@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Celebes : 1 flag
Production/PUs Summary :
Germans : 45 / 58
Russians : 33 / 39
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 30 / 31
UK_Pacific : 14 / 14
Italians : 17 / 35
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 26 times
3 was rolled 15 times
4 was rolled 27 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.582
Median : 4.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 134
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Germans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.769
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.435
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
Americans Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.731
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 67
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Syria
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Syria from British, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Trans-Jordan, round 1 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Yugoslavia
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Italians
1 factory_minor placed in Egypt
1 armour, 2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 45 / 58
Russians : 33 / 39
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 31
UK_Pacific : 14 / 14
Italians : 20 / 35
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to Queensland
1 fighter moved from India to Java
1 armour moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 carrier and 2 submarines
Production/PUs Summary :
Germans : 45 / 58
Russians : 33 / 39
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 31
UK_Pacific : 14 / 14
Italians : 20 / 35
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Ethiopia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 33 / 39
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 31
UK_Pacific : 14 / 14
Italians : 20 / 35
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Finland to Vyborg
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
2 armour and 4 infantry moved from Baltic States to Novgorod
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 bombers moved from Norway to United Kingdom
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 cruiser, 1 destroyer and 3 transports moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Romania
do you want to intercept the bombers over London?
no
bump
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Finland to Vyborg
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
2 armour and 4 infantry moved from Baltic States to Novgorod
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 bombers moved from Norway to United Kingdom
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 cruiser, 1 destroyer and 3 transports moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 armour and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 4 infantry in Eastern Poland, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 3 armour, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 3/8 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/2 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
2 infantry placed in Normandy Bordeaux
2 artilleries and 7 infantry placed in Germany
1 infantry placed in France
1 armour placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Production/PUs Summary :
Germans : 51 / 60
Russians : 29 / 39
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 25 / 31
UK_Pacific : 14 / 14
Italians : 20 / 35
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Sorry for the delay…been busy with life
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
5 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
5 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter and 6 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 6 infantry in Eastern Poland, round 1 : 1/8 hits
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Eastern Poland, round 2 : 3/7 hits
Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 4/10 hits
Germans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Novgorod, round 1 : 3/7 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits
Germans roll dice for 3 armour in Novgorod, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour, 3 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 mech_infantry moved from Bessarabia to Bryansk
2 aaGuns moved from Archangel to Smolensk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Vologda to Smolensk
7 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Archangel
7 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Smolensk
1 armour moved from Ukraine to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
2 armour and 6 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour and 2 infantry placed in Ukraine
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Jehol : 1 aaGun and 7 infantry
Manchuria : 1 aaGun and 7 infantry
Belarus : 1 infantry
Bryansk : 2 infantry and 1 mech_infantry
Archangel : 1 armour and 1 infantry
Eastern Poland : 1 armour and 3 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 7 infantry
Ukraine : 1 armour, 1 factory_minor and 7 infantry
Western Ukraine : 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 2 aaGuns, 1 artillery, 1 fighter and 9 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 60
Russians : 33 / 33
Japanese : 47 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 25 / 31
UK_Pacific : 14 / 14
Italians : 20 / 35
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.265
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 49
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Russians Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.125
Median : 3.000
Variance : 1.548
Standard Deviation : 1.244
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Jehol
2 fighters moved from 6 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Chahar to Shensi
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Jehol
2 fighters moved from 6 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Chahar to Shensi
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
AA guns fire in Jehol : 0/3 hits
Japanese roll dice for 1 battleship and 2 cruisers in Jehol, round 1 : 3/3 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Jehol, round 1 : 6/15 hits
Chinese roll dice for 1 aaGun and 7 infantry in Jehol, round 1 : 1/7 hits
7 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Battle in Siam
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 fighters moved from Jehol to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 33
Japanese : 55 / 55
Americans : 50 / 70
Chinese : 5 / 8
British : 25 / 31
UK_Pacific : 9 / 14
Italians : 20 / 35
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking Morocco from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
10 infantry placed in Eastern United States
2 artilleries placed in Central United States
3 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
26 Sea Zone : 1 destroyer and 2 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
Central United States : 2 artilleries and 1 factory_major
Southeast Mexico : 1 aaGun, 1 artillery and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Morocco : 1 flag, 3 infantry
86 Sea Zone : 2 transports
89 Sea Zone : 6 transports
101 Sea Zone : 3 destroyers
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 2 transports
110 Sea Zone : 2 destroyers and 1 submarine
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 33
Japanese : 55 / 55
Americans : 53 / 73
Chinese : 5 / 8
British : 25 / 31
UK_Pacific : 9 / 14
Italians : 19 / 35
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.524
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.533
Median : 4.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese