No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 artillery and 2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
3 artilleries, 15 infantry and 1 mech_infantry moved from Yugoslavia to Greater Southern Germany
Combat - Russians
Battle in Greater Southern Germany
Russians attack with 3 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries, 15 infantry and 1 mech_infantry in Greater Southern Germany, round 1 : 4/19 hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 3 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Slovakia Hungary, round 1 : 3/6 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Russians to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Turn Complete - Russians
Production/PUs Summary :
Germans : 62 / 86
Russians : 16 / 0
Japanese : 29 / 34
Americans : 65 / 93
Chinese : 11 / 20
British : 41 / 38
UK_Pacific : 17 / 17
Italians : 13 / 16
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
Dice Statistics:
Total
1 was rolled 8 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.600
Median : 4.000
Variance : 2.345
Standard Deviation : 1.531
Total rolls : 30
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 7 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.640
Median : 4.000
Variance : 2.208
Standard Deviation : 1.486
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
4 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 3 tactical_bombers moved from Malaya to Kiangsi
1 fighter moved from Manchuria to Kiangsi
1 mech_infantry moved from Siberia to Manchuria
Combat - Japanese
Battle in Kiangsi
Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 8 infantry; Americans defend with 1 fighter
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for Americans: 1 fighter
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Japan
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Jehol: 3 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,3,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,2,2
Japanese collect 19 PUs (13 lost to blockades); end with 22 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 armour, 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 3 infantry
Manchuria : 1 factory_minor, 3 infantry and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 1 artillery
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
17 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 86
Russians : 16 / 0
Japanese : 32 / 22
Americans : 65 / 93
Chinese : 8 / 20
British : 41 / 38
UK_Pacific : 17 / 17
Italians : 13 / 16
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 5 armour, 1 cruiser, 2 destroyers and 5 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
2 armour and 2 mech_infantrys moved from Central America to Brazil
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Finland to Vyborg
Americans take Vyborg from Italians
1 armour moved from Vyborg to Karelia
Americans take Karelia from Germans
1 artillery and 2 infantry moved from Finland to Karelia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
3 submarines moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Spain to France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 submarines moved from 37 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 96 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Eastern United States to Brazil
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 1 : 2/7 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True, taking Normandy Bordeaux from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 17 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 102 Sea Zone
4 artilleries, 4 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 110 Sea Zone to Spain
1 bomber moved from France to Spain
1 fighter moved from Normandy Bordeaux to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
5 armour and 5 infantry placed in Eastern United States
1 airfield placed in Spain
1 cruiser and 2 destroyers placed in 92 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Production/PUs Summary :
Germans : 59 / 86
Russians : 16 / 0
Japanese : 31 / 22
Americans : 71 / 101
Chinese : 8 / 20
British : 41 / 38
UK_Pacific : 17 / 17
Italians : 12 / 16
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.389
Median : 3.000
Variance : 0.171
Standard Deviation : 0.414
Total rolls : 36
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 59 / 86
Russians : 16 / 0
Japanese : 31 / 22
Americans : 71 / 101
Chinese : 8 / 14
British : 41 / 38
UK_Pacific : 17 / 17
Italians : 12 / 16
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.389
Median : 3.000
Variance : 0.171
Standard Deviation : 0.414
Total rolls : 36
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Colombia to Peru
British take Peru from Neutral_True
1 infantry moved from Brazil to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Brazil to Bolivia
1 fighter moved from Spain to Brazil
3 fighters moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 bomber moved from Persia to Malaya
Combat - British
Battle in Malaya
British attack with 1 bomber, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
British roll dice for 1 bomber, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Malaya, round 1 : 7/11 hits
Japanese roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Malaya, round 1 : 2/9 hits
6 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
British roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/9 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Malaya, round 2 : 1/2 hits
1 mech_infantry owned by the British , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Malaya to Yunnan
2 infantry and 4 mech_infantrys moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Saudi Arabia to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 bomber moved from Malaya to Shan State
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 36 PUs (5 lost to blockades); end with 38 PUs total
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 mech_infantrys
Production/PUs Summary :
Germans : 59 / 86
Russians : 16 / 0
Japanese : 28 / 22
Americans : 71 / 101
Chinese : 8 / 14
British : 41 / 38
UK_Pacific : 20 / 26
Italians : 12 / 16
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.397
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.583
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16
I have my moral victory in getting Malaya back, and you can’t take that away from me…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Eastern Poland to Romania
Germans take Romania from Russians
2 artilleries and 1 infantry moved from Alexandria to Tobruk
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to 110 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Cyprus : 1 flag
Western Germany : 1 bomber
Romania : 1 infantry
Tobruk : 2 artilleries and 1 infantry
Northern Italy : 4 artilleries, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Turkey : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 62 / 86
Russians : 11 / 0
Japanese : 28 / 22
Americans : 71 / 101
Chinese : 8 / 14
British : 41 / 38
UK_Pacific : 20 / 26
Italians : 14 / 16
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Had no choice but to let you have it - I had to kill that stack of China-men….
Had no choice but to let you have it - I had to kill that stack of China-men….
Well, you didn’t have to… heh heh
Not sure their sacrifice is worth it, but I need to force you to do something that takes Japanese troops off the board.
I figured it was only a matter of time before I lost that base - I thought it worth it to take out the China ftr as well…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from Shan State to Kiangsi
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Shan State to Philippines
3 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
2 bombers moved from Queensland to India
1 bomber moved from Kiangsi to Yunnan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 62 / 86
Russians : 11 / 0
Japanese : 27 / 22
Americans : 71 / 101
Chinese : 9 / 14
British : 41 / 38
UK_Pacific : 20 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 62 / 86
Russians : 11 / 0
Japanese : 27 / 22
Americans : 71 / 101
Chinese : 9 / 14
British : 41 / 38
UK_Pacific : 20 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 80 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Timguska to Shensi
Germans take Shensi from Chinese
1 infantry moved from Afghanistan to West India
Germans take West India from UK_Pacific
4 armour and 3 mech_infantrys moved from Turkey to Persia
1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Sweden to Norway
Germans take Norway from Americans
1 armour moved from Sweden to Karelia
Germans take Finland from Americans
1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Western Germany to Karelia
3 artilleries and 3 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
5 artilleries and 5 infantry moved from Northern Italy to Greater Southern Germany
4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Greater Southern Germany
1 tactical_bomber moved from Western Germany to Greater Southern Germany
2 armour moved from Northern Italy to Greater Southern Germany
2 artilleries and 2 infantry moved from Northern Italy to Greater Southern Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Afghanistan to Eastern Persia
Germans take Eastern Persia from British
1 bomber moved from Southern Italy to Persia
1 submarine moved from 92 Sea Zone to 94 Sea Zone
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 2 armour, 10 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Russians defend with 3 artilleries, 14 infantry and 1 mech_infantry
Germans win, taking Greater Southern Germany from Russians with 2 armour, 6 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 artilleries and 10 infantry
Casualties for Russians: 3 artilleries, 14 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Slovakia Hungary from Russians with 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
1 artillery, 2 infantry and 1 mech_infantry retreated to France
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Karelia from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Persia
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Persia from British with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 3 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Persia to Afghanistan
2 mech_infantrys moved from Volgograd to Afghanistan
1 infantry moved from Caucasus to Turkey
1 artillery moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Kazakhstan to Afghanistan
3 armour and 1 mech_infantry moved from Sikang to Afghanistan
1 armour moved from Tsinghai to Afghanistan
1 artillery moved from Evenkiyskiy to Timguska
2 aaGuns moved from Germany to Western Germany
2 fighters moved from Greater Southern Germany to Southern Italy
1 tactical_bomber moved from Greater Southern Germany to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Caucasus to Turkey
1 artillery moved from Caucasus to Northwest Persia
2 aaGuns and 1 artillery moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Romania
2 tactical_bombers moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Karelia to Western Germany
1 fighter moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
Place Units - Germans
1 infantry placed in Southern France
1 artillery and 2 infantry placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5,4,3
Germans collect 80 PUs (3 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Territory Summary for Germans :
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 artillery
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Kazakhstan : 1 flag, 3 mech_infantrys
Buryatia : 1 flag
West India : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Greater Southern Germany : 2 armour and 6 artilleries
Slovakia Hungary : 4 artilleries and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Romania : 2 infantry
Germany : 1 factory_major
Norway : 1 infantry
Northern Italy : 3 infantry
Southern Italy : 1 armour, 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag, 1 armour
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 aaGuns and 1 artillery
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag, 1 aaGun and 2 artilleries
Smolensk : 1 flag
Samara : 1 flag
Afghanistan : 1 flag, 7 armour, 1 bomber, 2 infantry and 4 mech_infantrys
113 Sea Zone : 1 destroyer
Turkey : 1 artillery and 1 infantry
95 Sea Zone : 2 submarines
Switzerland : 1 flag
94 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 artillery
Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Sweden : 1 flag, 5 infantry
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 83 / 107
Russians : 4 / 0
Japanese : 27 / 22
Americans : 63 / 101
Chinese : 7 / 14
British : 39 / 38
UK_Pacific : 18 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
If you see this - 1 ncm move - leave AA gun in N. Italy - not moved to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 83 / 107
Russians : 4 / 0
Japanese : 27 / 22
Americans : 63 / 101
Chinese : 7 / 14
British : 39 / 38
UK_Pacific : 18 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsu to 20 Sea Zone
1 bomber moved from Japan to Siberia
1 mech_infantry moved from Manchuria to Siberia
3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour and 1 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Americans defend with 3 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers
Battle in Siberia
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Siberia to Japan
1 bomber moved from 6 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 aaGun and 1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shantung
3 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 25 PUs (5 lost to blockades); end with 29 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 infantry
Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 armour
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 3 infantry
Manchuria : 1 factory_minor and 3 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 83 / 107
Russians : 4 / 0
Japanese : 30 / 29
Americans : 62 / 101
Chinese : 5 / 14
British : 39 / 38
UK_Pacific : 18 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Updated map - with German NCM that I mentioned
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 5 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 harbour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Spain to France
3 fighters moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
3 artilleries and 3 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry and 1 mech_infantry moved from Portugal to Spain
1 mech_infantry moved from Spain to Southern France
2 submarines moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 1 : 2/7 hits
Germans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 3 fighters and 3 submarines
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits
Americans win with 3 fighters and 3 submarines remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
3 fighters moved from 110 Sea Zone to Spain
1 bomber moved from France to Spain
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 armour and 5 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Normandy Bordeaux to Gibraltar
Place Units - Americans
1 cruiser and 2 destroyers placed in 92 Sea Zone
1 harbour placed in Spain
5 armour and 5 infantry placed in Eastern United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Production/PUs Summary :
Germans : 78 / 107
Russians : 4 / 0
Japanese : 30 / 29
Americans : 67 / 93
Chinese : 5 / 14
British : 39 / 38
UK_Pacific : 18 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 2.558
Standard Deviation : 1.599
Total rolls : 44
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.350
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.350
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy nothing; Remaining resources: 101 PUs;
Combat Move - Americans
1 armour moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 armour moved from Paraguay to Argentina
1 armour moved from Brazil to Uruguay
Americans take Uruguay from Neutral_True
1 armour moved from Uruguay to Argentina
1 bomber and 2 mech_infantrys moved from Brazil to Argentina
Combat - Americans
Battle in Argentina
Americans attack with 2 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Argentina, round 1 : 2/5 hits
Neutral_True roll dice for 4 infantry in Argentina, round 1 : 2/4 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 armour and 1 bomber in Argentina, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Argentina, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Argentina to Spain
Turn Complete - Americans
Americans collect 64 PUs; end with 165 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 170 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 175 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 180 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 190 PUs
Production/PUs Summary :
Germans : 83 / 107
Russians : 4 / 0
Japanese : 30 / 29
Americans : 64 / 190
Chinese : 5 / 14
British : 39 / 38
UK_Pacific : 18 / 26
Italians : 14 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.857
Median : 5.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Neutral_True Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
What happened there? I saw two US turns?