Will have to come to this later.
Whackamatt (Axis) vs. Eggman (Allies +5)
-
Decided to spread my DDs out for NCM.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to MoroccoCombat - Americans
Battle in 25 Sea Zone
Americans attack with 5 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
12 destroyers and 8 submarines moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 cruiser, 4 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 36 / 35
Americans : 52 / 72
Chinese : 16 / 17
British : 33 / 38
UK_Pacific : 11 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Sikang, round 5 : 1/5 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,6,5,1,5
Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 29 / 26
Japanese : 30 / 35
Americans : 52 / 72
Chinese : 22 / 28
British : 33 / 38
UK_Pacific : 11 / 19
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.582
Median : 3.000
Variance : 2.603
Standard Deviation : 1.613
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 armour moved from Yunnan to AnhweCombat - British
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 bomber and 3 mech_infantrys in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 1 : 1/2 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour and 2 infantry moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 aaGuns, 1 artillery and 8 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 infantry moved from India to Burma
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangsi to HunanPlace Units - British
1 artillery and 1 infantry placed in Quebec
3 mech_infantrys placed in Persia
3 submarines placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 1
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 28 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.363
Median : 3.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 91Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,5,5,3,1
UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 19
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 37 times
3 was rolled 23 times
4 was rolled 14 times
5 was rolled 32 times
6 was rolled 16 times
Average roll : 3.467
Median : 3.000
Variance : 3.784
Standard Deviation : 1.945
Total rolls : 135Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Chinese Combat
1 was rolled 1 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.559
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 fighter and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Territory
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from Morocco to GibraltarNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 26
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Greece to Ukraine
2 fighters moved from Romania to Southern Italy
1 fighter moved from Germany to Southern Italy
1 tactical_bomber moved from Greece to Ukraine
1 bomber moved from Romania to Vologda
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Belarus to Vologda
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries and 4 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 bomber moved from Vologda to Belarus
6 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 transport placed in 114 Sea Zone
3 armour placed in Novgorod
3 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
5 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 6 infantry
EDIT: Removing units owned by Russians from Amur: 1 aaGun and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 35
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.567
Median : 4.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from Philippines to 55 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Sumatra to Hainan
3 destroyers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese winJapanese win with 1 fighter remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - Americans
1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
12 destroyers and 8 submarines moved from 16 Sea Zone to 6 Sea Zone
5 destroyers and 3 submarines moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 28
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 35
UK_Pacific : 20 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
3 mech_infantrys moved from Caucasus to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - British
Battle in Ukraine
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
8 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Burma
1 armour and 3 mech_infantrys moved from India to Burma
1 bomber moved from Hunan to ManchuriaPlace Units - British
1 airfield placed in Gibraltar
1 cruiser and 1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 1
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 destroyersProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 18 / 23
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Ukraine
1 artillery and 3 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 battleship, 2 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 2 armour
British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Borneo
1 fighter moved from New South Wales to Queensland
2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 3 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 1 : 4/4 hits
2 infantry owned by the French , 1 fighter owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -13
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 64
Russians : 29 / 32
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Novgorod to Vologda
2 bombers and 2 tactical_bombers moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Nenetsia
2 artilleries and 2 infantry moved from Belarus to Bryansk
4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys moved from Belarus to Smolensk
6 infantry moved from Novgorod to Belarus
3 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 2 armour, 2 bombers and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Vologda to Belarus
6 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 transport placed in 114 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Germany
Germans undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery placed in Germany
2 artilleries placed in FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Russians roll dice for 5 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/25 hits
Germans roll dice for 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Smolensk, round 1 : 7/17 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/18 hits
Germans roll dice for 4 armour, 4 artilleries and 3 mech_infantrys in Smolensk, round 2 : 3/11 hits
3 infantry owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/15 hits
Germans roll dice for 4 armour and 3 artilleries in Smolensk, round 3 : 5/7 hits
5 infantry owned by the Russians , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 3/10 hits
Germans roll dice for 3 armour in Smolensk, round 4 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 4 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 17 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 30
Japanese : 20 / 34
Americans : 52 / 72
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 23
Italians : 21 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.594
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 106Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.368
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.721
Median : 4.000
Variance : 0.328
Standard Deviation : 0.573
Total rolls : 68