time consuming than I would like. Sorry that the other game got a little more attention, I try to keep it balanced, but that game had a series of interrelated moves that I did not want to lose track of what I was trying to do.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East -
Well I think I am mostly past tax return preparation hell.
Scramble orders for sz33? and sz 112 and/or 113?
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Ok, I scramble all 3 fighters in SZ 33, kill destroyer first, then submarines, then fighters.
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actually I don’t scramble SZ33, and normal OOL there, subs first, then destroyer.
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One more request: I have realized only now that my surviving submarines in sz112 would not block British from going all the way to sz111 and land in empty Germany and simply take my capital.
Could you please move my whole navy from sz112 to sz111? I believe US cannot clear the cruiser in sz112 and my West Germany fighters should defend against landing via SZ111.
You could redo your whole US move of course then…. Thanks in advance.
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Actually, please keep 1 of my subs in SZ 112. This way, I believe, you get 22% chance to land in Germany via SZ 111. (1 destroyer + 1 sub have to win or draw against 1 cruiser + 2 subs)
I believe, in SZ 111, you would get as much as 33% chance to break into Germany if I were not to keep a sub there.
Anyway, I screwed this up! Giving you 22% chance to get 138 (Germany -69, UK + 69) gain in PU is huge! You should definitely try it… in the worst case you will lose 24 (sub + destroyer) + transport + infantry) but potential gain of 138 is huge. I can only hope that my luck will hold
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In a case you feel the edit is too much… then I scramble all 3 fighters to SZ112 hoping in a miracle that my cruiser would survive the attack (keep him as long as possible)
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sorry for all the confusion, I was using wrong sea zone codes in Baltic Sea in all my previous posts!
Here is what I am asking to edit:
move 2 subs + cruiser form SZ113 to SZ114
If this edit is too much to ask for, then:
scramble 3 fighters to SZ113, keep my cruiser as long as you can in the battle.
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While I would like to accomodate the edit request, I think it moves outside the place for edits to be used. As I see it, edits can be used to fix obvious things that weren’t done (forgot to land planes, didn’t move into an open territory before ending combat move, etc.) or things that triplea does not handle correctly (like the odd way it sometimes deals with transports that blocks you from making a legal move). In instances where you realize you would like to change a move (i.e. move differently than you actually moved), I think those edits need to be communicated before your opponent moves, or at least makes any moves relating to the change. That is why I withdrew my request for the change to the British move to protect the Russian tanks, I thought it set a bad precedent in that regard (even though I realized the problem before you moved, you had moved before I had a chance to say anything). As it stands it is a 50/50 gamble on my part anyway, so given the dice roles it will probably turn out fine for you anyway (if not it gives me a shot in the arm, but probably does not alter your inevitable victory). I will do the move later today, when I get home from work. I am glad we are continuing the game, since we have some interesting action ahead.
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I definitely agree that in a competitive play this no way to be edited… For me however losing this game this way would feel stupid… I mean, I would be much happier if I am defeated by a skilled play from your side where I can learn new strategies… not by a rule misinterpretation from my side.
…here I would lose the game not because I had a bad strategy… but because I forgot a technical detail that subs don’t block ships.
… my strategy actually was to make your landing in Germany impossible… the move I made however is not at all what my true intention was… If I remembered the rule properly I would definitely buy at least 1 extra sub to even not give you those 22% chance I was asking for now.
Anyway… if you want to get a cheap victory go for it… To me this edit is pretty much of the same level as I asked you to replace a killed destroyer in SZ104 for a submarine from SZ109.
In both situation I had a strategy plan… but I keep implementing it in a wrong way… mostly due to the fact that it is my first A&A game ever.
Also, I don’t see in what way this change of my navy position would alter your Russian response.
Also we had a similar edit with you already… where you fell into a trap of South Korea attack… I allowed you to edit it back even after you got scrambling orders from me. I simply don’t like much winning/losing a game due to stupid mistakes on either side
As per your Russian tanks in N. Africa … you withdrew your request before I could respond to it…
anyway it is your choice here… but it will be probably a game over if you kill the cruiser (45% chance) as there is no way Germany can do anything after 138 PU swing in the favor of UK. So from now on US can pretty much safely put all of its economy into Pacific and there is then simply no way Japan can get the 6th VP.
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If you feel that strongly about it, then I will do what you want. I am not sure where that leaves us in terms of when moves become final, but so be it (btw I don’t view the Korea thing as analogous since that was done during my move, your scramble orders being inconsequential to the decision). Nonetheless, I will proceed with your edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win with 3 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Norway
Battle in Denmark
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
3 bombers moved from 33 Sea Zone to Hawaiian Islands
2 transports moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 50 Sea Zone
3 infantry moved from Queensland to New South Wales
1 artillery, 4 fighters and 1 tactical_bomber moved from Queensland to New South Wales
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United States
1 artillery, 1 bomber and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Tunisia
1 armour moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Eastern Persia to Volgograd
3 fighters moved from Eastern Persia to Volgograd
1 tactical_bomber moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West IndiaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans defend with 3 fighters and 1 submarine
1 transport owned by the British and 1 submarine owned by the British retreated to 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 destroyer and 2 fighters
Battle in Tunisia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 bomber and 3 fighters
Italians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery, 3 fighters and 1 infantry
Casualties for Italians: 1 bomber and 2 fighters
Battle in West India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Volgograd
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for British: 1 armour and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 tactical_bomber moved from Volgograd to Tambov
3 fighters moved from Volgograd to Tambov
3 fighters moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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I sent you the Italian move in an email earlier today
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
1 infantry moved from Belarus to Smolensk
1 bomber moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Rostov to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Denmark
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Denmark to Western Germany
1 fighter moved from Tunisia to Western Germany
1 armour moved from Rostov to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Finland to Karelia
1 artillery and 4 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
1 bomber and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Normandy Bordeaux to France
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 cruiser and 2 submarines moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns, 6 artilleries and 14 infantry moved from Tambov to Rostov
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Sakha to Buryatia
2 aaGuns and 9 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs