Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Syria to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Tobruk to Tunisia
2 infantry moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Syria to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Tobruk to Tunisia
2 infantry moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 6 infantry
Russians defend with 1 armour and 3 infantry
Italians roll dice for 1 armour and 6 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 armour and 6 infantry in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 4 infantry in Eastern Poland, round 3 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 3 infantry
Casualties for Italians: 3 infantry
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 1 : 2/2 hits
French roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
1 infantry owned by the French lost in Ethiopia
Italians win, taking Ethiopia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in French Equatorial Africa, round 1 : 2/2 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Iraq, round 1 : 1/1 hits
British roll dice for 1 mech_infantry in Iraq, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 46 / 60
Russians : 31 / 33
Japanese : 48 / 55
Americans : 53 / 73
Chinese : 11 / 6
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 23 / 35
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 2 infantry
Philippines : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
45 Sea Zone : 1 carrier, 2 fighters and 1 submarine
35 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 46 / 60
Russians : 31 / 33
Japanese : 46 / 55
Americans : 55 / 73
Chinese : 11 / 6
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 23 / 35
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 46 / 60
Russians : 31 / 33
Japanese : 46 / 55
Americans : 55 / 73
Chinese : 11 / 6
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 23 / 35
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod
6 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod
6 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Novgorod, round 1 : 1/6 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Bessarabia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine
Americans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 2 destroyers and 1 fighter in 110 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers and 1 submarine
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 transports moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
3 infantry moved from Denmark to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 4 armour, 1 artillery and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Romania : 1 aaGun and 2 infantry
Poland : 1 aaGun, 1 artillery and 4 infantry
Germany : 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Norway : 1 armour and 3 infantry
Holland Belgium : 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 2 infantry
Bessarabia : 1 flag, 6 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
125 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 33
Japanese : 46 / 55
Americans : 55 / 73
Chinese : 11 / 6
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 23 / 35
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Busy…NHL Play-offs, sorry
Bump
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Manchuria to Korea
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
2 infantry moved from Russia to Samara
1 armour moved from Archangel to Russia
6 infantry moved from Ukraine to Bryansk
7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Smolensk to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Territory Summary for Russians :
Korea : 1 flag, 4 infantry
Amur : 1 aaGun and 3 infantry
Timguska : 1 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 3 armour, 1 fighter, 15 infantry and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 2 aaGuns, 1 artillery and 13 infantry
Samara : 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 58
Russians : 33 / 30
Japanese : 42 / 55
Americans : 55 / 73
Chinese : 11 / 6
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 23 / 35
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 armour moved from Shensi to Szechwan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 armour moved from Jehol to Hopei
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to Manchuria
OOL for S.Z. 35 if you would please
standard ool, hits to bb and carriers first hit,then go by lowest priced units
Tarnation it froze up on me
@suprise:
Tarnation it froze up on me
does that mean i win?
I did most of the battles and one time it went to contact the dice roller and that’s where it stayed, I couldn’t close it, log off and back on again, refresh button didn’t take it away and after 20 or so min.s and nothing happens I shut down the machine with the window still open, after I posted the Tarnation of course. I hope my dice are as good as they were
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 armour moved from Shensi to Szechwan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 armour moved from Jehol to Hopei
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hopei, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 1 : 7/14 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 9/13 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/8 hits
1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 3/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 bomber and 1 carrier remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Korea, round 1 : 3/6 hits
Russians roll dice for 4 infantry in Korea, round 1 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries and 1 infantry in Korea, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kwangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Kiangsu
1 fighter moved from Hunan to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Production/PUs Summary :
Germans : 48 / 58
Russians : 28 / 30
Japanese : 53 / 53
Americans : 55 / 73
Chinese : 6 / 6
British : 26 / 28
UK_Pacific : 9 / 9
Italians : 23 / 35
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Bump