13L G40 suprise attack vs wheatbeer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 31
Japanese : 61 / 67
Americans : 56 / 76
Chinese : 8 / 10
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Romania to Baltic StatesCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 2 destroyers and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone
Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter
Casualties for Americans: 2 destroyers and 1 transport
Battle in Baltic States
Italians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Baltic States, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Baltic States
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 bomber moved from 110 Sea Zone to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 47 / 58
Russians : 31 / 31
Japanese : 61 / 67
Americans : 56 / 76
Chinese : 8 / 10
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
oops
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 58
Russians : 31 / 31
Japanese : 61 / 67
Americans : 56 / 76
Chinese : 8 / 10
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Germany to Bessarabia
1 bomber moved from Germany to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 48
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Battle in GibraltarNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Yugoslavia to Romania
3 armour, 5 artilleries and 9 mech_infantrys moved from Eastern Poland to Baltic States
1 fighter and 2 tactical_bombers moved from Belarus to Baltic States
1 aaGun, 4 artilleries and 1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States
1 bomber moved from Bessarabia to Yugoslavia
1 bomber moved from Western Ukraine to Yugoslavia
5 artilleries and 10 infantry moved from Germany to Poland
4 transports moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
8 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 6 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Germans undo move 4.
1 artillery and 2 infantry placed in Yugoslavia
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 51 / 56
Russians : 30 / 31
Japanese : 61 / 67
Americans : 53 / 76
Chinese : 8 / 10
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Novgorod to Baltic States
5 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
3 armour moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 artillery and 1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
3 armour moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
3 infantry moved from Novgorod to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Novgorod to Baltic States
5 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
3 armour moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 artillery and 1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
3 armour moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
3 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Belarus
Russians attack with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 1 : 3/11 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 5 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 9 artilleries, 2 fighters, 1 infantry, 9 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 1 artillery and 2 mech_infantrys
AA guns fire in Baltic States : 0/3 hits
Russians roll dice for 3 armour, 5 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 : 6/25 hits
Italians roll dice for 2 aaGuns, 3 armour, 10 artilleries, 2 fighters, 1 infantry, 11 mech_infantrys and 3 tactical_bombers in Baltic States, round 1 : 17/30 hits
13 infantry owned by the Russians , 1 aaGun owned by the Italians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Italians , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
3 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Italians win with 3 armour, 10 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -30
Casualties for Germans: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries, 13 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 infantry moved from Russia to Smolensk
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to TambovPlace Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 50 / 56
Russians : 31 / 31
Japanese : 61 / 67
Americans : 53 / 76
Chinese : 8 / 10
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from Manchuria to Siberia
1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Buryatia to Yenisey
1 fighter moved from Japan to Siberia
1 bomber moved from Amur to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Yunnan to West India
1 bomber moved from Yunnan to West India
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from Malaya to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Chahar to Hopei
4 artilleries moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to West India
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 artillery, 3 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in West India, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in West India, round 1 : 0/2 hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in India
Japanese attack with 3 armour, 1 artillery, 5 infantry and 6 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 cruiser in India, round 1 : 1/1 hits
Japanese roll dice for 3 armour, 1 artillery, 5 infantry and 6 mech_infantrys in India, round 1 : 6/15 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 6 infantry in India, round 1 : 5/10 hits
4 infantry owned by the British , 5 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 3 armour, 1 artillery and 6 mech_infantrys in India, round 2 : 2/10 hits
UK_Pacific roll dice for 4 artilleries and 2 infantry in India, round 2 : 3/6 hits
2 infantry owned by the British and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in India, round 3 : 3/7 hits
UK_Pacific roll dice for 4 artilleries in India, round 3 : 2/4 hits
3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in India, round 4 : 2/5 hits
UK_Pacific roll dice for 1 artillery in India, round 4 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 5 infantry and 5 mech_infantrys
Casualties for British: 3 aaGuns, 4 artilleries and 6 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 battleship and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 3 submarines
Americans defend with 3 destroyers
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 destroyers in 33 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 3 destroyers in 33 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Casualties for Americans: 3 destroyers
Battle in Siberia
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Siberia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Yenisey, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Hopei
Japanese attack with 4 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 1 infantry in Hopei, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 4 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to Japan
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Hunan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Japan
3 bombers moved from West India to Shan State
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Malaya
1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 71 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 71 / 87
Americans : 53 / 76
Chinese : 5 / 10
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Algeria
1 infantry and 1 mech_infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Algeria
1 infantry and 1 mech_infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to Central United States
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 71 / 87
Americans : 53 / 73
Chinese : 5 / 10
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 armour moved from Egypt to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea ZoneNon Combat Move - British
Turn Complete - British
Production/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Baltic States to Poland
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 26
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
2 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 56
Russians : 29 / 31
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Baltic States to Bessarabia
3 armour, 9 artilleries, 2 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Baltic States to Novgorod
2 bombers moved from Yugoslavia to Bessarabia
2 artilleries and 2 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to VyborgCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Karelia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Karelia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Vyborg, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 9 artilleries, 2 fighters, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 0/5 hits
Germans roll dice for 3 armour, 9 artilleries, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Novgorod, round 1 : 7/23 hits
Russians roll dice for 2 aaGuns, 3 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/14 hits
5 infantry owned by the Russians , 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 9 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 7/18 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/9 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 2 artilleries owned by the Russians , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 fighters and 3 tactical_bombers in Novgorod, round 3 : 5/12 hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits
2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 7 artilleries and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomberNon Combat Move - Germans
1 armour moved from Finland to Novgorod
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from Finland to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Bessarabia to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 aaGun and 3 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 3 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
5 artilleries and 9 infantry moved from Poland to Eastern Poland
2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
1 artillery moved from Germany to Poland
2 artilleries and 1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 transport placed in 97 Sea Zone
2 bombers placed in Western Germany
4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 53 / 63
Russians : 26 / 31
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 14 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Smolensk to Archangel
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 artilleries moved from Belarus to Bryansk
4 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Tambov to SamaraCombat - Russians
Non Combat Move - Russians
1 armour moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 27
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 6 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 13 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 submarine moved from 21 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 42 Sea Zone to 62 Sea Zone
2 mech_infantrys moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 armour and 1 mech_infantry moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Hopei to Chahar
1 mech_infantry moved from Manchuria to Chahar
2 artilleries moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Shan State to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 31 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 31 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 31 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 62 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in Shensi
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Soviet Far East, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber and 2 mech_infantrys in Soviet Far East, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 bomber and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Western Australia from ANZAC with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to West India
1 bomber moved from Soviet Far East to Japan
1 battleship moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
2 bombers moved from Shan State to Philippines
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines
1 mech_infantry moved from Kwangtung to YunnanPlace Units - Japanese
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 fighter placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 53 / 63
Russians : 23 / 27
Japanese : 79 / 89
Americans : 53 / 73
Chinese : 2 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 13 / 26
ANZAC : 9 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
2 fighters moved from Algeria to Egypt
1 infantry moved from Alexandria to EgyptCombat - Americans
Battle in Soviet Far East
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GibraltarNon Combat Move - Americans
1 fighter moved from Soviet Far East to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 27
Japanese : 78 / 89
Americans : 53 / 73
Chinese : 2 / 7
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 13 / 26
ANZAC : 9 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 27
Japanese : 78 / 89
Americans : 53 / 73
Chinese : 2 / 3
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 13 / 26
ANZAC : 9 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





