Everyone rolls up!
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from French West Africa to Morocco
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 55
Russians : 35 / 37
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 7 / 7
British : 27 / 28
UK_Pacific : 15 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea ZoneCombat - Germans
Non Combat Move - Germans
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
9 armour and 6 mech_infantrys moved from Germany to Baltic States
3 aaGuns, 3 armour, 7 artilleries and 14 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
3 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Kenya to Libya
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Libya
1 tactical_bomber moved from Southern Italy to Libya
1 submarine moved from 93 Sea Zone to 98 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
1 mech_infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia: 1 artillery and 4 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Finland: 2 artilleries and 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Libya: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Romania : 1 artillery and 3 infantry
Poland : 1 artillery, 2 infantry and 3 mech_infantrys
Germany : 1 factory_major and 5 mech_infantrys
Norway : 1 infantry and 1 mech_infantry
Southern Italy : 1 bomber, 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 1 artillery and 5 infantry
Baltic States : 1 flag, 3 aaGuns, 12 armour, 7 artilleries, 15 infantry and 6 mech_infantrys
Vyborg : 1 flag, 1 artillery and 4 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
93 Sea Zone : 1 carrier, 2 fighters, 3 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 32 / 37
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 7 / 7
British : 27 / 28
UK_Pacific : 15 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Novgorod to Karelia
5 infantry moved from Novgorod to Vyborg
2 artilleries moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 3 artilleries, 1 fighter and 5 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 3 artilleries, 1 fighter and 5 infantry in Karelia, round 1 : 4/9 hits
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 1 : 1/6 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Karelia, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Vyborg, round 1 : 1/8 hits
Germans roll dice for 1 artillery and 4 infantry in Vyborg, round 1 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits
3 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Vyborg, round 3 : 4/6 hits
Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Novgorod
2 aaGuns, 1 armour, 7 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 aaGuns, 1 armour, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
5 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Vyborg to Bryansk
1 fighter moved from Karelia to Bryansk
1 fighter moved from Eastern Poland to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 7 / 7
British : 27 / 28
UK_Pacific : 15 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.500
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 62Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.700
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Russians Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.405
Median : 3.500
Variance : 0.390
Standard Deviation : 0.625
Total rolls : 42 -
Wow Germany got hosed in the north - would have rather them hit average and lost E Poland…guess the Finns were not up to the fight…
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You seldom get your best rolls in places you would have picked for yourself.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Siam to 39 Sea Zone
2 bombers moved from Siam to 39 Sea Zone
1 fighter moved from Anhwe to Yunnan
3 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 battleship moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Borneo
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from 39 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Anhwe to Kiangsi
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 mech_infantry moved from Manchuria to Jehol
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Hunan
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Manchuria to 43 Sea Zone
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Jehol to ChaharPlace Units - Japanese
1 armour and 2 artilleries placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 mech_infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Manchuria : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 7 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Kweichow : 1 flag
Hunan : 1 flag, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Hopei : 1 flag
Chahar : 1 flag, 1 infantry and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
43 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 1 transport
20 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 50
Russians : 32 / 38
Japanese : 55 / 57
Americans : 50 / 71
Chinese : 5 / 7
British : 27 / 28
UK_Pacific : 6 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Midway to Sakha
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Sakha
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sakha, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 4/8 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to Americans
EDIT: Adding units owned by Americans to Celebes: 2 infantry
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Java
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 mech_infantrys moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Sakha to AmurPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 destroyers and 5 submarines placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 52 / 57
Americans : 55 / 80
Chinese : 5 / 7
British : 27 / 28
UK_Pacific : 6 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
I accidentally brought my Transport with the fleet to Java, so had to edit it to fix for my NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 0/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 3 : 3/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 38
Japanese : 48 / 57
Americans : 55 / 80
Chinese : 9 / 16
British : 27 / 28
UK_Pacific : 6 / 15
Italians : 17 / 22
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.186
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Japanese Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.042
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
I need OOL for SZ41. UK gets 3 hits to start off, which makes up for getting diced in Iraq. I would have hoped for 1 at a minimum and been thrilled with 2.
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Getting ‘diced’ in a smalll land battle does not equal out getting stupid lucky in a NAVAL battle. How about how I hit nothing in all my other defenses…
2 hits on bb and cruiser
and by all rights you will be dead on defense, right?
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Check that
bb hit, cruiser and tac
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I have another mistake for the US I need to fix, the Carrier air in SZ42 was supposed to land in Java.
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and by all rights you will be dead on defense, right?
Not your day…
I need to place 1 more hit.
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You win I guess. 4 hits for 4 - yeah - well - great to have dice in a battle that determines the outcome of a game I guess.
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It’s hardly game-ending, it just puts the follow-up ANZAC attack at 50% + odds. Then I have to deal with a possible wipe-out of the US fleet off Java.
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I am not so sure about the air landing in Java. That is a big difference, is it not? Probably affects my OOL. It is a game changer. Instead of now taking out my fleet at the cost of ALL your planes + the ANZAC ones, you now get to roll over it for next to nothing.
This is the kind of crap that makes playing A&A a no-win situation. If I lose because someone beats me because they played well - so be it - it happens all the time. Happened last game you won.
But to lose to dice - I have lost 6 games - 5 of them due to a single stroke of stupid luck in ONE battle. This game included…
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Well, let me know what you want to do, just so it’s clear.
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This is notice that I will be off this game for about a week. Got some things to attend to. I will have an idea of if I can continue or not next weekend.
Take care.
MM
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Okay. The game is saved awaiting the Japanese decision on another hit in SZ41.





