go ahead and scramble scotland
Whackamatt (Axis) vs. Eggman (Allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to RomaniaCombat - British
Strategic bombing raid in Romania
AA guns fire in Romania : 0/1 hits
Bombing raid in Romania rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Romania causes 3 damage total.
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - British
3 infantry moved from Rostov to Ukraine
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Samara to Bryansk
3 infantry moved from Caucasus to Rostov
1 artillery and 8 infantry moved from Novosibirsk to Vologda
3 aaGuns moved from Kazakhstan to Volgograd
3 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Persia to Northwest Persia
3 fighters moved from India to Rostov
2 destroyers moved from 19 Sea Zone to 34 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Novgorod to Russia
1 bomber moved from Romania to RostovPlace Units - British
1 harbour placed in Iceland
3 infantry placed in Persia
1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 37
Americans : 64 / 96
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 2
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 3.438
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 37
Americans : 64 / 96
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 3.438
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
During the ANZAC turn, I will SBR Japan with 2 Bomber + the 2 Fighters. We can save some time if you tell me now if you want to send up the Japanese Fighter or not. I would assume you wouldn’t since you don’t have enough Interceptors to guarantee a Bomber hit.
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Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to BessarabiaNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,6,5,6,2,5,2,2,3,3
Italians collect 1 PU (15 lost to blockades); end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
2 bombers moved from Jehol to Japan
2 fighters moved from Jehol to Japan
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
SBR Intercept in Japan?
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bump.
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I concede. Good game.
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Ok, thanks!
I’m almost going to miss the opportunity to seize Tokyo with ANZAC, but that is still a few moves away.
The J1 attack on Hawaii may be unwise. The victory chance you get from TripleA can be misleading since it will always take your lowest-rolling units as losses first, so you can
win
even though TripleA assumed you took all your Carriers as losses, which then leaves your planes to die. Japan probably lost too many ships too early which allowed me to use UK-Pacific to save Russia’s bacon. -
It’s a better move than as show by this game. What this game showed me was the importance of doing OOL round by round instead of a static OOL for the entire battle. I would have picked differently on the losses during your counter attack if I had known how many hits there were in the early rounds, etc.
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It’s a better move than as show by this game. What this game showed me was the importance of doing OOL round by round instead of a static OOL for the entire battle. I would have picked differently on the losses during your counter attack if I had known how many hits there were in the early rounds, etc.
Well the biggest mistake there from my view was that you didn’t buy any replacement Destroyers in the turn of the big battle. Even in a session where we went round-by-round I would have been sure to keep some amount of Subs going to the end when I could have seen you only bought Carriers. But in that particular round, I think Japan was already off the mainland, so a somewhat different outcome in that particular battle wouldn’t have mattered that much. Still important though to handle things round-by-round if you’re not assured of a total wipeout of the enemy.
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Well, if you buy all subs as the US, then I can simply leave my planes on the island and retreat until I purchase DDs. With no TTs, you can’t take Hawaii back and it becomes a big airbase.