@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM:
TripleA 2.6+14195. Thought you couldn’t load a save during a battle in any recent version.
That’s a pretty bad bug.
shit man, I got clickey. If you wanna edit in any changes, I’m okay with that. Sorry about that.
Just tell me where you want the seven hits assigned and I’ll post them on the file I have saved…and then I’ll finish my combat round.
the US gets four more hits…time for you to decide again
us has a couple more hits. i’m down to a fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 7 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 7 fighters in 25 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/9 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 bombers and 7 fighters in 25 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 2 carriers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 3 submarines
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 bombers moved from 25 Sea Zone to Midway
5 fighters moved from 25 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
2 battleships, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Midway : 1 airfield, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag
10 Sea Zone : 3 battleships, 3 carriers, 1 destroyer and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 58 / 63
Americans : 51 / 66
Chinese : 9 / 18
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 2 infantry
Yunnan : 3 artilleries and 9 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery and 1 infantry
Chahar : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 56 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Gibraltar
British attack with 2 artilleries and 4 infantry
Italians defend with 2 armour and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 1 : 4/4 hits
Italians roll dice for 2 armour in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - British
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
Place Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for British :
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 armour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 3 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transports
Production/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 0
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 harbour
Production/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to Southern Italy
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 49 Sea Zone to 32 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
32 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
Persia : 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Greece to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Greece to Bryansk
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Greece to Southern Italy
3 artilleries and 3 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 artillery and 2 mech_infantrys
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
3 armour moved from Romania to Ukraine
1 bomber moved from Bryansk to Ukraine
3 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Finland to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Western Germany to Germany
3 armour moved from France to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 3/6 hits
Germans roll dice for 2 armour in Smolensk, round 1 : 0/2 hits
2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Samara to Novosibirsk
2 aaGuns and 3 infantry moved from Samara to Russia
Place Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Territory Summary for Russians :
Kazakhstan : 1 artillery
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 artillery and 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 24 / 27
Japanese : 49 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber, 2 fighters and 1 infantry moved from French Indo China to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Chahar
2 fighters moved from Japan to Chahar
5 fighters moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 32 Sea Zone
Japanese attack with 5 fighters
ANZAC defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Chahar
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Chahar to Anhwe
3 aaGuns moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Yakut S.S.R. to Yenisey
5 fighters moved from 32 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 infantry placed in French Indo China
1 carrier placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
1 fighter and 1 infantry placed in Kwangtung
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 3 battleships, 3 carriers, 1 destroyer, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Midway to Hawaiian Islands
2 bombers moved from Midway to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Americans roll dice for 3 battleships in Hawaiian Islands, round 1 : 2/3 hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 4 infantry in Hawaiian Islands, round 1 : 7/15 hits
Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 1 : 2/6 hits
4 infantry owned by the Japanese , 2 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 bombers moved from Hawaiian Islands to Midway
5 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 3 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 3 battleships, 3 carriers, 1 destroyer, 5 fighters and 4 transports
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 53 / 63
Russians : 23 / 27
Japanese : 61 / 72
Americans : 52 / 72
Chinese : 9 / 16
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 9 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 3 artilleries and 9 infantry
Shensi : 1 artillery and 2 infantry
Yunnan : 1 artillery and 4 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 23 / 27
Japanese : 59 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 battleships, 2 cruisers, 3 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 armour and 1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in French Indo China
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/7 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in French Indo China
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Shan State
2 infantry moved from West India to India
4 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Kwangsi : 1 aaGun
Siam : 1 infantry
Yunnan : 1 aaGun, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Shan State : 1 mech_infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 harbour and 13 infantry
French Indo China : 1 armour
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
99 Sea Zone : 1 submarine
Iraq : 2 infantry
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
71 Sea Zone : 1 transport
79 Sea Zone : 2 transports
110 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transports
Production/PUs Summary :
Germans : 48 / 63
Russians : 23 / 27
Japanese : 56 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 10 / 0
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 48 / 63
Russians : 23 / 27
Japanese : 56 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 10 / 5
Italians : 12 / 18
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 cruiser, 4 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs