TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I have to take a break from this game. Sorry. The dice are so bad right now, that I cannot continue to play for a bit. You have had so much luck of late - this isn’t even a game between two people playing with strategies - its a total dice job that you are winning 100% of the time.
I know I complained before - and for that I am sorry. But I have had it with this game and your luck in it. The dice have been 100% one-sided most all game. We have been here before, but its time for a break. This isn’t even fun anymore, and when it reaches that point, well, you know.
If the dice were even remotely close - even heavily favored for you, that is fine. But they have been about the worst I have seen in a long time for a LONG time in this game. So - I am taking a week break from this game.
Take care and good luck in your other games.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 31 / 17
Americans : 66 / 105
Chinese : 5 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
I am taking a week break from this game.
Take care and good luck in your other games.
Ok, I’ll be here.
Id like to say we’ve all been there but im not sure many people have ever been through the types of epic bad dice runs that seem to plague you ande so regularly… :|
Id like to say we’ve all been there but im not sure many people have ever been through the types of epic bad dice runs that seem to plague you ande so regularly… :|
Meant to say you and me. :-)
I don’t even mind bad dice - they happen. What makes this no fun is when bad dice happen over and over and over - and its all one-sided. Eggman can beat me with his ability to play alone - I cannot win against that and stupid dice. And for most of this game, that is what we have seen.
I know it is no fun for Eggman to hear me bitch about the dice either - and for that I am sorry as I said before.
Going to post Japan - since there really isnt much happening…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Anhwe to Hunan
1 bomber moved from Jehol to Hunan
2 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Jehol to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Hainan
3 fighters moved from Japan to Hainan
1 infantry moved from Anhwe to Kiangsi
1 armour and 1 artillery moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,2
Japanese collect 24 PUs (9 lost to blockades); end with 26 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 3 tactical_bombers
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 2 infantry
Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
Hainan : 1 bomber and 3 fighters
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Siberia : 1 flag
Production/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 33 / 26
Americans : 66 / 105
Chinese : 3 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Updated Japan NCM - cya ina week
Updated Japan NCM - cya ina week
Ok, enjoy the break! It will be lonely over here since nobody else posts as regular as you…
OK sir, ready to continue (and probably shortly finish) this game…
OK sir, ready to continue (and probably shortly finish) this game…
Alright! It’s movie night with the wife tonight so it won’t be until late in the evening for me here when I can post a turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 bomber moved from Spain to France
2 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Spain to 110 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
SBR Intercept in Germany?
No thank you…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Ecuador from Neutral_True to Americans
EDIT: Turning off Edit Mode
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 bomber moved from Spain to France
2 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Spain to 110 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 1 : 3/4 hits
Germans roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from France to Spain
2 bombers moved from Western Germany to Spain
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Southern France to Spain
2 fighters moved from 110 Sea Zone to Spain
1 armour moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 transports placed in 92 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
5 armour and 5 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Americans collect 69 PUs (3 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Production/PUs Summary :
Germans : 78 / 108
Russians : 1 / 0
Japanese : 32 / 26
Americans : 72 / 97
Chinese : 3 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.088
Median : 2.500
Variance : 3.091
Standard Deviation : 1.758
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
there’s some decent luck Miami! course woulda been real nice to shoot down a bomber but let’s take anything we can get right?
I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 76 / 108
Russians : 1 / 0
Japanese : 30 / 26
Americans : 72 / 97
Chinese : 7 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.119
Median : 2.500
Variance : 2.683
Standard Deviation : 1.638
Total rolls : 42
Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14