Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
Whackamatt (Axis) vs. Eggman (Allies +5)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Kiangsi to Okinawa
2 artilleries moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in Okinawa
ANZAC attack with 2 artilleries and 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 2 artilleries and 1 bomber in Okinawa, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Okinawa, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Okinawa
ANZAC win, taking Okinawa from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Kiangsi to Jehol
1 bomber moved from Okinawa to Jehol
1 fighter moved from Queensland to Philippines
1 bomber moved from Queensland to Jehol
2 submarines moved from 35 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 44 / 69
Russians : 30 / 33
Japanese : 9 / 36
Americans : 69 / 100
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Airborne Attack Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Germany to 112 Sea Zone
5 armour moved from Novgorod to Bryansk
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Slovakia Hungary to Western Ukraine
2 artilleries and 2 infantry moved from Western Germany to Denmark
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to EvenkiyskiyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Ukraine
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 5 armour
British defend with 1 armour and 3 mech_infantrys
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 armour
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - Germans
1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Poland
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 factory_minor placed in Romania
Germans undo move 1.
2 artilleries and 1 infantry placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
1 armour, 1 fighter and 1 tactical_bomber placed in Germany
Germans undo move 5.
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
3 artilleries and 6 infantry moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Bryansk, round 1 : 4/12 hits
Germans roll dice for 2 armour in Bryansk, round 1 : 0/2 hits
2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
4 aaGuns moved from Russia to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 36
Americans : 64 / 100
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.857
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
Forgot to NCM the Russian AA guns. Please use this file.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 36 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Japan to Iwo JimaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,3,4,6,1,6,1,6,4,1,3,4,6,6,5,2,1,6
Japanese collect 1 PU (8 lost to blockades); end with 37 PUs total -
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Japan to Iwo JimaBooooooooooooo!!! Hissssssssssssssssssssss!!!
I’m slowly waking up to the fact that Iwo Jima apparently doesn’t come with a Convoy box. Seems like a bit of an oversight, especially as the island is a volcanic rock with no real natural resources to speak of. I mean, if Sicily & Sardinia combined don’t give poor Italy even 1 IPC, why would Iwo?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 10 infantry and 5 transports; Remaining resources: 7 PUs;Combat Move - Americans
1 bomber moved from Algeria to Northern Italy
1 bomber moved from Algeria to Southern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Hainan to 36 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Paulau Island
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Paulau Island, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Paulau Island
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking 17 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 109 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
4 destroyers moved from 91 Sea Zone to 112 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
5 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Malta to Gibraltar
1 bomber moved from Northern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 carrier placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
9 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 37
Americans : 64 / 96
Chinese : 23 / 29
British : 33 / 39
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 10 times
Average roll : 3.682
Median : 4.000
Variance : 3.238
Standard Deviation : 1.799
Total rolls : 22Null / Other
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 37
Americans : 64 / 96
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 10 times
Average roll : 3.682
Median : 4.000
Variance : 3.238
Standard Deviation : 1.799
Total rolls : 22Null / Other
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to RomaniaCombat - British
Strategic bombing raid in Romania
AA guns fire in Romania : 0/1 hits
Bombing raid in Romania rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Romania causes 3 damage total.
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - British
3 infantry moved from Rostov to Ukraine
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Samara to Bryansk
3 infantry moved from Caucasus to Rostov
1 artillery and 8 infantry moved from Novosibirsk to Vologda
3 aaGuns moved from Kazakhstan to Volgograd
3 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Persia to Northwest Persia
3 fighters moved from India to Rostov
2 destroyers moved from 19 Sea Zone to 34 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Novgorod to Russia
1 bomber moved from Romania to RostovPlace Units - British
1 harbour placed in Iceland
3 infantry placed in Persia
1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 37
Americans : 64 / 96
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 2
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 3.438
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 37
Japanese : 9 / 37
Americans : 64 / 96
Chinese : 23 / 30
British : 33 / 39
UK_Pacific : 20 / 27
Italians : 16 / 12
ANZAC : 15 / 34
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 3.438
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.889
Median : 5.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
During the ANZAC turn, I will SBR Japan with 2 Bomber + the 2 Fighters. We can save some time if you tell me now if you want to send up the Japanese Fighter or not. I would assume you wouldn’t since you don’t have enough Interceptors to guarantee a Bomber hit.
-
Bump.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to BessarabiaNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,6,5,6,2,5,2,2,3,3
Italians collect 1 PU (15 lost to blockades); end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
2 bombers moved from Jehol to Japan
2 fighters moved from Jehol to Japan
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
SBR Intercept in Japan?
-
bump.
-
I concede. Good game.
-
Ok, thanks!
I’m almost going to miss the opportunity to seize Tokyo with ANZAC, but that is still a few moves away.
The J1 attack on Hawaii may be unwise. The victory chance you get from TripleA can be misleading since it will always take your lowest-rolling units as losses first, so you can
win
even though TripleA assumed you took all your Carriers as losses, which then leaves your planes to die. Japan probably lost too many ships too early which allowed me to use UK-Pacific to save Russia’s bacon. -
It’s a better move than as show by this game. What this game showed me was the importance of doing OOL round by round instead of a static OOL for the entire battle. I would have picked differently on the losses during your counter attack if I had known how many hits there were in the early rounds, etc.