@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
2 armour moved from Bryansk to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Russia to Vologda
1 mech_infantry moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Vologda, round 1 : 2/9 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
3 aaGuns, 6 infantry and 4 mech_infantrys moved from Bryansk to Russia
8 infantry moved from Timguska to Urals
2 aaGuns and 12 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Evenkiyskiy : 2 aaGuns and 12 infantry
Yenisey : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Urals : 8 infantry
Russia : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 16 infantry and 4 mech_infantrys
Ukraine : 1 factory_minor
Vologda : 4 armour, 1 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Caucasus : 2 fighters and 1 tactical_bomber
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 61
Russians : 27 / 31
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 25 / 27
UK_Pacific : 25 / 30
Italians : 21 / 36
ANZAC : 16 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers, 8 fighters and 5 tactical_bombers moved from Suiyuyan to Vologda
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 battleships moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from Kiangsu to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 mech_infantrys moved from Kweichow to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers, 8 fighters and 5 tactical_bombers moved from Suiyuyan to Vologda
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 battleships moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from Kiangsu to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 mech_infantrys moved from Kweichow to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific, taking 42 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 2 artilleries
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries
Casualties for British: 2 infantry
Battle in Vologda
Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
Russians defend with 4 armour, 1 infantry and 4 mech_infantrys
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 4 fighters
Casualties for Russians: 4 armour, 1 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 bombers, 4 fighters and 5 tactical_bombers moved from Vologda to Smolensk
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Jehol to Manchuria
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 infantry moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Szechwan
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 7 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Wake Island
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 89 Sea Zone
1 armour and 2 infantry moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to Central America
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers moved from 101 Sea Zone to 102 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 102 Sea Zone
4 fighters moved from Western United States to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 89 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
7 fighters placed in Eastern United States
Americans undo move 2.
1 fighter placed in Western United States
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
25 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Central America : 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour
86 Sea Zone : 1 transport
89 Sea Zone : 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
102 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 submarines
101 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 31
Japanese : 57 / 57
Americans : 52 / 72
Chinese : 2 / 4
British : 25 / 27
UK_Pacific : 12 / 30
Italians : 21 / 36
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Burma to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 4 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Sikang, round 1 : 0/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Sikang, round 2 : 1/5 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Sikang, round 3 : 4/5 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 49 / 61
Russians : 26 / 31
Japanese : 57 / 57
Americans : 52 / 72
Chinese : 2 / 3
British : 25 / 27
UK_Pacific : 12 / 30
Italians : 21 / 36
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for some reason, tripleA isn’t allowing me to move my fighter in burma. it’s not even acknowledging it as in the territory even though it shows it. weird.
guess i will have to roll it’s battle here in the thread. :?
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sending ftr from burma, tac from india, and inf from shan to malaya.
will roll it here:
malaya
a - inf, ftr, tac
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (3)1@4: (3)
d - art
Rolls: 1@2; Total Hits: 11@2: (2)
i will edit this result into the map - the only other roll is yunnan and it will be done in marti.
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everything else hit, why wouldn’t that one… :lol:
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omg i just rolled yunnan and that dude hit too. INCREDIBLE
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sorry forgot to mention i took malaya and lost the tac. the fighter lands back in burma. it seems to show up on battle calculator so i will try to leave him in burma until he’s attacked… :roll:
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i have a feeling i must have edited in a UK atlantic fighter
and it can’t be moved during UK pacific. i think it’s
probably fixed now. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 bomber moved from French West Africa to 98 Sea Zone
1 infantry moved from Burma to Yunnan
1 artillery and 11 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
4 mech_infantrys moved from India to YunnanCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 1 artillery, 12 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 artillery, 12 infantry and 6 mech_infantrys in Yunnan, round 1 : 4/19 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Burma to Yunnan
1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Belgian Congo
1 bomber moved from 98 Sea Zone to SyriaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 tactical_bomber
EDIT: Removing units owned by UK_Pacific from Burma: 1 fighter
EDIT: Adding units owned by UK_Pacific to Burma: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 117 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
Formosa : 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 11 infantry and 6 mech_infantrys
Burma : 1 infantry
India : 1 airfield and 1 harbour
Sumatra : 1 infantry
Belgian Congo : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 24 infantry and 1 mech_infantry
Syria : 1 bomber
Ethiopia : 1 flag
119 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship and 1 carrier
71 Sea Zone : 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 31
Japanese : 53 / 57
Americans : 52 / 72
Chinese : 3 / 3
British : 25 / 26
UK_Pacific : 15 / 0
Italians : 21 / 36
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 2.850
Median : 2.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 2.895
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Syria
Italians attack with 1 fighter and 1 infantry
British defend with 1 bomber
Italians win, taking Syria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Iraq
Italians attack with 1 armour and 2 fighters
Russians defend with 1 mech_infantry
Italians win, taking Iraq from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Syria to Egypt
1 bomber moved from Algeria to Egypt
1 fighter moved from Algeria to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 transports placed in 95 Sea Zone
Italians undo move 2.
2 transports placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 25 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
well, your one great success in this game was keeping italy’s head under
water but now they’re back, just like alex predicted. :-o -
Seems to be a few great successes so far…
BTW - the plan all along was to fake Sealion, just so there’s no confusion there.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Persia to Iraq
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to EthiopiaCombat - ANZAC
Battle in Ethiopia
Battle in Iraq
ANZAC attack with 4 infantry
Italians defend with 1 armour
ANZAC roll dice for 4 infantry in Iraq, round 1 : 2/4 hits
Italians roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Iraq
ANZAC win, taking Ethiopia from Italians, taking Iraq from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from India to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 infantry moved from South Australia to New South Wales
1 transport moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in PersiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Ethiopia : 1 flag, 2 infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 3 infantry
72 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 31
Japanese : 53 / 57
Americans : 52 / 72
Chinese : 3 / 3
British : 23 / 26
UK_Pacific : 15 / 10
Italians : 23 / 44
ANZAC : 19 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
United Kingdom : 1 fighter and 2 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 31
Japanese : 53 / 57
Americans : 52 / 72
Chinese : 3 / 3
British : 23 / 26
UK_Pacific : 15 / 10
Italians : 23 / 44
ANZAC : 19 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Morocco to 104 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Morocco to 104 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Smolensk
2 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 aaGuns, 1 armour, 7 artilleries and 10 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Baltic States to Novgorod
8 armour moved from Eastern Poland to Smolensk
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 127 Sea Zone to Archangel
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
2 destroyers and 2 submarines placed in 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs