I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…
Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean. Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move). Setup: Change GE AR in SWA to IN. Setup: Add 1 GE IN in KAM. Setup: Add 1 FR IN in FEA. Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean. Setup: Change 1 OE CA to TR in SZ20. Setup: Change 1 RU CA to SS in SZ21. Setup: Change UK TR to SS in SZ2. Switzerland is impassable. Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions. Mines vs. Transports: Allow mine hits to absorbed by loss of a load.A House Rule for A&A Europe
-
One house rule that I have used for some time:
Fighter planes allocated in Gibraltar may defend with any naval units in the sea zone “Strait of Gibraltar”, adjacent to the coastal territory.
Try this one and then give some comments!
-
I like it.:D If I were you,I’d use the Cap (Combat Air Patrol) rules from A&A:Pacific for your house rule.
-
I like it.:D If I were you,I’d use the Cap (Combat Air Patrol) rules from A&A:Pacific for your house rule.
I think you are right about that, by using the CAP rule! Don’t you think one always should use this rule, for all sea zones, as an advanced player, since it brings more strategy as well as realism in to play? :)
B. Andersson, Game Master
-
An optional Naval Rule is “Strait of Gibraltar”
Strait of Gibraltar
Ships may enter or exit the Mediterranean only if you or your allies control Gibraltar . -
I like it.:D If I were you,I’d use the Cap (Combat Air Patrol) rules from A&A:Pacific for your house rule.
Could someone post the Cap rule from A&A Pacific.
Really appreciate it, thanks.





