@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Decided to spread my DDs out for NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 5 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 destroyers and 8 submarines moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 36 / 35
Americans : 52 / 72
Chinese : 16 / 17
British : 33 / 38
UK_Pacific : 11 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 5 : 1/5 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,6,5,1,5
Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 30 / 35
Americans : 52 / 72
Chinese : 22 / 28
British : 33 / 38
UK_Pacific : 11 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.582
Median : 3.000
Variance : 2.603
Standard Deviation : 1.613
Total rolls : 79
Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34
Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 armour moved from Yunnan to Anhwe
Combat - British
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 bomber and 3 mech_infantrys in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 1 : 1/2 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour and 2 infantry moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 aaGuns, 1 artillery and 8 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 infantry moved from India to Burma
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangsi to Hunan
Place Units - British
1 artillery and 1 infantry placed in Quebec
3 mech_infantrys placed in Persia
3 submarines placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 1
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 28 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.363
Median : 3.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 91
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34
Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,5,5,3,1
UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 37 times
3 was rolled 23 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 16 times
Average roll : 3.467
Median : 3.000
Variance : 3.784
Standard Deviation : 1.945
Total rolls : 135
Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37
Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34
Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 fighter and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Territory
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from Morocco to Gibraltar
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Greece to Ukraine
2 fighters moved from Romania to Southern Italy
1 fighter moved from Germany to Southern Italy
1 tactical_bomber moved from Greece to Ukraine
1 bomber moved from Romania to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Belarus to Vologda
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries and 4 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 bomber moved from Vologda to Belarus
6 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 transport placed in 114 Sea Zone
3 armour placed in Novgorod
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
5 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 6 infantry
EDIT: Removing units owned by Russians from Amur: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.567
Median : 4.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from Philippines to 55 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Sumatra to Hainan
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese winJapanese win with 1 fighter remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - Americans
1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
12 destroyers and 8 submarines moved from 16 Sea Zone to 6 Sea Zone
5 destroyers and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
3 mech_infantrys moved from Caucasus to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Combat - British
Battle in Ukraine
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
8 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Burma
1 armour and 3 mech_infantrys moved from India to Burma
1 bomber moved from Hunan to Manchuria
Place Units - British
1 airfield placed in Gibraltar
1 cruiser and 1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 31 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 1
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers
Production/PUs Summary :
Germans : 47 / 64
Russians : 31 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Ukraine
1 artillery and 3 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 battleship, 2 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Non Combat Move - Italians
Place Units - Italians
1 battleship placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Borneo
1 fighter moved from New South Wales to Queensland
2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 3 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 1 : 4/4 hits
2 infantry owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -13
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Novgorod to Vologda
2 bombers and 2 tactical_bombers moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Nenetsia
2 artilleries and 2 infantry moved from Belarus to Bryansk
4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys moved from Belarus to Smolensk
6 infantry moved from Novgorod to Belarus
3 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 2 armour, 2 bombers and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Vologda to Belarus
6 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 transport placed in 114 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Germany
Germans undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery placed in Germany
2 artilleries placed in France
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Russians roll dice for 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/25 hits
Germans roll dice for 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Smolensk, round 1 : 7/17 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/18 hits
Germans roll dice for 4 armour, 4 artilleries and 3 mech_infantrys in Smolensk, round 2 : 3/11 hits
3 infantry owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/15 hits
Germans roll dice for 4 armour and 3 artilleries in Smolensk, round 3 : 5/7 hits
5 infantry owned by the Russians , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 3/10 hits
Germans roll dice for 3 armour in Smolensk, round 4 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 17 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.594
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 106
Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.368
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38
Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.721
Median : 4.000
Variance : 0.328
Standard Deviation : 0.573
Total rolls : 68