No… Germans left the Italians to suffer
Whackamatt (axis) vs. captain walker (allies +6)
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just roll up the first round, then post when it asks me to pick. When the loss screen comes up. hit cancel, then save and post. cause if you don’t hit very many round 1, i may change my ool.
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no sub hits but I got seven hits first round
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I don’t know if you saved it right, the last file attached is the CM turn summary, meaning combat hasn’t started yet. Did you save a file after the roll, then save?
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this should be it
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here you go. As I only got three hits, I assumed you’d take sub hits. then went through the next round. i am anihilated.
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wtf!!
In the future you will tell me what the OOL is! I didn’t even get a chance to do my OOL? Why didn’t you attach the file like you had me do?
Don’t do your opponents combat round for them! -
shit man, I got clickey. If you wanna edit in any changes, I’m okay with that. Sorry about that.
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Just tell me where you want the seven hits assigned and I’ll post them on the file I have saved…and then I’ll finish my combat round.
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the US gets four more hits…time for you to decide again
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us has a couple more hits. i’m down to a fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 7 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 7 fighters in 25 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/9 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 bombers and 7 fighters in 25 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 2 carriers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Americans , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 3 submarines
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 bombers moved from 25 Sea Zone to Midway
5 fighters moved from 25 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
2 battleships, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Alaska : 1 mech_infantry
Midway : 1 airfield, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag
10 Sea Zone : 3 battleships, 3 carriers, 1 destroyer and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 58 / 63
Americans : 51 / 66
Chinese : 9 / 18
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Szechwan
1 artillery placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 2 infantry
Yunnan : 3 artilleries and 9 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery and 1 infantry
Chahar : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 56 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 40
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Gibraltar
British attack with 2 artilleries and 4 infantry
Italians defend with 2 armour and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 1 : 4/4 hits
Italians roll dice for 2 armour in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - British
2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to YunnanPlace Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 armour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 2 artilleries, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 3 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 0
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 harbourProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 53 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 49 Sea Zone to 32 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
32 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
Persia : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 63
Russians : 24 / 34
Japanese : 50 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Greece to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Greece to Bryansk
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Greece to Southern Italy
3 artilleries and 3 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 artillery and 2 mech_infantrys
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
3 armour moved from Romania to Ukraine
1 bomber moved from Bryansk to Ukraine
3 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Finland to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Western Germany to Germany
3 armour moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 3/6 hits
Germans roll dice for 2 armour in Smolensk, round 1 : 0/2 hits
2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Samara to Novosibirsk
2 aaGuns and 3 infantry moved from Samara to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Kazakhstan : 1 artillery
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 artillery and 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 27
Japanese : 49 / 63
Americans : 51 / 66
Chinese : 11 / 16
British : 30 / 35
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0