no scrambling off Philippines
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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Updated J5 NCM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 62 Sea Zone to 42 Sea Zone
4 destroyers moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 submarines moved from 91 Sea Zone to 109 Sea Zone
10 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
Place Units - Americans
3 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 38 / 43
Japanese : 41 / 36
Americans : 55 / 78
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 8 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 38 / 43
Japanese : 37 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 50
UK_Pacific : 8 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 aaGuns, 1 airfield, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
1 bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Shan State
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Kenya to Anglo Egyptian Sudan
4 infantry moved from Brazil to British GuianaPlace Units - British
1 airfield placed in Gibraltar
2 aaGuns and 1 armour placed in Egypt
1 fighter and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,5,4
British collect 31 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,1,6,4,1,2,4,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 45 / 64
Russians : 38 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
4 was rolled 17 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.432
Median : 4.000
Variance : 4.861
Standard Deviation : 2.205
Total rolls : 37Null / Other
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.357
Standard Deviation : 1.535
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.357
Standard Deviation : 1.535
Total rolls : 15British Combat
1 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.429
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
I may have blown this game with my 10x Sub buy round 4, but we’ll see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Novgorod to Vyborg
Italians take Vyborg from Russians
2 armour moved from Vyborg to Finland
1 artillery and 3 infantry moved from Libya to Tobruk
1 bomber moved from Southern France to Finland
1 fighter moved from Southern France to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Battle in Finland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Alexandria from British, taking Finland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Finland to Karelia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 2 artilleries and 2 infantry
Romania : 2 infantry
Tobruk : 1 artillery, 1 fighter and 3 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Karelia : 1 bomber
Vyborg : 1 flag
Eastern Poland : 1 fighter
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Finland : 1 flag, 2 armourProduction/PUs Summary :
Germans : 45 / 64
Russians : 36 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Subs can be real annoying - but - it depends on how they do with the convoys…at some point we will have to fight :)
MM
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One more NCM if you do not mind - move the Italian ftr OUT of E. Poland and move to S. Italy
Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
3 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 36 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 64
Russians : 36 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 mech_infantrys moved from Karelia to Norway
4 armour moved from Karelia to Norway
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 bomber moved from Morocco to Norway
1 tactical_bomber moved from Southern Italy to Norway
1 fighter moved from Southern Italy to Bessarabia
4 infantry moved from Eastern Poland to Bessarabia
7 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 125 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from Southern Italy to Norway
1 fighter moved from 97 Sea Zone to Bessarabia
1 fighter moved from 97 Sea Zone to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 3 fighters and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bessarabia from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 7 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 7 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Syria
Battle in Norway
Germans attack with 4 armour, 1 artillery, 1 bomber, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 5 artilleries and 4 infantry
Germans win, taking Syria from French, taking Norway from Russians with 4 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 5 artilleries and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 2 tactical_bombers moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Morocco to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Morocco to Southern Italy
3 fighters moved from Bessarabia to Romania
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Greece
10 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Eastern Poland to Romania
2 aaGuns and 11 mech_infantrys moved from Eastern Poland to Belarus
5 artilleries and 5 infantry moved from Karelia to Novgorod
1 destroyer moved from 125 Sea Zone to 126 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 126 Sea Zone
2 aaGuns moved from Poland to Baltic StatesPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,1,5
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun, 3 fighters and 2 mech_infantrys
Germany : 1 armour, 1 factory_major and 6 mech_infantrys
Norway : 4 armour, 1 artillery and 2 mech_infantrys
Southern Italy : 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 7 armour, 3 artilleries, 6 infantry and 13 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 2 aaGuns and 10 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 3 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor
126 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
98 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Finland : 1 bomber and 2 tactical_bombersProduction/PUs Summary :
Germans : 52 / 61
Russians : 30 / 43
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
One more NCM if you do not mind - move the Italian ftr OUT of E. Poland and move to S. Italy
Thanks!
Sorry I didn’t catch this, I was already taking my turn when you posted.
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No problem - I adjusted on Germany’s turn since I vacated the territory…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Urals from Germans
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
8 infantry moved from Vologda to Russia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
2 armour, 5 artilleries, 22 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Bessarabia, round 1 : 8/31 hits
Germans roll dice for 3 infantry in Bessarabia, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
2 aaGuns moved from Bryansk to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Removing units owned by Russians from Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 49 / 61
Russians : 33 / 35
Japanese : 36 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.700
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 40Germans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.611
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 artillery moved from Amur to Korea
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi
2 bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Jehol to Korea
1 fighter moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Jehol to Korea
1 armour moved from Manchuria to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
Americans defend with 4 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 4 destroyers
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 aaGuns and 1 bomber; Chinese defend with 1 artillery and 5 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 2 aaGuns and 1 bomber
Casualties for Chinese: 1 artillery and 5 infantryNon Combat Move - Japanese
2 carriers and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
3 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Sumatra to MalayaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 armour placed in Manchuria
1 artillery and 2 infantry placed in Malaya
Japanese undo move 4.
Japanese undo move 1.
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,4
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 armour
Korea : 1 artillery, 1 infantry and 2 mech_infantrys
Kiangsu : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Kiangsi : 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Manchuria : 1 aaGun, 1 armour and 1 factory_minor
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 3 tactical_bombers
Sakha : 1 flag, 1 armour
Amur : 1 flag
Sumatra : 1 flag
36 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 42 / 38
Americans : 55 / 78
Chinese : 12 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 17 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
One NCM if you dont mind - move the fleet to sz20 - the trannies cannot go, but oh well.
Thanks - all planes can reach that sz as well…
MM
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Updated map…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 4 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
8 submarines moved from 91 Sea Zone to 92 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 infantry moved from Siberia to Soviet Far EastCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from Java to Yunnan
1 fighter moved from Java to YunnanPlace Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 42 / 38
Americans : 56 / 81
Chinese : 12 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to KweichowCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
You may be too late to fix a move, I’ve already rolled dice.
I need OOL for SZ36, UK starts off with a respectable 3 hits.





