@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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Full scramble, pick losses to leave me max defense in every round.
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I chopped into your fighters - which do you want to lose first - US or ANZAC?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
2 bombers moved from Malaya to 42 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 42 Sea Zone
1 fighter moved from Manchuria to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Manchuria to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 artilleries, 1 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Manchuria to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 armour moved from Manchuria to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
2 bombers moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from Japan to Manchuria
1 destroyer moved from 20 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 airfield and 2 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 0 to 4
EDIT: Adding units owned by Japanese to Malaya: 1 artillery
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 47 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery
Korea : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 2 fighters and 2 tactical_bombers
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sumatra : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
3 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 47 / 51
Americans : 55 / 80
Chinese : 6 / 16
British : 31 / 32
UK_Pacific : 8 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, the simulator said you should have had 8 planes left over on average, so I ended up a little short. We’ll see if it was worth it to goad the Japanese into battle.
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Weird - I saw 10 planes left during simulation - but, I adjusted things a couple of times, so I might have had an older set up.
I almost retreated after round 1, but, realizing that I could effectively wipe out the US for now, I had to press. Losing my last BB hurt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to KiangsuCombat - Americans
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.Non Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 bomber moved from Kiangsu to Amur
4 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 54 Sea Zone to Java
1 carrier and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
4 destroyers moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
10 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 47 / 51
Americans : 55 / 80
Chinese : 6 / 16
British : 31 / 32
UK_Pacific : 8 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Americans from 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 43 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 8 / 10
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 factory_minor and 3 infantry; Remaining resources: 11 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 battleship, 1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 bomber moved from India to Shan State
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
4 mech_infantrys moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Shan State
British attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 bomber and 4 infantry in Shan State, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 bomber and 3 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 bomber moved from Shan State to IndiaPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,4,6,1,6,5,3
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 39 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 12 / 11
Italians : 15 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 19 times
Average roll : 3.730
Median : 3.500
Variance : 1.589
Standard Deviation : 1.261
Total rolls : 74Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Neutral_Axis Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.077
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
1 artillery moved from Eastern Poland to BessarabiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter and 1 submarine
Battle in Bessarabia
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to Algeria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Bessarabia to Eastern Poland
2 armour moved from Eastern Poland to Novgorod
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greece to Bulgaria
1 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 2 artilleries and 2 infantry
Southern France : 1 aaGun, 1 bomber and 1 fighter
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Libya : 1 artillery and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 fighter
Bessarabia : 1 flag, 1 artillery
Novgorod : 2 armour
93 Sea Zone : 1 infantry
Bulgaria : 1 infantry
Greece : 1 flag
97 Sea Zone : 2 destroyers and 1 transport
Yugoslavia : 2 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 39 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow - I just think all the luck is in your favor completely….I lose sub and fighter to kill that cruiser…its piling up now - the dice have been very one sided this game…hard to come back from that against good play as well…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 41 Sea Zone to 38 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 aaGuns and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 39 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 61
Russians : 35 / 38
Japanese : 39 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 bomber moved from Morocco to 86 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Novgorod to Belarus
5 artilleries and 5 infantry moved from Novgorod to Karelia
4 armour moved from Baltic States to Karelia
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 4 armour, 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 86 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 86 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 98 Sea Zone
6 mech_infantrys moved from Novgorod to Karelia
2 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Poland
1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 fighter and 2 tactical_bombers moved from Morocco to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Morocco : 1 bomber, 1 fighter and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 2 aaGuns
Germany : 1 factory_major and 10 mech_infantrys
Norway : 1 mech_infantry
Southern Italy : 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag, 4 armour, 5 artilleries, 5 infantry and 6 mech_infantrys
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 5 infantry and 13 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 3 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
Yugoslavia : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 38
Japanese : 39 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
G5 Updated with one additional move - meant to blitz tank to Nenetsia…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 armour, 5 artilleries, 27 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
5 artilleries and 4 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 1 : 3/7 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Western Ukraine
Russians attack with 2 armour, 5 artilleries, 27 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 armour, 5 artilleries, 27 infantry and 1 mech_infantry in Western Ukraine, round 1 : 11/35 hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 4 infantry in Norway, round 1 : 4/9 hits
Germans roll dice for 1 mech_infantry in Norway, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
9 infantry moved from Russia to Vologda
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Russians collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 39 / 43
Japanese : 36 / 51
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 12 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 20 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.263
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 95Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.343
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 67Italians Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 46 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Malaya to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 bombers moved from Malaya to Amur
3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 armour moved from Anhwe to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangsi
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Malaya to Kwangsi
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Malaya to KwangsiCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Kwangsi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry; Americans defend with 1 armour and 1 bomber
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Japanese
2 bombers moved from Amur to Manchuria
2 fighters moved from Amur to Kiangsu
2 tactical_bombers moved from Amur to Manchuria
2 fighters moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 fighter moved from Shan State to Sumatra
1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Hopei to KiangsuPlace Units - Japanese
1 armour and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,5,6,2,6
Japanese collect 36 PUs (5 lost to blockades); end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor, 2 fighters and 5 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Manchuria : 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 2 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour and 1 harbour
Amur : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
37 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
1 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 64
Russians : 38 / 43
Japanese : 41 / 36
Americans : 55 / 80
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 8 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Updated J5 NCM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 62 Sea Zone to 42 Sea Zone
4 destroyers moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 submarines moved from 91 Sea Zone to 109 Sea Zone
10 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
Place Units - Americans
3 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 38 / 43
Japanese : 41 / 36
Americans : 55 / 78
Chinese : 10 / 16
British : 34 / 50
UK_Pacific : 8 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 38 / 43
Japanese : 37 / 36
Americans : 55 / 78
Chinese : 14 / 20
British : 34 / 50
UK_Pacific : 8 / 11
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2





