@crockett36 no thanks
Whackamatt (Axis) vs. Eggman (Allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from New Guinea to Dutch New Guinea
3 destroyers moved from 35 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 79
Russians : 25 / 22
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Western Germany to France
1 armour moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 artillery and 7 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Vologda
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
2 armour moved from Novgorod to Bryansk
5 artilleries and 4 infantry moved from Novgorod to Belarus
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
5 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 armour
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour
Battle in Bryansk
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
4 armour and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 13 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 7 infantry
Russians roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/16 hits
Germans roll dice for 2 armour, 1 artillery and 7 infantry in Bryansk, round 1 : 3/10 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/13 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 4/7 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/9 hits
Germans roll dice for 2 armour and 1 artillery in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 4 : 6/8 hits
Germans roll dice for 2 armour in Bryansk, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 7 infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 aaGuns and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 24 / 27
Japanese : 15 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.618
Median : 4.000
Variance : 1.851
Standard Deviation : 1.360
Total rolls : 68Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.318
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Russians Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.761
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 46 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 31 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,1,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,6,6,1,1,4,2,4,5,3,4,5,2,2,4,3,1
Japanese collect 3 PUs (12 lost to blockades); end with 34 PUs total -
Nearly time for the UK to make a dangerous gamble… of course, the odds calculator says it is a very small gamble, but you know how that goes.
I’m very curious as to what your overall strategy is at this stage. Hopefully you’ll feel free to comment later on when it won’t give anything away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Java
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 infantry moved from Tunisia to Algeria
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
5 destroyers moved from 91 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 109 Sea Zone to Gibraltar
1 bomber moved from Algeria to GibraltarPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
4 destroyers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 24 / 27
Japanese : 11 / 34
Americans : 64 / 90
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 4.385
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Shensi
2 artilleries placed in Jehol
2 artilleries placed in Kiangsi
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 54 / 68
Russians : 24 / 27
Japanese : 11 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 4.385
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Timguska to Urals
Russians take Urals from Germans
1 armour moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 bomber moved from India to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
1 bomber moved from Kansu to Ukraine
1 fighter moved from Samara to Ukraine
1 fighter moved from Samara to UkraineCombat - British
Battle in Vologda
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Vologda
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 4/4 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Ukraine
British attack with 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor, 1 fighter and 2 tactical_bombers
British roll dice for 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 4/9 hits
Germans roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Ukraine, round 1 : 4/6 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Germans , 3 armour owned by the Germans and 3 fighters owned by the British lost in Ukraine
British roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Ukraine
British roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 fighter in Ukraine, round 3 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 armour, 1 fighter and 2 tactical_bombers
Casualties for British: 1 bomber, 5 fighters and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
3 infantry moved from Northwest Persia to Caucasus
1 armour and 4 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery and 8 infantry moved from Sikang to Kazakhstan
3 aaGuns moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Ukraine to Rostov
2 infantry moved from West India to Eastern Persia
1 tactical_bomber moved from India to Rostov
2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Gibraltar to MaltaPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 50 / 68
Russians : 28 / 27
Japanese : 11 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 5
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.806
Median : 4.000
Variance : 1.127
Standard Deviation : 1.061
Total rolls : 72Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.960
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 bomber and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 bomber and 1 fighterProduction/PUs Summary :
Germans : 50 / 68
Russians : 28 / 27
Japanese : 11 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 30
Italians : 17 / 13
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.806
Median : 4.000
Variance : 1.127
Standard Deviation : 1.061
Total rolls : 72Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.960
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to BulgariaNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,4,3
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in FormosaNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to Kiangsi
1 bomber moved from Queensland to Kiangsi
2 submarines moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 50 / 68
Russians : 28 / 27
Japanese : 10 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 30
Italians : 17 / 13
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 68
Russians : 28 / 27
Japanese : 10 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 30
Italians : 17 / 13
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 5 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Western Germany to 113 Sea Zone
3 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Belarus to Smolensk
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Vologda
Germans attack with 3 armour
British defend with 2 armour
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for British: 2 armour
Battle in Smolensk
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Germans
EDIT: Turning off Edit Mode
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Yenisey to Timguska
2 armour, 3 artilleries, 1 battleship, 1 cruiser, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 armour placed in Novgorod
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from 96 Sea Zone to Libya
10 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from GermansCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Vologda, round 1 : 4/13 hits
Germans roll dice for 2 armour in Vologda, round 1 : 0/2 hits
2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in LibyaNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 52 / 69
Russians : 27 / 33
Japanese : 10 / 34
Americans : 64 / 90
Chinese : 23 / 30
British : 33 / 36
UK_Pacific : 20 / 30
Italians : 16 / 13
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 34 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,4,6,6,3,3,3,2,6,3,6,5,6,4,6,4,4,4,4
Japanese collect 2 PUs (8 lost to blockades); end with 36 PUs total -
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,4,6,6,3,3,3,2,6,3,6,5,6,4,6,4,4,4,4
Japanese collect 2 PUs (8 lost to blockades); end with 36 PUs totalHuh, I thought you had to roll a 1 or 2 in order to reduce income with Convoy Damage, in which case I totally whiffed that roll.
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they modified the rules. subs get two rolls, and it’s a 1, 2 or 3. And it doesn’t count up the hits, it’s basically rolling a 3 means you convoy 3. So if a sub rolls 3,3, I would lose 6 total ICs. That’s what makes subs more valuable now.