13L G40 suprise attack vs wheatbeer


  • I scrambled your Tact, I hope that was alright (better odds for you) if no we can edit it
    S.A.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour moved from Northern Territory to Queensland
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
                1 bomber moved from Philippines to South Australia
                1 bomber moved from Philippines to Queensland
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 armour and 1 mech_infantry moved from Urals to Novosibirsk
                2 artilleries moved from Suiyuyan to Kansu
                2 mech_infantrys moved from Chahar to Kansu
                1 artillery moved from Timguska to Novosibirsk
                1 artillery moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from West India to Turkmenistan
                      Japanese take Eastern Persia from British
                      Japanese take Turkmenistan from Russians
                1 bomber moved from Japan to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in South Australia
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 1 :  3/3 hits
                        ANZAC roll dice for 1 artillery in South Australia, round 1 :  0/1 hits
                        1 artillery owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 7 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Queensland
                    Japanese attack with 1 armour and 1 bomber
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Queensland, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 artilleries and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kansu, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 :  3/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 62 Sea Zone to Western Australia
                1 bomber moved from South Australia to Western Australia
                1 bomber moved from Queensland to Western Australia
                1 fighter and 2 tactical_bombers moved from Philippines to Western Australia
                1 bomber moved from Philippines to Western Australia
                1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to Western Australia
                2 fighters moved from Japan to 46 Sea Zone
                1 carrier moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
                2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
                2 battleships and 1 carrier moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 31 Sea Zone to 22 Sea Zone
                1 bomber and 1 fighter moved from 7 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 artillery moved from Chahar to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 submarine moved from 33 Sea Zone to 34 Sea Zone

    Place Units - Japanese
                1 harbour placed in Paulau Island
                3 fighters placed in Japan
                1 artillery and 2 infantry placed in Malaya
                1 destroyer placed in 39 Sea Zone
                1 destroyer placed in 20 Sea Zone
                2 mech_infantrys placed in Kwangtung
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 20 / 22
        Japanese : 84 / 94
        Americans : 53 / 73
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 13 / 18
        ANZAC : 7 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @suprise:

    I scrambled your Tact, I hope that was alright (better odds for you) if no we can edit it
    S.A.

    I would have scrambled, no worries.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Tunisia to Libya
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Soviet Far East to Siberia
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 fighter moved from 3 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Tunisia to Libya
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Soviet Far East to Siberia
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 fighter moved from 3 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
                    retreated to 7 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Southern France

    Non Combat Move - Americans
                1 carrier moved from 3 Sea Zone to 8 Sea Zone
                1 fighter moved from 7 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 21 / 22
        Japanese : 83 / 94
        Americans : 56 / 76
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 7 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    If you want to reroll SZ7, you can … that looks like some lousy luck.


  • I don’t know much about computers this is the only site I visit I always wondered how some people could save the game thru a personal message. Vance explained it and I tried something it didn’t work, or roll dice like the games 2 years ago. I never could figure out how to use battlemap.
    Short of redoing the U.S.A. turn I have to live with it
    S.A.

  • 17

    Looking at the map, it seems very likely that New South Wales will be captured on J11 and that the Allies won’t be able to reclaim any VCs in the Pacific … so the battle shouldn’t affect the game outcome (unless I’m missing something).


  • Yea it looks doomed for the Allies in this game. Job well done.
    I’ll go post the results
    Tanks for the game
    S.A.

  • 17

    Thanks to you to.

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