@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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I may have blown this game with my 10x Sub buy round 4, but we’ll see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Novgorod to Vyborg
Italians take Vyborg from Russians
2 armour moved from Vyborg to Finland
1 artillery and 3 infantry moved from Libya to Tobruk
1 bomber moved from Southern France to Finland
1 fighter moved from Southern France to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Battle in Finland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Alexandria from British, taking Finland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Finland to Karelia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 2 artilleries and 2 infantry
Romania : 2 infantry
Tobruk : 1 artillery, 1 fighter and 3 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Karelia : 1 bomber
Vyborg : 1 flag
Eastern Poland : 1 fighter
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Finland : 1 flag, 2 armourProduction/PUs Summary :
Germans : 45 / 64
Russians : 36 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Subs can be real annoying - but - it depends on how they do with the convoys…at some point we will have to fight :)
MM
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One more NCM if you do not mind - move the Italian ftr OUT of E. Poland and move to S. Italy
Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
3 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 36 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 64
Russians : 36 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 mech_infantrys moved from Karelia to Norway
4 armour moved from Karelia to Norway
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 bomber moved from Morocco to Norway
1 tactical_bomber moved from Southern Italy to Norway
1 fighter moved from Southern Italy to Bessarabia
4 infantry moved from Eastern Poland to Bessarabia
7 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 125 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from Southern Italy to Norway
1 fighter moved from 97 Sea Zone to Bessarabia
1 fighter moved from 97 Sea Zone to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 3 fighters and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bessarabia from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 7 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 7 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Syria
Battle in Norway
Germans attack with 4 armour, 1 artillery, 1 bomber, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 5 artilleries and 4 infantry
Germans win, taking Syria from French, taking Norway from Russians with 4 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 5 artilleries and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 2 tactical_bombers moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Morocco to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Morocco to Southern Italy
3 fighters moved from Bessarabia to Romania
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Greece
10 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Eastern Poland to Romania
2 aaGuns and 11 mech_infantrys moved from Eastern Poland to Belarus
5 artilleries and 5 infantry moved from Karelia to Novgorod
1 destroyer moved from 125 Sea Zone to 126 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 126 Sea Zone
2 aaGuns moved from Poland to Baltic StatesPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,1,5
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun, 3 fighters and 2 mech_infantrys
Germany : 1 armour, 1 factory_major and 6 mech_infantrys
Norway : 4 armour, 1 artillery and 2 mech_infantrys
Southern Italy : 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 7 armour, 3 artilleries, 6 infantry and 13 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 2 aaGuns and 10 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 3 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor
126 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
98 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Finland : 1 bomber and 2 tactical_bombersProduction/PUs Summary :
Germans : 52 / 61
Russians : 30 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
One more NCM if you do not mind - move the Italian ftr OUT of E. Poland and move to S. Italy
Thanks!
Sorry I didn’t catch this, I was already taking my turn when you posted.
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No problem - I adjusted on Germany’s turn since I vacated the territory…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Urals from Germans
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
8 infantry moved from Vologda to Russia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
2 armour, 5 artilleries, 22 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Bessarabia, round 1 : 8/31 hits
Germans roll dice for 3 infantry in Bessarabia, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
2 aaGuns moved from Bryansk to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Removing units owned by Russians from Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 49 / 61
Russians : 33 / 35
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.700
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 40Germans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.611
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 artillery moved from Amur to Korea
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi
2 bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Jehol to Korea
1 fighter moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Jehol to Korea
1 armour moved from Manchuria to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
Americans defend with 4 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 4 destroyers
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 aaGuns and 1 bomber; Chinese defend with 1 artillery and 5 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 2 aaGuns and 1 bomber
Casualties for Chinese: 1 artillery and 5 infantryNon Combat Move - Japanese
2 carriers and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
3 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Sumatra to MalayaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 armour placed in Manchuria
1 artillery and 2 infantry placed in Malaya
Japanese undo move 4.
Japanese undo move 1.
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,4
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 armour
Korea : 1 artillery, 1 infantry and 2 mech_infantrys
Kiangsu : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Kiangsi : 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Manchuria : 1 aaGun, 1 armour and 1 factory_minor
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 3 tactical_bombers
Sakha : 1 flag, 1 armour
Amur : 1 flag
Sumatra : 1 flag
36 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 42 / 38
Americans : 55 / 78
Chinese : 12 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
One NCM if you dont mind - move the fleet to sz20 - the trannies cannot go, but oh well.
Thanks - all planes can reach that sz as well…
MM
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Updated map…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 4 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
8 submarines moved from 91 Sea Zone to 92 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 infantry moved from Siberia to Soviet Far EastCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from Java to Yunnan
1 fighter moved from Java to YunnanPlace Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 42 / 38
Americans : 56 / 81
Chinese : 12 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to KweichowCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
You may be too late to fix a move, I’ve already rolled dice.
I need OOL for SZ36, UK starts off with a respectable 3 hits.
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OK - that is fine - you hit 2 dd and a carrier hit
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And technically, it wanst too late - as I posted before you rolled - but that is fine
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And technically, it wanst too late - as I posted before you rolled - but that is fine
Well, what is the protocol? Are players expected to have to go back to the forum before they can start rolling just on the off chance somebody needs to tweak something? I have no idea…
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One more hit in SZ36.





