Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
You can manually write in the game ID (what shows up in the subject line of emails). I copy the thread title AND the game number over. You’re probably like me and have multiple games on the go. Just seeing a number doesn’t tell me which one it is. lol
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Okinawa to Kwangtung
1 artillery and 2 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Kwangtung
1 mech_infantry moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
scramble in sz 26 & 35?
No scrambles in either.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Okinawa to Kwangtung
1 artillery and 2 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Kwangtung
1 mech_infantry moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 fighter
British defend with 1 battleship
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber and 1 fighter moved from 37 Sea Zone to Siam
Place Units - Japanese
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 40 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
OOL for Hawaii? In the first round USA scores 6 hits.
OOL
And you’d better not get 19 hits!
Actually, OOL CHANGE! I thought i was on offense for a minute: all tacs before ftr loses
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 5/14 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/10 hits
3 fighters owned by the Americans , 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/5 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 battleship and 3 carriers in 26 Sea Zone, round 3 : 3/4 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship and 3 carriers in 26 Sea Zone, round 4 : 1/4 hits
1 bomber owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship in 26 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship and 3 carriers in 26 Sea Zone, round 5 : 1/4 hits
1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 carriers remaining. Battle score for attacker is -24
Casualties for Japanese: 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 artillery moved from Western United States to British Columbia
1 infantry moved from Central United States to Western United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 36 / 60
Russians : 37 / 46
Japanese : 35 / 40
Americans : 52 / 72
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 16 times
5 was rolled 25 times
6 was rolled 17 times
Average roll : 3.822
Median : 4.000
Variance : 2.719
Standard Deviation : 1.649
Total rolls : 90
Null / Other
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.865
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 37
Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.865
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 37
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 1 : 3/10 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 36 / 60
Russians : 37 / 46
Japanese : 33 / 40
Americans : 52 / 72
Chinese : 12 / 18
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 19 times
Average roll : 3.755
Median : 4.000
Variance : 3.181
Standard Deviation : 1.784
Total rolls : 106
Null / Other
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.775
Median : 4.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40
Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.775
Median : 4.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40
Chinese Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
SZ97 scramble?
2 German Ftrs 1 German tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Burma to Siam
1 fighter moved from India to Siam
1 tactical_bomber moved from India to Siam
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 bomber and 1 fighter
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 1 : 2/5 hits
Japanese roll dice for 1 bomber and 1 fighter in Siam, round 1 : 0/2 hits
1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
1 battleship owned by the Italians , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
2 infantry moved from Burma to Yunnan
2 fighters moved from Siam to Yunnan
1 tactical_bomber moved from Siam to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from 96 Sea Zone to Malta
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
4 artilleries placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Production/PUs Summary :
Germans : 36 / 60
Russians : 37 / 46
Japanese : 32 / 40
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 34
UK_Pacific : 15 / 1
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.368
Median : 3.500
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 38
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 7 times
2 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2.958
Median : 2.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
It’s been too long since I had an update in this game… I can’t figure out why I wanted to buy all Mech Infantry for Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Production/PUs Summary :
Germans : 36 / 60
Russians : 37 / 46
Japanese : 32 / 40
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 34
UK_Pacific : 15 / 16
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.368
Median : 3.500
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 38
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 7 times
2 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2.958
Median : 2.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Don’t forget to post the results of our first game in the proper thread. For whatever reason, the league rules ask the losing side to do it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 cruiser
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
2 fighters moved from New Zealand to 26 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 battleship and 3 carriers
ANZAC roll dice for 1 cruiser and 3 fighters in 26 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 battleship and 3 carriers in 26 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the ANZAC , 2 carriers owned by the Japanese and 1 fighter owned by the ANZAC lost in 26 Sea Zone
ANZAC roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship and 3 carriers
Casualties for ANZAC: 1 cruiser and 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 36 / 60
Russians : 37 / 46
Japanese : 32 / 40
Americans : 52 / 72
Chinese : 12 / 18
British : 28 / 34
UK_Pacific : 15 / 16
Italians : 16 / 13
ANZAC : 10 / 20
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6