before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 3 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Shantung
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Shantung : 1 artillery and 1 infantry
Kwangsi : 1 armour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 flag
34 Sea Zone : 2 destroyers and 1 submarine
19 Sea Zone : 1 flag, 3 destroyers and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 40 / 54
Russians : 19 / 20
Japanese : 33 / 38
Americans : 63 / 88
Chinese : 15 / 18
British : 29 / 34
UK_Pacific : 20 / 20
Italians : 29 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Airborne Attack Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 40 / 54
Russians : 19 / 20
Japanese : 33 / 38
Americans : 63 / 88
Chinese : 15 / 18
British : 29 / 34
UK_Pacific : 20 / 20
Italians : 29 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Finland to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Finland to Karelia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 4 fighters
British defend with 5 destroyers and 5 transports; Americans defend with 1 destroyer and 7 transports
Germans roll dice for 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 1/6 hits
British roll dice for 6 destroyers and 12 transports in 110 Sea Zone, round 1 : 2/6 hits
1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 5 destroyers and 12 transports in 110 Sea Zone, round 2 : 2/5 hits
2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 3 destroyers and 12 transports in 110 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 destroyer and 12 transports in 110 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
5 transports owned by the British and 6 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 94
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 5 destroyers and 5 transports
Casualties for Americans: 1 destroyer and 7 transports
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/5 hits
British roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/5 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 : 2/4 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
2 infantry moved from Germany to Poland
1 armour moved from Western Germany to France
2 fighters moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 artillery moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.581
Median : 4.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 62
Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.486
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 37
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.708
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Bump
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 1 : 3/7 hits
Italians roll dice for 1 armour and 2 infantry in Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Smolensk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Baltic States : 1 armour
Nenetsia : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantry
Samara : 1 aaGun and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 55
Russians : 24 / 24
Japanese : 33 / 38
Americans : 63 / 88
Chinese : 15 / 18
British : 26 / 34
UK_Pacific : 20 / 20
Italians : 24 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 24
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
bump
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber moved from Japan to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber moved from Japan to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 1 : 0/3 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 1 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 3 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to Kiangsu
1 bomber moved from 3 Sea Zone to Amur
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.689
Median : 4.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.652
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23
ANZAC Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Chinese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
I’m off to F.M.G.'s event this week end so I wont post for a few days.
Tanks.
S.A.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 11 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery and 4 infantry in Southern France, round 1 : 2/5 hits
Italians roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 destroyers and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 103 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
8 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 18 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
7 infantry placed in Eastern United States
Americans undo move 2.
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Territory Summary for Americans :
Northern Territory : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
24 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
26 Sea Zone : 2 submarines
22 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Gibraltar : 8 infantry
Morocco : 1 flag, 10 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery and 3 infantry
Libya : 1 flag, 1 artillery and 5 infantry
119 Sea Zone : 1 flag
92 Sea Zone : 2 destroyers and 1 submarine
101 Sea Zone : 1 destroyer and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers and 9 transports
110 Sea Zone : 2 destroyers and 3 transports
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 55
Russians : 22 / 24
Japanese : 39 / 40
Americans : 70 / 95
Chinese : 11 / 18
British : 26 / 34
UK_Pacific : 20 / 20
Italians : 20 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.302
Median : 3.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Hunan, round 1 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to Jehol
2 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
3 infantry placed in Jehol
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag
Jehol : 1 flag, 6 infantry
Shensi : 2 infantry
Kweichow : 1 infantry
Hunan : 2 artilleries and 4 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Kwangtung : 1 infantry
Production/PUs Summary :
Germans : 40 / 55
Russians : 22 / 24
Japanese : 34 / 40
Americans : 70 / 95
Chinese : 13 / 19
British : 26 / 34
UK_Pacific : 23 / 20
Italians : 20 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.516
Median : 3.500
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 62
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Shensi to Timguska
Russians take Timguska from Japanese
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Shensi to Timguska
Russians take Timguska from Japanese
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 4 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 2/2 hits
1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
7 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kazakhstan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Burma to Yunnan
Place Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3
British collect 27 PUs (2 lost to blockades); end with 28 PUs total
Territory Summary for British :
Kiangsi : 1 infantry
Yunnan : 2 infantry
Hunan : 1 aaGun and 2 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Timguska : 1 mech_infantry
Kazakhstan : 1 fighter
Celebes : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Rhodesia : 1 artillery
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Syria : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun
Eastern Persia : 1 flag, 2 infantry and 7 mech_infantrys
Northwest Persia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 fighter
110 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 40 / 55
Russians : 23 / 24
Japanese : 32 / 40
Americans : 70 / 95
Chinese : 14 / 19
British : 29 / 28
UK_Pacific : 23 / 0
Italians : 17 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 12 times
3 was rolled 23 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 21 times
Average roll : 3.443
Median : 3.000
Variance : 1.009
Standard Deviation : 1.004
Total rolls : 115
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
British Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.389
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 5 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Production/PUs Summary :
Germans : 40 / 55
Russians : 23 / 24
Japanese : 32 / 40
Americans : 70 / 95
Chinese : 14 / 19
British : 29 / 28
UK_Pacific : 23 / 28
Italians : 17 / 39
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 12 times
3 was rolled 23 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 21 times
Average roll : 3.443
Median : 3.000
Variance : 1.009
Standard Deviation : 1.004
Total rolls : 115
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
British Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.389
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31