TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 armour moved from Kiangsu to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from Amur to Chahar
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Urals to Timguska
1 artillery moved from Novosibirsk to Timguska
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to Kiangsu
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Japanese collect 36 PUs; end with 37 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.750
Median : 4.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
Null / Other
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
ANZAC Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4