Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 76 / 108
Russians : 1 / 0
Japanese : 30 / 26
Americans : 72 / 97
Chinese : 7 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.119
Median : 2.500
Variance : 2.683
Standard Deviation : 1.638
Total rolls : 42
Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 artilleries and 5 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
6 mech_infantrys moved from Kwangtung to Kwangsi
SBR Intercept in Caucasus/Persia?
No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?
No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?
No, you can’t. But I forgot that TAC can’t do SBR. I guess I’ll roll with it.
OK - let er roll I guess - the tec thing I am going to need to check into a bit more - not sure why you wouldn’t be able to intercept them the same as SBR…but maybe not? In any event - not going to do it in this case…
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 artilleries and 5 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
6 mech_infantrys moved from Kwangtung to Kwangsi
Combat - British
Air Battle in Persia
British attacks with 2 units heading to Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Persia causes 4 damage total.
Air Battle in Caucasus
British attacks with 2 units heading to Caucasus
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Caucasus causes 3 damage total.
Battle in Kiangsi
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 mech_infantrys in Kiangsi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Turkey, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkey, round 1 : 0/1 hits
British roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Turkey
British roll dice for 2 armour in Turkey, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 1 : 0/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Battle in Kwangsi
British attack with 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 6 mech_infantrys in Kwangsi, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from French Central Africa to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.500
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 34
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.727
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Well, there you go. Lost a battle in NW Persia quite badly. I’ve had my share of bad luck in this game in battles that may have felt trivial to you, but were vitally important to me.
Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
I thought you would forget Turkey and make ‘sure’ you took NW Persia…
Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.
Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus
SBR Intercept?
No thanks - hoping for an AA hit here….due for #2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus
Combat - ANZAC
Air Battle in Persia
ANZAC attacks with 1 units heading to Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Air Battle in Caucasus
ANZAC attacks with 1 units heading to Caucasus
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and causes: 3 damage to unit: factory_minor
Bombing raid in Caucasus causes 3 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to Yunnan
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to Malaya
3 destroyers moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to Iraq
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Will need OOL in Iraq…
OOL needed