@dawgoneit Scramble SZ 35?
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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And technically, it wanst too late - as I posted before you rolled - but that is fine
Well, what is the protocol? Are players expected to have to go back to the forum before they can start rolling just on the off chance somebody needs to tweak something? I have no idea…
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One more hit in SZ36.
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No no - its all good - really. I didn’t mean to sound hostile about it - sorry. I am not sure of the official protocol - in all honeslty, I think it depends on the players and sometimes the timing of when people post their turns.
Again - no biggie - and its my bad for failing to move the ships where I wanted them in the first place.
Lets see - 2 dd gone, 1 carrier hit - will take a second carrier hit - planes land in Kwangsi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 mech_infantrys moved from Persia to Syria
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Syria, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 4 fighters and 2 transports
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 36 Sea Zone, round 1 : 6/8 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 36 Sea Zone, round 2 : 5/6 hits
1 tactical_bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -57
Casualties for Japanese: 2 destroyers
Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
4 fighters owned by the Japanese forced to land in KwangsiNon Combat Move - British
1 armour and 5 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 aaGun moved from India to Burma
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Syria to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
3 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,6,3,3,4,2,5,3,3,1,5,6
British collect 30 PUs (5 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 48 / 61
Russians : 29 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 35 / 36
UK_Pacific : 9 / 9
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.500
Median : 3.000
Variance : 0.448
Standard Deviation : 0.669
Total rolls : 68Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.625
Median : 2.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
Sorry - I wasn’t as clear as needed - that last hit the UK got went against the carrier already damaged - it is sunk. I wanted to have a healthy carrier + 2 fighters there, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Tobruk to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Finland to Novgorod
1 bomber moved from Karelia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking 98 Sea Zone from British, taking Cyprus from British, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern France
1 infantry moved from Greece to Bulgaria
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Libya
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Eastern Poland to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 fighter and 1 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 bomber, 1 factory_major and 5 infantry
Libya : 2 artilleries and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Novgorod : 2 armour
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 infantry
Greece : 1 flag
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 destroyer
Yugoslavia : 1 aaGun and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Map with corrected Japan fleet - wanted to sink carrier and keep one fully alive w/ two planes
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Helps If I attach map
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OOL for SZ36 part 2?
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How many hits this time?
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I think I see it - 1 hit? apply to carrier please
MM
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1 more hit.
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Lose ftr this time…
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Check that - since I can keep the planes fighting to protect the trannies - lose the carrier - keep the 2 fttrs alive
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser and 3 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 1 fighter
Japanese defend with 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 1 cruiser, 3 destroyers and 1 fighter in 36 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 36 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 2 transports remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 fighterNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 bomber moved from New South Wales to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.120
Median : 5.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.182
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.120
Median : 5.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.182
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Norway to 126 Sea Zone
1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
1 infantry moved from Belarus to Bryansk
1 bomber moved from Finland to Bryansk
7 armour, 3 artilleries, 5 infantry and 13 mech_infantrys moved from Belarus to Smolensk
10 mech_infantrys moved from Baltic States to Smolensk
1 tactical_bomber moved from Finland to Archangel
2 mech_infantrys moved from Romania to Belarus
3 fighters moved from Romania to Bryansk
2 mech_infantrys moved from Norway to Karelia
2 armour moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 artillery moved from Norway to Finland
1 submarine moved from 126 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 7 armour, 3 artilleries, 5 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Archangel to Belarus
1 tactical_bomber moved from Southern Italy to Belarus
2 aaGuns moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Belarus
1 aaGun moved from Romania to Yugoslavia
1 armour and 5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Germany to Baltic States
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 tactical_bombers placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 mech_infantry
Germany : 1 factory_major
Belarus : 1 flag, 5 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag, 3 armour and 2 mech_infantrys
Baltic States : 1 flag, 1 armour and 6 mech_infantrys
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 armour, 2 artilleries and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag, 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
99 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 2 submarines
127 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
126 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 submarine
Finland : 1 artillery
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 61
Russians : 23 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Germans
Russians take Yenisey from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
2 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 : 3/6 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Romania, round 1 : 5/31 hits
Germans roll dice for 1 mech_infantry in Romania, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Urals to VologdaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 47 / 61
Russians : 30 / 36
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.132
Standard Deviation : 0.363
Total rolls : 39Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.676
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 tactical_bomber moved from Malaya to 41 Sea Zone
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 mech_infantrys moved from Korea to Jehol
1 armour moved from Manchuria to Jehol
2 bombers and 2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Kiangsu to Jehol
2 fighters moved from Kwangsi to Jehol
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to AmurCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 6 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Malaya
1 fighter moved from Jehol to Kiangsu
2 tactical_bombers moved from Jehol to Kiangsu
2 fighters moved from Jehol to Manchuria
2 bombers moved from Jehol to Kiangsu
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Kiangsi to KiangsuPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 artillery and 2 infantry
Kiangsu : 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 2 armour
Manchuria : 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
20 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 36
Japanese : 44 / 44
Americans : 56 / 81
Chinese : 10 / 21
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 17 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to Algeria
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
3 destroyers and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 3 destroyers, 2 submarines and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in French Indo China
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United States
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to PhilippinesPlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 29 / 36
Japanese : 44 / 44
Americans : 60 / 86
Chinese : 10 / 21
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 16 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13





