Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
2 artilleries moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 3 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
2 infantry placed in Kiangsi
3 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,3,3
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 2 artilleries and 1 infantry
Kiangsi : 1 flag, 2 infantry
Yunnan : 3 artilleries and 11 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 66
Russians : 25 / 36
Japanese : 49 / 61
Americans : 51 / 67
Chinese : 13 / 18
British : 29 / 36
UK_Pacific : 10 / 9
Italians : 13 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Libya
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Libya to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry and 2 mech_infantrys moved from Egypt to 81 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 76 Sea Zone to 80 Sea Zone
2 infantry and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 armour moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Yunnan : 2 aaGuns, 1 armour and 1 fighter
Shan State : 1 artillery and 3 infantry
Burma : 1 armour, 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Sumatra : 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 2 transports
Eastern Persia : 1 flag, 2 infantry and 2 mech_infantrys
71 Sea Zone : 1 transport
98 Sea Zone : 2 cruisers and 2 destroyers
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transports
Production/PUs Summary :
Germans : 48 / 66
Russians : 25 / 36
Japanese : 48 / 61
Americans : 51 / 67
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 11 / 0
Italians : 12 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3,3
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 48 / 66
Russians : 25 / 36
Japanese : 48 / 61
Americans : 51 / 67
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 11 / 7
Italians : 12 / 13
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Japan is really holding the US back by sitting in Hawaii…that was a bold move that has paid off for you!
I think this is the first game I’ve played where China is doing better than the US!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Greece to Western Germany
1 fighter moved from Northern Italy to Western Germany
Combat - Italians
Battle in Gibraltar
Italians attack with 2 armour and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Yeah, I’m trying to refine my J1 strategy. If I attack Russia on G1, I could either delay the US with a J4, or distract them with a J1. If the US doesn’t spend anything in the Pacific to counter losing Hawaii, then Japan can threaten a Pacific victory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Western Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 66
Russians : 25 / 36
Japanese : 48 / 61
Americans : 51 / 67
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 11 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
Iraq : 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 48 / 66
Russians : 25 / 36
Japanese : 48 / 61
Americans : 51 / 67
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 11 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the G1/J1 attack seems to be working out for you…it’s definitely keeping the US at bay and it’s difficult for the UK to fight Germany and Italy in Europe.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Greece to Rostov
2 artilleries and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
Combat - Germans
do you scramble in sz 98?
I might have been doing better if i hadn’t forgotten some critical NCMs in the first round. didn’t move 10 Inf eastward which kinda hurt.
scramble three fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Greece to Rostov
2 artilleries and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Holland Belgium
Germans attack with 5 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 2 cruisers, 2 destroyers and 3 fighters
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 2 cruisers, 2 destroyers and 3 fighters
Battle in Rostov
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Rostov from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 4 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to France
2 armour moved from Southern Italy to France
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Romania
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 mech_infantrys moved from Russia to Rostov
2 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 3 mech_infantrys
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
2 aaGuns and 5 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Territory Summary for Russians :
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 artillery and 2 mech_infantrys
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 20 infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns and 5 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 63
Russians : 26 / 34
Japanese : 48 / 61
Americans : 51 / 67
Chinese : 13 / 18
British : 30 / 40
UK_Pacific : 11 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
scramble in SZ25?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Kwangsi to French Indo China
2 fighters moved from Kiangsi to French Indo China
1 aaGun moved from Buryatia to Yakut S.S.R.
3 aaGuns moved from Manchuria to Jehol
1 infantry moved from Sakha to Buryatia
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from 23 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
Place Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5
Japanese collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
OOL for sz25?
just roll up the first round, then post when it asks me to pick. When the loss screen comes up. hit cancel, then save and post. cause if you don’t hit very many round 1, i may change my ool.