Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
Whackamatt (axis) vs. captain walker (allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in Borneo
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Borneo from Japanese with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 1 fighter in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Borneo : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Midway : 1 airfield and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 3 destroyers and 1 submarine
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 2 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 3 destroyers and 7 transports
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 61 / 83
Russians : 7 / 10
Japanese : 31 / 36
Americans : 62 / 87
Chinese : 20 / 26
British : 30 / 38
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 5 infantry moved from Shantung to JeholPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 7 artilleries and 11 infantry
Yunnan : 3 artilleries and 7 infantry
Sikang : 1 infantry
Kwangtung : 6 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 7 / 10
Japanese : 31 / 36
Americans : 62 / 87
Chinese : 20 / 26
British : 30 / 38
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - British
2 units repaired.
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Holland Belgium
British attack with 2 artilleries and 3 infantry
Germans defend with 4 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 1 : 1/3 hits
British roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 1 : 1/5 hits
Germans roll dice for 4 infantry in Holland Belgium, round 1 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
British roll dice for 2 artilleries in Holland Belgium, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 3 infantry
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 3 armour
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 1 : 4/6 hits
Germans roll dice for 3 armour in Northwest Persia, round 1 : 1/3 hits
1 infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Northwest Persia to Egypt
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Malta
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Yunnan : 1 aaGun
Szechwan : 4 infantry
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
Malaya : 3 infantry
Kwangtung : 1 aaGun
French Indo China : 1 armour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 fighter and 2 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
98 Sea Zone : 1 flag, 1 battleship and 2 destroyers
110 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 61 / 83
Russians : 7 / 10
Japanese : 31 / 36
Americans : 62 / 87
Chinese : 20 / 26
British : 30 / 35
UK_Pacific : 20 / 0
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 infantry
Some Units in French Indo China change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 airfield, 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 61 / 83
Russians : 7 / 10
Japanese : 31 / 36
Americans : 62 / 87
Chinese : 20 / 26
British : 30 / 35
UK_Pacific : 20 / 25
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Philippines to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 transports
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Dutch New Guinea, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Dutch New Guinea, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 2 infantry
New Guinea : 1 fighter
Philippines : 2 fighters
Dutch New Guinea : 1 flag, 1 artillery and 3 infantry
Sumatra : 1 flag, 2 infantry
45 Sea Zone : 1 destroyer and 2 transports
54 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 7 / 10
Japanese : 31 / 36
Americans : 59 / 87
Chinese : 20 / 26
British : 30 / 35
UK_Pacific : 20 / 25
Italians : 15 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
United Kingdom : 1 fighter
Iraq : 2 infantry
79 Sea Zone : 1 flag
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 61 / 83
Russians : 7 / 10
Japanese : 31 / 36
Americans : 59 / 87
Chinese : 20 / 26
British : 30 / 35
UK_Pacific : 20 / 25
Italians : 15 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That damaged carrier in 55 is INVINCIBLE! I’m going to have to hunt it down and kill it just for revenge now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 5 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Volgograd to Bryansk
1 infantry moved from Rostov to Caucasus
4 artilleries moved from Tambov to Samara
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to BryanskNon Combat Move - Germans
1 artillery and 1 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from France to Ukraine
2 armour moved from France to Germany
1 armour moved from France to Germany
1 bomber moved from Volgograd to Ukraine
1 infantry moved from Bryansk to TambovPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 tactical_bombers placed in Ukraine
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 61 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Russians
Russians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
21 infantry moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans defend with 6 armour, 6 artilleries and 5 infantry
Russians roll dice for 3 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Bryansk, round 1 : 8/27 hits
Germans roll dice for 6 armour, 6 artilleries and 5 infantry in Bryansk, round 1 : 8/17 hits
8 infantry owned by the Russians , 5 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/19 hits
Germans roll dice for 6 armour and 3 artilleries in Bryansk, round 2 : 1/9 hits
1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
12 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 6 armour remaining. Battle score for attacker is 12
Casualties for Germans: 6 artilleries and 5 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for Russians :
Archangel : 1 armour
Russia : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 artillery and 2 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 85
Russians : 10 / 18
Japanese : 31 / 36
Americans : 59 / 87
Chinese : 20 / 26
British : 30 / 35
UK_Pacific : 20 / 25
Italians : 15 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Vologda to ArchangelCombat - Japanese
Battle in Archangel
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 31 PUs; end with 35 PUs total -
well, Japan TRIED to be useful. Couldn’t roll a 2 in 6 tries. lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to Southern France
1 armour moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Southern France, round 1 : 2/7 hits
Italians roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 artilleries and 2 fighters in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 110 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 armour and 1 fighter placed in Western United States
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Midway : 1 airfield and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 destroyers and 2 transports
26 Sea Zone : 1 flag, 3 destroyers and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Morocco : 2 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 3 destroyers and 6 transports
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 58 / 85
Russians : 10 / 18
Japanese : 31 / 35
Americans : 62 / 87
Chinese : 20 / 26
British : 30 / 35
UK_Pacific : 20 / 25
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 11 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 7 artilleries and 11 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 7 artilleries and 11 infantry in Manchuria, round 1 : 5/18 hits
Japanese roll dice for 3 infantry in Manchuria, round 1 : 0/3 hits
3 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
3 artilleries and 7 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Kansu
1 infantry placed in Tsinghai
2 artilleries and 1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 artilleries and 1 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 7 artilleries and 11 infantry
Kansu : 2 infantry
Tsinghai : 2 infantry
Szechwan : 3 artilleries and 7 infantry
Sikang : 2 infantry
Kwangtung : 6 infantryProduction/PUs Summary :
Germans : 58 / 85
Russians : 10 / 18
Japanese : 28 / 35
Americans : 62 / 87
Chinese : 23 / 29
British : 30 / 35
UK_Pacific : 20 / 25
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 destroyer moved from 39 Sea Zone to 60 Sea ZoneCombat - British
Battle in 60 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 60 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Caucasus
British attack with 3 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 1 : 2/6 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
4 infantry moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from India to West India
2 infantry moved from India to West India
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Szechwan : 1 armour and 1 mech_infantry
Sikang : 4 infantry
Burma : 1 aaGun
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Malaya : 4 infantry
Kwangtung : 1 aaGun
French Indo China : 2 infantry
60 Sea Zone : 1 destroyer
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 artillery and 4 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 3 armour, 1 artillery and 2 mech_infantrys
80 Sea Zone : 1 transport
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
Iraq : 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Persia : 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers and 2 fighters
110 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 53 / 85
Russians : 12 / 18
Japanese : 28 / 35
Americans : 62 / 87
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 20 / 0
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in India
2 infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in French Indo China change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 airfield, 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 53 / 85
Russians : 12 / 18
Japanese : 28 / 35
Americans : 62 / 87
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 12 / 12
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japan isn’t the power it was earlier in this game. Italy isn’t doing that well either… they haven’t been much help to you in this game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 4 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 4 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from New Guinea to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 fighter and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Northern Territory
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Northern Territory : 1 fighter
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 2 infantry
Philippines : 2 fighters
Java : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer and 2 transports
35 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 53 / 85
Russians : 12 / 18
Japanese : 24 / 35
Americans : 59 / 87
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 15 / 10
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
United Kingdom : 1 fighter
79 Sea Zone : 1 flag
Northwest Persia : 2 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 85
Russians : 12 / 18
Japanese : 24 / 35
Americans : 59 / 87
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 15 / 10
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0