@Krieghund Thanks. I don’t play a lot of 1914 so some of the mine rules are pretty wonky for me. The bit about mines halting movement in particular is pretty important.
The whole problem with this game is that the Allies are so much more mobile (they can virtually teleport by sea, and can feed units into the East via India) that whatever the CPs do the Allies can immediately and effectively counter-move.
Only by allowing the CPs unlimited land movement by rail do they stand a chance of winning.
i don’t agree, i have played 6 games against the same people and won 5 out of 6 games. You can win as the Central Powers. We opted for different opening moves which stunned the Allies every time. You can’t go for a total victory but you can hang on so they give up. Taking Russia and moving all west is critical.
This sounds like a good idea. I play with a lot of new players, many of whom are confused by the “units can move 2 spaces, except when they can’t (except for fighters).”
They’ve always had an easier time with 42.2’s NCM.