G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    @miamiumike:

    And technically, it wanst too late - as I posted before you rolled - but that is fine

    Well, what is the protocol?  Are players expected to have to go back to the forum before they can start rolling just on the off chance somebody needs to tweak something?  I have no idea…

  • 12

    One more hit in SZ36.


  • No no - its all good - really. I didn’t mean to sound hostile about it - sorry. I am not sure of the official protocol - in all honeslty, I think it depends on the players and sometimes the timing of when people post their turns.

    Again - no biggie - and its my bad for failing to move the ships where I wanted them in the first place.

    Lets see - 2 dd gone, 1 carrier hit - will take a second carrier hit - planes land in Kwangsi

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 2 mech_infantrys moved from Persia to Syria
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 1 :  3/3 hits
                        Italians roll dice for 2 infantry in Alexandria, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Syria
                    British attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 mech_infantry owned by the British lost in Syria
                        British roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Syria, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Syria, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 36 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 carriers, 2 destroyers, 4 fighters and 2 transports
                        British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 36 Sea Zone, round 1 :  6/8 hits
                    Units damaged: 1 battleship owned by the British
                        2 destroyers owned by the Japanese , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 36 Sea Zone
                        British roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 36 Sea Zone, round 2 :  5/6 hits
                        1 tactical_bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
                    Japanese win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -57
                    Casualties for Japanese: 2 destroyers
                    Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    4 fighters owned by the Japanese forced to land in Kwangsi

    Non Combat Move - British
                1 armour and 5 mech_infantrys moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 aaGun moved from India to Burma
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Syria to Egypt
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                4 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                3 mech_infantrys placed in Persia
                1 factory_minor placed in Iraq
                3 artilleries placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,6,3,3,4,2,5,3,3,1,5,6
                British collect 30 PUs (5 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 29 / 35
        Japanese : 39 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 35 / 36
        UK_Pacific : 9 / 9
        Italians : 16 / 27
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.448
            Standard Deviation : 0.669
            Total rolls : 68

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.938
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.938
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


  • Sorry - I wasn’t as clear as needed - that last hit the UK got went against the carrier already damaged - it is sunk. I wanted to have a healthy carrier + 2 fighters there, please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Tobruk to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 armour moved from Finland to Novgorod
                1 bomber moved from Karelia to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in Cyprus
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking 98 Sea Zone from British, taking Cyprus from British, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Poland
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern France
                1 infantry moved from Greece to Bulgaria
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Libya
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Eastern Poland to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 aaGun, 1 fighter and 1 infantry
        Syria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery, 1 bomber, 1 factory_major and 5 infantry
        Libya : 2 artilleries and 4 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        Novgorod : 2 armour
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 infantry
        Greece : 1 flag
        99 Sea Zone : 1 destroyer and 2 transports
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 aaGun and 1 infantry
        98 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 28 / 35
        Japanese : 39 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 36
        UK_Pacific : 9 / 9
        Italians : 18 / 23
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Map with corrected Japan fleet - wanted to sink carrier and keep one fully alive w/ two planes


  • Helps If I attach map

  • 12

    OOL for SZ36 part 2?


  • How many hits this time?


  • I think I see it - 1 hit? apply to carrier please

    MM

  • 12

    1 more hit.


  • Lose ftr this time…


  • Check that - since I can keep the planes fighting to protect the trannies - lose the carrier - keep the 2 fttrs alive

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 cruiser and 3 destroyers moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Java to 36 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser, 3 destroyers and 1 fighter
                    Japanese defend with 1 carrier, 2 fighters and 2 transports
                        ANZAC roll dice for 1 cruiser, 3 destroyers and 1 fighter in 36 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 36 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 :  2/3 hits
                        1 carrier owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 6 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 36 Sea Zone
                    Japanese win, taking Sumatra from Japanese with 2 transports remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 carrier and 2 fighters
                    Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 fighter

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 infantry moved from South Australia to Northern Territory
                1 bomber moved from New South Wales to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 28 / 35
        Japanese : 35 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 36
        UK_Pacific : 9 / 9
        Italians : 18 / 23
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 10 times
            Average roll : 4.120
            Median : 5.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.182
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.071
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 28 / 35
        Japanese : 35 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 36
        UK_Pacific : 9 / 9
        Italians : 18 / 23
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 10 times
            Average roll : 4.120
            Median : 5.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.182
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.071
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Norway to 126 Sea Zone
                1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                1 armour moved from 127 Sea Zone to Archangel
                1 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Finland to Archangel
                1 infantry moved from Belarus to Bryansk
                1 bomber moved from Finland to Bryansk
                7 armour, 3 artilleries, 5 infantry and 13 mech_infantrys moved from Belarus to Smolensk
                10 mech_infantrys moved from Baltic States to Smolensk
                1 tactical_bomber moved from Finland to Archangel
                2 mech_infantrys moved from Romania to Belarus
                3 fighters moved from Romania to Bryansk
                2 mech_infantrys moved from Norway to Karelia
                2 armour moved from Norway to Karelia
                1 armour moved from Norway to Karelia
                1 artillery moved from Norway to Finland
                1 submarine moved from 126 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 3 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 7 armour, 3 artilleries, 5 infantry and 23 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Bryansk to Belarus
                1 bomber moved from Bryansk to Belarus
                2 tactical_bombers moved from Archangel to Belarus
                1 tactical_bomber moved from Southern Italy to Belarus
                2 aaGuns moved from Baltic States to Belarus
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 aaGun moved from Romania to Yugoslavia
                1 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Greece to Romania
                1 mech_infantry moved from Germany to Baltic States
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from France to Southern France
                2 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Yugoslavia
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,1,1
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 5 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
        Karelia : 1 flag, 3 armour and 2 mech_infantrys
        Baltic States : 1 flag, 1 armour and 6 mech_infantrys
        Bryansk : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Archangel : 1 flag, 1 armour, 2 artilleries and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Smolensk : 1 flag, 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        99 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        97 Sea Zone : 2 submarines
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        126 Sea Zone : 1 cruiser and 1 destroyer
        98 Sea Zone : 1 submarine
        Finland : 1 artillery
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 23 / 35
        Japanese : 35 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 36
        UK_Pacific : 9 / 9
        Italians : 18 / 23
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Urals to Yenisey
                      Russians take Evenkiyskiy from Germans
                      Russians take Yenisey from Germans
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians
                2 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 :  3/6 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Romania
                    Russians attack with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Romania, round 1 :  5/31 hits
                        Germans roll dice for 1 mech_infantry in Romania, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 aaGun moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 mech_infantry moved from Urals to Vologda

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 36
        Japanese : 35 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 36
        UK_Pacific : 9 / 9
        Italians : 17 / 23
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.132
            Standard Deviation : 0.363
            Total rolls : 39

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.083
            Standard Deviation : 0.289
            Total rolls : 37


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                      Japanese take 6 Sea Zone from Americans
                1 armour moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Hunan to Anhwe
                      Japanese take Anhwe from Chinese
                1 tactical_bomber moved from Malaya to 41 Sea Zone
                3 tactical_bombers moved from Kwangtung to 20 Sea Zone
                2 mech_infantrys moved from Korea to Jehol
                1 armour moved from Manchuria to Jehol
                2 bombers and 2 tactical_bombers moved from Japan to Jehol
                1 fighter moved from Kiangsu to Jehol
                2 fighters moved from Kwangsi to Jehol
                1 artillery and 2 infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Kiangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Amur

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 3 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 10 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 destroyers and 1 submarine
                    Americans win with 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 artillery and 6 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 6 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from 41 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from 20 Sea Zone to Malaya
                1 fighter moved from Jehol to Kiangsu
                2 tactical_bombers moved from Jehol to Kiangsu
                2 fighters moved from Jehol to Manchuria
                2 bombers moved from Jehol to Kiangsu
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Jehol
                1 mech_infantry moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in Manchuria
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 artillery and 2 infantry
        Kiangsu : 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 2 armour
        Manchuria : 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys
        Hunan : 1 flag
        Anhwe : 1 flag, 1 armour
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Amur : 1 flag, 1 armour
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 mech_infantry
        20 Sea Zone : 1 destroyer and 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 29 / 36
        Japanese : 44 / 44
        Americans : 56 / 81
        Chinese : 10 / 21
        British : 34 / 36
        UK_Pacific : 6 / 9
        Italians : 17 / 23
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 artillery moved from Morocco to Algeria
                3 artilleries moved from Morocco to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                3 destroyers and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Yunnan to French Indo China
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 93 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 3 destroyers, 2 submarines and 4 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in French Indo China
                    Americans attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 fighters in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 94 Sea Zone to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 mech_infantrys moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from British Columbia to Western United States
                1 mech_infantry moved from Alaska to Western United States
                1 fighter moved from French Indo China to Philippines
                1 fighter moved from French Indo China to Philippines

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 29 / 36
        Japanese : 44 / 44
        Americans : 60 / 86
        Chinese : 10 / 21
        British : 34 / 36
        UK_Pacific : 6 / 9
        Italians : 16 / 23
        ANZAC : 18 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

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Axis & Allies Boardgaming Custom Painted Miniatures

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