@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
The Axis Suprise Attack The Allies Tcnance +6
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Anhwe to Hunan
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 infantry
ANZAC defend with 1 armour; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber moved from 43 Sea Zone to HainanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.720
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.792
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Chinese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to TunisiaCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 4 infantry
Germans defend with 4 infantry
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 1 : 0/6 hits
Germans roll dice for 4 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Americans: 2 infantry
Battle in Tunisia
Americans attack with 1 artillery and 6 infantry
Italians defend with 1 armour and 3 infantry
Americans roll dice for 1 artillery and 6 infantry in Tunisia, round 1 : 2/7 hits
Italians roll dice for 1 armour and 3 infantry in Tunisia, round 1 : 3/4 hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits
Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 12 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
6 infantry moved from Morocco to Algeria
8 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 artillery and 3 infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 destroyer and 2 transports
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Gibraltar : 1 aaGun and 7 infantry
Morocco : 1 flag, 1 artillery and 9 infantry
Algeria : 1 flag, 7 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 1 submarine and 5 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 7 transports
110 Sea Zone : 4 destroyers, 3 submarines and 3 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 60
Russians : 20 / 22
Japanese : 47 / 45
Americans : 62 / 83
Chinese : 8 / 17
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 23 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.804
Median : 4.000
Variance : 1.236
Standard Deviation : 1.112
Total rolls : 56Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Yunnan : 1 artillery
Kansu : 1 infantry
Hopei : 1 infantry
Chahar : 1 artillery and 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 20 / 22
Japanese : 44 / 45
Americans : 62 / 83
Chinese : 11 / 18
British : 30 / 32
UK_Pacific : 11 / 12
Italians : 23 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.804
Median : 4.000
Variance : 1.236
Standard Deviation : 1.112
Total rolls : 56Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from Shensi to Hunan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Hunan
2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from Shensi to Hunan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Hunan
British attack with 2 infantry and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 infantry and 3 mech_infantrys in Hunan, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 2 infantry and 3 mech_infantrys in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Malaya
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 8 infantry
British roll dice for 3 fighters and 6 infantry in Normandy Bordeaux, round 1 : 2/9 hits
Germans roll dice for 8 infantry in Normandy Bordeaux, round 1 : 2/8 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 8 infantry
Casualties for British: 5 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Persia to Iraq
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
4 infantry moved from India to Burma
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from India to Burma
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 fighter placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 2.
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Kwangsi : 1 aaGun
Hunan : 1 infantry and 3 mech_infantrys
Burma : 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
India : 1 airfield and 1 harbour
Malaya : 3 infantry
French Indo China : 1 mech_infantry
Celebes : 1 infantry
West India : 1 aaGun and 1 infantry
Belgian Congo : 1 fighter and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Rhodesia : 1 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 infantry
Ethiopia : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 infantry and 1 mech_infantry
Persia : 1 flag
110 Sea Zone : 4 destroyers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 20 / 22
Japanese : 38 / 45
Americans : 62 / 83
Chinese : 12 / 18
British : 35 / 35
UK_Pacific : 16 / 0
Italians : 20 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.784
Median : 4.000
Variance : 1.746
Standard Deviation : 1.322
Total rolls : 139Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.500
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.891
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 55Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flagProduction/PUs Summary :
Germans : 45 / 60
Russians : 20 / 22
Japanese : 38 / 45
Americans : 62 / 83
Chinese : 12 / 18
British : 35 / 35
UK_Pacific : 16 / 16
Italians : 20 / 36
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.784
Median : 4.000
Variance : 1.746
Standard Deviation : 1.322
Total rolls : 139Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.500
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.891
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 55Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.865
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 2 infantry
Italians roll dice for 2 cruisers in Tunisia, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Rostov
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 35British Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 4.040
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Americans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Good vacation?
-
yep, just tired
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZoneAirborne Attack Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZoneAirborne Attack Move - ANZAC
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 destroyers and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 45 / 60
Russians : 17 / 22
Japanese : 38 / 45
Americans : 61 / 83
Chinese : 12 / 18
British : 34 / 35
UK_Pacific : 16 / 16
Italians : 25 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 17 / 22
Japanese : 38 / 45
Americans : 61 / 83
Chinese : 12 / 18
British : 34 / 35
UK_Pacific : 16 / 16
Italians : 25 / 37
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Test summary from TripleA, engine version: 1.6.1.4, time: 01:35:10
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:37:13
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:37:47
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Test summary from TripleA, engine version: 1.6.1.4, time: 01:40:16