@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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I accidentally brought my Transport with the fleet to Java, so had to edit it to fix for my NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 0/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 3 : 3/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 48 / 57
Americans : 55 / 80
Chinese : 9 / 16
British : 27 / 28
UK_Pacific : 6 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.186
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Japanese Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.042
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
I need OOL for SZ41. UK gets 3 hits to start off, which makes up for getting diced in Iraq. I would have hoped for 1 at a minimum and been thrilled with 2.
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Getting ‘diced’ in a smalll land battle does not equal out getting stupid lucky in a NAVAL battle. How about how I hit nothing in all my other defenses…
2 hits on bb and cruiser
and by all rights you will be dead on defense, right?
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Check that
bb hit, cruiser and tac
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I have another mistake for the US I need to fix, the Carrier air in SZ42 was supposed to land in Java.
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and by all rights you will be dead on defense, right?
Not your day…
I need to place 1 more hit.
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You win I guess. 4 hits for 4 - yeah - well - great to have dice in a battle that determines the outcome of a game I guess.
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It’s hardly game-ending, it just puts the follow-up ANZAC attack at 50% + odds. Then I have to deal with a possible wipe-out of the US fleet off Java.
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I am not so sure about the air landing in Java. That is a big difference, is it not? Probably affects my OOL. It is a game changer. Instead of now taking out my fleet at the cost of ALL your planes + the ANZAC ones, you now get to roll over it for next to nothing.
This is the kind of crap that makes playing A&A a no-win situation. If I lose because someone beats me because they played well - so be it - it happens all the time. Happened last game you won.
But to lose to dice - I have lost 6 games - 5 of them due to a single stroke of stupid luck in ONE battle. This game included…
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Well, let me know what you want to do, just so it’s clear.
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This is notice that I will be off this game for about a week. Got some things to attend to. I will have an idea of if I can continue or not next weekend.
Take care.
MM
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Okay. The game is saved awaiting the Japanese decision on another hit in SZ41.
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New OOL - first three hits - carrier, carrier, bb
Last hit - cruiser
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Just finish up the round…
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New OOL - first three hits - carrier, carrier, bb
Last hit - cruiser
I’m more than happy to leave the game as-is if that’s your preference. Since I rolled dice before catching my mistake I can’t complain if you want to hold me to the move.
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Just apply the 3 hits on the bb, carrier, carrier and the 4th on the cruiser. Planes will land on the island.
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
3 mech_infantrys moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Belgian Congo
British attack with 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 1 : 0/5 hits
Italians roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 0/5 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 1 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 bomber and 1 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
retreated to Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 armour and 3 infantry
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 mech_infantrys in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 : 0/1 hits
British roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 2 mech_infantrys in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 : 2/5 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in 41 Sea Zone
British roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 41 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in SumatraNon Combat Move - British
1 bomber moved from Iraq to India
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Gibraltar
1 aaGun moved from Burma to India
2 aaGuns and 4 infantry moved from Burma to YunnanPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Americans to Java: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Sumatra: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 44 / 57
Americans : 55 / 80
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 9 / 10
Italians : 15 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Eggman,
I apologize for my childish reaction to last round. Not very becoming for a man with 4 kids. I sincerely am sorry to you - no need for you to put up with that sort of thing.
Peace
MM -
No worries, I know it’s frustrating when the dice are holding your strategy hostage.
I assume if you’re here online, that these children are all too young to play the analog version of the game. It sounds like you have just the right amount for a full set of players!





